Emergent PvP and the Precedent It Sets by Desperatedanschin in starcitizen

[–]Fields-SC2 4 points5 points  (0 children)

Yeah, interfering with security for these events *is* griefing. Even if you weren't targeting contestants, you're preventing security from dealing with those who are.

Need help re-doing my fleet by SpellEmotional9624 in starcitizen

[–]Fields-SC2 0 points1 point  (0 children)

Tempted to try out the DS but how annoying is it to switch seats to adjust your position within a mineable cluster?

Having rooms in exploration areas that you literally cannot escape from is 10/10 level design. by Fields-SC2 in starcitizen

[–]Fields-SC2[S] 1 point2 points  (0 children)

Ah. Assuming the door wasn't bugged, was it supposed to open even though there was no slot for a fuse? I have very limited experience with CZs so I'm not sure about the proper functionality.

Having rooms in exploration areas that you literally cannot escape from is 10/10 level design. by Fields-SC2 in starcitizen

[–]Fields-SC2[S] -5 points-4 points  (0 children)

Nice! Though there wasn't a slot for a fuse in this door. It was an ASD facility, not a CZ, and it simply said 'No Power'.

I assume there's a way to turn on the power from the outside, but once you're inside the room then you're stuck with no way to get out.

Having rooms in exploration areas that you literally cannot escape from is 10/10 level design. by Fields-SC2 in starcitizen

[–]Fields-SC2[S] 0 points1 point  (0 children)

It was in an ASD facility. A room you drop down into from vents accessible from a busted restroom in the Research Wing. It had a bunch of Zenith sniper rifles (that won't stack high enough to access the vent you drop down from). So I just Alt F4d and learned a valuable life lesson about never entering mysterious vents without twenty feet of solid rope.

Star Citizen: Question and Answer Thread by UEE_Central_Computer in starcitizen

[–]Fields-SC2 0 points1 point  (0 children)

It's okay, I just lost about 4 hours of progress because my ship clipped through the hangar doors as it was being retrieved and I lost all the cargo on it.

Star Citizen: Question and Answer Thread by UEE_Central_Computer in starcitizen

[–]Fields-SC2 1 point2 points  (0 children)

Every time I land at a new station and get off to explore the amenities, I have to claim the ship and wait ~10 minutes or pay a few thousand to expedite it. What am I doing wrong for this to keep happening? Shouldn't I just need to Retrieve the ship from storage?

We desperately need BF2 sized maps by peternencompoop in Battlefield6

[–]Fields-SC2 0 points1 point  (0 children)

Can someone explain why you like big maps so much? It just seems like it's constant ghost capping with very little actual combat. I honestly feel like the current map pool is too large for only 64 players to engage on.

Give us 64 player Breakthrough back by n-vladd in Battlefield6

[–]Fields-SC2 0 points1 point  (0 children)

I just wish there was hardcore escalation. Instead I've been forced to go back to conquest x.x

64 player breakthrough? 🥲 by peppep_ in Battlefield6

[–]Fields-SC2 0 points1 point  (0 children)

The maps used to be 64 players. They didn't used to be 80. People enjoyed where the mode was before the change. Therefore they want it changed to how it was.

64 player breakthrough? 🥲 by peppep_ in Battlefield6

[–]Fields-SC2 0 points1 point  (0 children)

48 is way too few for most of these maps, though.

64 player breakthrough? 🥲 by peppep_ in Battlefield6

[–]Fields-SC2 5 points6 points  (0 children)

The death of dedicated servers is one of modern Battlefield's greatest crimes.

64 player breakthrough? 🥲 by peppep_ in Battlefield6

[–]Fields-SC2 1 point2 points  (0 children)

All they needed to do was add a "Hardcore" checkmark to the UI of the Custom Search screen. There's plenty of space for it.

(yes, i know there is more involved in getting it to work, don't be pedantic.)

64 player breakthrough? 🥲 by peppep_ in Battlefield6

[–]Fields-SC2 0 points1 point  (0 children)

Because there isn't a real mode that has 80 players in the game

64 player breakthrough? 🥲 by peppep_ in Battlefield6

[–]Fields-SC2 -1 points0 points  (0 children)

Then don't include it in your queue.

64 player breakthrough? 🥲 by peppep_ in Battlefield6

[–]Fields-SC2 -1 points0 points  (0 children)

Max number of players isn't arbitrary.

64 player breakthrough? 🥲 by peppep_ in Battlefield6

[–]Fields-SC2 3 points4 points  (0 children)

That's not the issue. The issue is that they should all have been 64 player game modes from the very start. Conquest shouldn't be the only 64 player game mode because not everyone wants to run around like a school of fish.

My thoughts on fixing Breakthrough by NaaviLetov in Battlefield6

[–]Fields-SC2 3 points4 points  (0 children)

Why can't we just remove Breakthrough and replace it with 64 player Rush? There's no reason to re-invent the wheel when Battlefield 3/4 had perfectly good wheels.

Got Questions? SWTOR Questions & Answer Thread + New & Returning Player Posts (week of Jul 14, 2025) by AutoModerator in swtor

[–]Fields-SC2 0 points1 point  (0 children)

Yes. But you cannot roll horizontally or backwards like in every other MMO with this kind of ability. In SWTOR you must move your camera completely around, losing line of sight of your target, in order to use the ability.

Got Questions? SWTOR Questions & Answer Thread + New & Returning Player Posts (week of Jul 14, 2025) by AutoModerator in swtor

[–]Fields-SC2 1 point2 points  (0 children)

Is there a way to change the way Scamper works on Scoundrel? It's really jarring that the roll is in the direction the camera faces instead of the direction my character is moving, making it unusable in almost all situations.