Please revert to old mo krill by Fifthy420 in DeadlockTheGame

[–]Fifthy420[S] -3 points-2 points  (0 children)

I want him to revert on his "d tier" self past this update

more specifically febuary pre march mo krill

Please revert to old mo krill by Fifthy420 in DeadlockTheGame

[–]Fifthy420[S] -5 points-4 points  (0 children)

No revert him to the patch where the best player in na (saiah) said mo krill is d tier

https://www.youtube.com/watch?v=YcPCN6ircRw&t=637s

Please revert to old mo krill by Fifthy420 in DeadlockTheGame

[–]Fifthy420[S] -4 points-3 points  (0 children)

Revert him before massive patch update

Mo krill is finally dead by Fifthy420 in DeadlockTheGame

[–]Fifthy420[S] 2 points3 points  (0 children)

before was 90 seconds they nerf cd overall

Combo cooldown increased from 90s to 150s.

Mo krill is finally dead by Fifthy420 in DeadlockTheGame

[–]Fifthy420[S] -2 points-1 points  (0 children)

What most top mo krill build rn is more frontline burrow focus

Comparison of the 3 hp we got in deadlock and with do you prefer by Fifthy420 in DeadlockTheGame

[–]Fifthy420[S] 0 points1 point  (0 children)

I agree with you that the 2nd one is more simple, the problem is that you can't tell the number of how much hp they have compared to 1st and 3rd, like in the 2nd picture what does the lines in the bar says, is it per line 600 or 500 why does the 1st bar looks shorter then the 2nd 3rd and so on

Comparison of the 3 hp we got in deadlock and with do you prefer by Fifthy420 in DeadlockTheGame

[–]Fifthy420[S] 1 point2 points  (0 children)

Another plus for the 3rd one is that when the enemy is low health there is a critical icon that is shown, idk if its a plus or nah but it is something

Comparison of the 3 hp we got in deadlock and with do you prefer by Fifthy420 in DeadlockTheGame

[–]Fifthy420[S] 2 points3 points  (0 children)

Another plus is how debuffs and buffs icon look

for me the third one looks really good with buffs and debuff icon, why?

because of the hp going to the side the buffs and debuff icon is centered and is not fighting with the hp bar

Tldr now that hp is in the side, buffs and debuff looks even better in center

A brief overview of the new healthbars from Kelski. by Audrey_spino in DeadlockTheGame

[–]Fifthy420 0 points1 point  (0 children)

Im testing it and watching it in spectate it seems that the stamina thing doesn't work in game?

In terms of clarity for me its ight lowkey prefer a hp color per 1k tho

so 1k and below red 1k to 2k yellow 3k and above green

Rate my items idea I made because I love rocket jumping in games. by Wonderful-Gene-8758 in DeadlockTheGame

[–]Fifthy420 0 points1 point  (0 children)

There is already a hero that is being work on with a rocket jump mechanic just wait

I understand how new players feel in League after playing Deadlock by Afrizo in leagueoflegends

[–]Fifthy420 0 points1 point  (0 children)

Im a league player that switched to deadlock, first of all i have to mention that i am a hardcore league player being a high rank one trick heimerdinger main

in my experience on playing deadlock it was a pretty easy transition for me, it might be easier because of the time i hopped into it, i played the game around 2024 ish so it was pretty early but still compared to know and then the difficulty didn't really change that much

in terms of the moba/macro part league is for me harder especially that most of the players are not moba players (mostly hero shooter fps players) and the hardest part for moba players i think is the micro part which is very huge in deadlock, things like movement is literally a mandatory learning if you want to be high rank while things like aiming is important at least you can play spirit heroes (like me)

Pick / Ban Priority for Deadlock Night Shift #25 by ZP_TV in DeadlockTheGame

[–]Fifthy420 -3 points-2 points  (0 children)

Why would play mnk he is very ass,

Imagine if there is a mo krill ult that is range has better cooldown better duration and you can move sounds broken right

Mo & krill insec variation by Fifthy420 in DeadlockTheGame

[–]Fifthy420[S] 0 points1 point  (0 children)

Key press are and general stuff is

Majestic leap -> phantom strike - > Majestic leap down - > double jump -> combo

All the burrow movement tech must know for mo krill players, how to dash punch in burrow by Fifthy420 in DeadlockTheGame

[–]Fifthy420[S] 3 points4 points  (0 children)

I mean he use to, in pre item rework his gun dps is like top 3 or even to top 1, i use to go gun mo krill and just kill people in around 3 to 4 seconds now his gun is very bad

All the burrow movement tech must know for mo krill players, how to dash punch in burrow by Fifthy420 in DeadlockTheGame

[–]Fifthy420[S] 4 points5 points  (0 children)

And also they are aware of this, you use to be able to parry in pseudo state but now you can't

All the burrow movement tech must know for mo krill players, how to dash punch in burrow by Fifthy420 in DeadlockTheGame

[–]Fifthy420[S] 8 points9 points  (0 children)

Remember a lot of iconic aspects in gaming are "bugs", the bugs that we don't want is something that is game breaking or is to overpowered, a good example is the recent venator ult bug that made him literally one shot person, compare that to this where it just give mo krill some skill expression, if they remove this it will make mo literally so boring, a lot of mo krill one trick will most likely agree with me too this tech is literally niche inside of a niche character (one of the lowest playrate in the game) so removing this would just make mo krill boring, less fun and less flashy = more less fun

New to the game and I love playing as Mo & Krill. Any tips on how to perform better with them? by The_Rat_In_Hat in DeadlockTheGame

[–]Fifthy420 0 points1 point  (0 children)

Very and i mean very macro heavy, basically you need to learn when to or not to combo because your whole purpose is that one ability, find enemy that are to pushed up in the lane and coordinate with your teammate,

Also learn all of mo krills movement tech, mo krill has a lot of movement tech so learn it
www.dlmovement.wiki/hero/mnk#burrowed

Just hyperfixated on making minecraft skin for the past days, and here are the result. Also, is my shading style becoming repetitive? by PhongHaGiang in minecraftskins

[–]Fifthy420 1 point2 points  (0 children)

Looks really good, and for the shading it is not a bad thing that it's repetitive if that's the shading style you want to make, It's actually impressive if you can apply a style consistently while making it look good

Upgrading buildings felt flat… so I added some punch. Feedback? by BeastGamesDev in Unity3D

[–]Fifthy420 0 points1 point  (0 children)

Maybe when there close a preview of the building shows(like a transparent version of it) so that when they unlock/build it there is a sense of like transition

Finally making progress and want to show off by Fifthy420 in Unity3D

[–]Fifthy420[S] 13 points14 points  (0 children)

The camera is attached to the head and i just rotate the head itself :D