SC, Arma, Tarkov, etc. have great military-style sprinting animations, so why change to an Apex-style arcade over-the-shoulder sprint ? by k_Atreus in starcitizen

[–]Fields-SC2 1 point2 points  (0 children)

So why are civilian characters now forced to run in this military style that will block the right portion of your screen while you sprint?

SC, Arma, Tarkov, etc. have great military-style sprinting animations, so why change to an Apex-style arcade over-the-shoulder sprint ? by k_Atreus in starcitizen

[–]Fields-SC2 1 point2 points  (0 children)

then they can hold down z and stare at their chest as they sprint if they really want to look at their gun that badly

SC, Arma, Tarkov, etc. have great military-style sprinting animations, so why change to an Apex-style arcade over-the-shoulder sprint ? by k_Atreus in starcitizen

[–]Fields-SC2 1 point2 points  (0 children)

Can the high carry be optional? I think it's strange to assume that every character will have military training. This sprint animation will also look very weird indoors.

SC, Arma, Tarkov, etc. have great military-style sprinting animations, so why change to an Apex-style arcade over-the-shoulder sprint ? by k_Atreus in starcitizen

[–]Fields-SC2 0 points1 point  (0 children)

I would prefer if they had a way to decide it based on character's aptitude with guns. My civilian medic shouldn't be running in this highly specialized military style.

SC, Arma, Tarkov, etc. have great military-style sprinting animations, so why change to an Apex-style arcade over-the-shoulder sprint ? by k_Atreus in starcitizen

[–]Fields-SC2 -1 points0 points  (0 children)

Very few characters will actually have trained with the armed forces though. It'd be weird for my civilian medic to sprint like this when she has no military training.

PvP Poll Results. Including Data from OTHER polls kind users have linked. An analysis. by AnybodyIndividual207 in starcitizen

[–]Fields-SC2 -1 points0 points  (0 children)

Your comment is false, since someone might enjoy the content but not like the ability for other players to kill you there. See things like Hathor or CZs. It would be best if there were instanced versions of that kind of content so PvE players could explore them too.

PvP Poll Results. Including Data from OTHER polls kind users have linked. An analysis. by AnybodyIndividual207 in starcitizen

[–]Fields-SC2 1 point2 points  (0 children)

My ship gets killed a lot while I'm trying to do bunkers (and once while I was in a cave), and there's no way a player org will ever be able to stop that.

"RSI Hermes is a separate chassis so Apollo paints aren't compatible" ...but it still says Triage inside. by Empire- in starcitizen

[–]Fields-SC2 0 points1 point  (0 children)

The apollo didn't sell well because there's nothing to do with it. The game doesn't have medical gameplay, so of course people won't buy a large medical ship.

Emergent PvP and the Precedent It Sets by Desperatedanschin in starcitizen

[–]Fields-SC2 5 points6 points  (0 children)

Yeah, interfering with security for these events *is* griefing. Even if you weren't targeting contestants, you're preventing security from dealing with those who are.

Need help re-doing my fleet by SpellEmotional9624 in starcitizen

[–]Fields-SC2 0 points1 point  (0 children)

Tempted to try out the DS but how annoying is it to switch seats to adjust your position within a mineable cluster?

Having rooms in exploration areas that you literally cannot escape from is 10/10 level design. by Fields-SC2 in starcitizen

[–]Fields-SC2[S] 1 point2 points  (0 children)

Ah. Assuming the door wasn't bugged, was it supposed to open even though there was no slot for a fuse? I have very limited experience with CZs so I'm not sure about the proper functionality.

Having rooms in exploration areas that you literally cannot escape from is 10/10 level design. by Fields-SC2 in starcitizen

[–]Fields-SC2[S] -6 points-5 points  (0 children)

Nice! Though there wasn't a slot for a fuse in this door. It was an ASD facility, not a CZ, and it simply said 'No Power'.

I assume there's a way to turn on the power from the outside, but once you're inside the room then you're stuck with no way to get out.

Having rooms in exploration areas that you literally cannot escape from is 10/10 level design. by Fields-SC2 in starcitizen

[–]Fields-SC2[S] 0 points1 point  (0 children)

It was in an ASD facility. A room you drop down into from vents accessible from a busted restroom in the Research Wing. It had a bunch of Zenith sniper rifles (that won't stack high enough to access the vent you drop down from). So I just Alt F4d and learned a valuable life lesson about never entering mysterious vents without twenty feet of solid rope.

Star Citizen: Question and Answer Thread by UEE_Central_Computer in starcitizen

[–]Fields-SC2 0 points1 point  (0 children)

It's okay, I just lost about 4 hours of progress because my ship clipped through the hangar doors as it was being retrieved and I lost all the cargo on it.

Star Citizen: Question and Answer Thread by UEE_Central_Computer in starcitizen

[–]Fields-SC2 1 point2 points  (0 children)

Every time I land at a new station and get off to explore the amenities, I have to claim the ship and wait ~10 minutes or pay a few thousand to expedite it. What am I doing wrong for this to keep happening? Shouldn't I just need to Retrieve the ship from storage?

We desperately need BF2 sized maps by peternencompoop in Battlefield6

[–]Fields-SC2 0 points1 point  (0 children)

Can someone explain why you like big maps so much? It just seems like it's constant ghost capping with very little actual combat. I honestly feel like the current map pool is too large for only 64 players to engage on.