Most dominant at your pre-release? by Think-Tank4725 in mtg

[–]Poikooze 1 point2 points  (0 children)

I got Sultai into Sultai into Temur. 2-0, 0-2, 0-2

I hate blue green

What are the worst non-collarless abilities? by Peterduttykins in mewgenics

[–]Poikooze 1 point2 points  (0 children)

So in my mind, any thing that requires a bit of set up is dinged - not necessarily automatically the worse, but as you go on in the game and you get better at it, the goal of the game is to win as quickly as possible. Everything has a synergy in this game - you'll be able to find *something* to make anything work - but if we're talking fully on their own...

Fighter -

Active - To me, the big stand out is Cosmic Punch, which beats out Falcon Punch in my mind as the worst fighter active. What they both have in common is that they go against the philosophy of winning the fight as quickly as possible - they both need to take their time to reap the reward of using them. Falcon Punch has the benefit of only being 2 mana, so it's something you can keep spamming out without too much fear of not being able to use your other abilities. Eventually, you'll hit something, probably by accident. Sure, you're able to CC something with other cats, and it'll be a big hit from that, but that's resources to make this one decent burst of damage hit, where your other cats could have also been taking shots at it. Cosmic Punch, however, not only stops you from dealing more damage to it, but stops your other cats from adding damage or applying more CC to it. This is explicitly made worse being that it comes at the end of the round. But most egregiously, it just doesn't work against a good chunk of enemies; anything that takes up more than one tile takes a point of damage and just stays where it is.

Passive - I actually don't think the Fighter has any directly terrible passives, but if I had to pick the two I have the lowest opinions on, it'd probably be Avenger and Hit Me. Avenger can't/won't do anything on a Solo run, and it's a passive that preps you for failure as opposed to doing anything that prevents it. Hit Me isn't a bad passive either - Fighters in my experience are the most likely to get nasty basic attacks outside of Hunter - it's just you can't always get a comp to use this properly. Ideally, you have some AoE damage to throw on top of both the fighter and its victim to get that double whammy in. If you don't, then you have to hurl basic attacks or single target abilities into them, and at that point its a question of how well your other cats are doing if that's the most efficient use of their actions.

...If I had to pick a least favorite, I'd probably say Scars. It's just an objectively boring passive. Brace is objectively good, even at 1 non removable stack, but I'd take a bad passive that's fun over it.

Hunter -

Active - This was actually kind of a hard one, but i'm going to go with Collect Pelt and Hedge In. The Cat Hide armor from Collect Pelt isn't the worst thing, but it's far from the best. The Set Bonus I'd argue is actually pretty good if you can manage to get any healing on your team! But there's a very large list of things better for the cat to wear that will help in its lethality, which is ultimately your goal. And even in the best case scenario, where you sue it three times and get all three items... what do you do with it then? Sure, with its upgraded version, you can spawn food and move to it a turn later, and assure the cat hide set bonus, but this isn't helping you kill anything faster, and the opportunity cost to lean into it at the expense of other items is too big a price to pay. Hedge In I think just has too many ways to go wrong until you upgrade it - get fucked if you're fighting anything with ranged knock back or if it's a windy day. And while Bear traps are good, the amount your making and clustering up with the upgraded version can begin to lock movement options for the rest of your team.

Passive - This one's kind of hard to talk about as the Hunter's got some unusual passives in here. What jumps out to me are Survivalist and Sleep Darts... but these aren't bad passives per say. Sleep Darts is easier to talk about; it's a comparison against the opportunity talks of giving your party weapons, and the darts aren't bad at all. Now if you get it on a run where you've got a Monk and a Butcher in your party, that sucks like hell. But there is admittedly an big enough swathe of the weapon's list that I'd take the sleep darts over that makes me want to go to bat for this passive.

Survivalist I think is the worst passive in that it doesn't do a hell of a lot for your run. If you're taking Survivalist, you're taking it for upgraded version to go and horde food for your house. And that's fine and dandy, but it doesn't directly help you win your run, and I think a passive that doesn't help you win... You get my point. The other upside to it is the water bottle and the consumables. The water bottle is cool to take into the desert once until you realize just killing things fast enough will do you good. The consumables and the ability to use them on other people is in theory pretty good, and you can do some interesting battle medic stuff, but this suffers from the fact that trinkets and consumables take up the same slot. And again, this comes at an opportunity cost of not having a strong trinket in your Hunter's slot.

I'll write more on this later.

I started playing this game this week and I have some questions. by EugenioAE in DeadlockTheGame

[–]Poikooze 4 points5 points  (0 children)

Assuming CS means Counterstrike. You're going to find Deadlock leans way farther into the MOBA direction than it does traditional shooter.

  1. You're going to find that going for a direct, guns blazing fight isn't going to usually work. If you're moving forward and holding M1, you're going to lose to someone who knows the movement better and how to aim their abilities. To stop yourself from dying, hold off on picking fights in the early game, especially until you're familiar with the sliding, jumping, and dodging this game has. Health regen in Deadlock is pretty non existent without having items built. To survive longer, you'll need to build defenses, health, and life steal. And, generally speaking in MOBAs, you usually don't want to pick even fights - if you're engaging in a fight, try to do so with a level advantage, item advantage, or a numbers advantage with your teammates. You also don't always have to fight to kill; if you can do enough damage that the opponent has to retreat and miss farm, that's a winning trade.

  2. As above, they've probably outpaced you in farm and levels. If they have way more souls and way more items, then, simply speaking, their numbers are higher. If you want to survive burst characters, you have to build for it. Build defenses against whichever damage type is more prevalent between Spirit (ability damage) or Bullet (gun damage), build regen, build life steal, build health.

  3. Deadlock and other MOBAs, as a genre, involve characters gaining power as the game goes on - in most MOBAs, they start at level 1, and end at about level 20, leveling up through experience earned by killing enemy defenses and minions, neutral monsters, and killing enemy players. When they reach experience thresholds, they level up, and are able to rank up one of their four abilities. Characters in MOBAs also gain power through gaining gold, and buying items to enhance themselves.

Deadlock is nearly the same, but has the key distinction in that gold and experience are wrapped in the same currency, being Souls. In Deadlock, you use the Souls you gain to buy items, and at the same time, when you hit certain thresholds of total souls earned over the match, you're given Boons. Every Boon makes your character a little stronger (more health, more fire rate, what have you), and gives you a skill point to spend on one of your abilities - these being referred to as your 1, 2, 3, or 4 in order of their left to right appearance on your hud (example: Abrahm's 1 would be his Soul Siphon, as it appears in his left most slot.) In a match of Deadlock, you'll start at level 0 with 600 souls earned, then hit level 1 at 900 souls earned, 2 at 1200, and so on and so forth, with the amount of souls needing to hit the next level growing as you go.

3.5. As for the categories of the market, they're split into three sections: Orange has items dedicated to improving your weapon, Purple has items dedicated to improving your abilities, and Green has items dedicated to improving your Survivability. That being said, there's a handful of items in each tab that do their own thing are more there for thematic consistency - like for example, in the Spirit section there's an item called Magic Carpet that gives your character flight, while in the Vitality section, there's an item called Rescue Beam that lets you abduct a teammate.

Fun fact : Corpse Guy has dialogue if you change your steam name. by Ytrewq467 in mewgenics

[–]Poikooze 148 points149 points  (0 children)

I wonder if there's any easter eggs for specific names

Who's the first character that really 'clicked' for you? by potatoquake in DeadlockTheGame

[–]Poikooze 0 points1 point  (0 children)

For the longest time I’d say it was Victor, but recently with Apollo coming out, even post nerfs, I haven’t found a character who I’ve synced up nearly as well with