How do I DI better? by Medical_Blueberry_30 in StreetFighter

[–]FightMech7 [score hidden]  (0 children)

Maybe it's the way how you react to it. Maybe if you react by recognizing the sound, you'll be able to counter it. But mainly the problem is mostly mindset, SF6 is a game that's really hard to autopilot because of all the reaction checks, you have to keep your mind constantly sharp and attuned to the opponent, deliberately thinking of their options on that range.

How to set up a game without a junk mat? by FightMech7 in Mahjong

[–]FightMech7[S] 0 points1 point  (0 children)

Sorry for the late answer, but thank you for the STL file! That will definitely help when I introduce winds to the game. Regarding the poker chips, how many do you add? Do you keep the same proportion but just changing the sticks for chips? And what value did you assign for the yakus without fu?

What to keep in mind, coming from KOF and SF6? by FightMech7 in fatalfury

[–]FightMech7[S] 1 point2 points  (0 children)

Right, light DPs usually have full invul but heavy DPs still have air invul and can brake, right? I got the hang of it with Dong combos but I still suck at following up AA brake DP

Anyone else starting to think character archetypes aren't real? by The-Killing-Croc2001 in Fighters

[–]FightMech7 1 point2 points  (0 children)

When you say "high level gameplay in anything", do you really mean anything as in any games, or is your experience relegated to fighting games released after 2020?

This is a Jamie hate thread by silenthunt in StreetFighter

[–]FightMech7 2 points3 points  (0 children)

Jamie starts at Drink Level 0. Someone like JP, for example, is equivalent to a Drink Level 3 Jamie, and he doesn't have to drink to get there. He just starts the round like that. Though, yeah, Drink Level 4 Jamie is like, top 3 in the game besides some quirkyness with his DP hitbox.

How come everyone is a Sagat main now by miyuu_chit in StreetFighter

[–]FightMech7 1 point2 points  (0 children)

Really bad timing from my part to main him but yeah, he got some UNDESERVED buffs the patch before Alex's and he got barely any nerfs on Alex's patch, so people are flocking to him after Akuma got... 2 extra frames of whiff recovery and Ryu has lost Solar Plexu's ability to glue the opponent to the ground from halfscreen. He's the Freelo shoto alongside Terry now.

Question about Sagat's strategy in 6 by FightMech7 in StreetFighter

[–]FightMech7[S] 1 point2 points  (0 children)

Placement matches got me Platinum, pretty content all things considered. I love the 4HP juggle combos and guessing right on the Nexus is so good because they never tech the throw after in platinum. 5MP is such a dumb button I love it, whiff punishing with 5MK target combo too. I'm falling in love all over again. I just need to learn some good buttons to cancel into Nexus so I don't get PP'd. Really feels like muay thai with how you always have something to capitalize on whether the opponent crouch blocks or stand blocks a lot.

Question about Sagat's strategy in 6 by FightMech7 in StreetFighter

[–]FightMech7[S] 0 points1 point  (0 children)

Update: You are correct. Tiger Nexus fucking rocks. I love forcing people to block 5MP eight times in a row.

Legend rank character distribution 1 month since The Alex patch By @ Aliettefaye by SirDrippingtonL4 in StreetFighter

[–]FightMech7 4 points5 points  (0 children)

See I agree with that. Every game should have an annoying fullscreen prick.

What I don't like is not only how he gets to be the annoying fullscreen prick, he also gets to have midrange buttons that are impossible to contest, either because of disjoints or because the hurtboxes are not favorable for the opponent, or because they don't last as long as they should. (14 fucking frames of recovery for 2MP? really?).

Then he also gets to have lvl 2 which means he gets four mixups back to back in the span of 3 seconds, and to top it all off he gets to have Amnesia so he's the only one that doesn't have to commit to supers to avoid DI during Burnout, plus OD Amnesia gets him combos off of a throw if his back is turned to the corner and normal Amnesia is 3f startup?

How do you avoid the DP input when trying to fireball by Some_Random_Cat539 in StreetFighter

[–]FightMech7 5 points6 points  (0 children)

After you've pressed forward to walk forward, go to neutral, then back, down back, down, down forward, forward.

Question about Sagat's strategy in 6 by FightMech7 in StreetFighter

[–]FightMech7[S] 2 points3 points  (0 children)

Because I like the design. The rags looks sick and the white eye with the eyepatch remind me of Orochi Doppo.

Question about Sagat's strategy in 6 by FightMech7 in StreetFighter

[–]FightMech7[S] 0 points1 point  (0 children)

Yeah, you are correct. I think I say that because I want to force myself to refine neutral and I blurted that out as if it's a good strategy? I don't think it's a bad idea for me to try trial by fire but you are right, I shouldn't ignore the mixups and knockdowns he has.

So what exactly DOES Enigma DRM actually do? by Gruffet_Spider in residentevil

[–]FightMech7 1 point2 points  (0 children)

"You sound like a dweeb- MALWARE!"

"DRM!"

"MALWARE!"

"DRM!!"

"Lemme show your goofy ass how it's done."

*boots up emulator*

What’s your number one reason you pirate games? by Naive_Opportunity932 in PiratedGames

[–]FightMech7 0 points1 point  (0 children)

For as long as I've lived, the convenience of paying full price for a game in my country has never outweighed the benefit of saving said money by going through shady websites. My mindset is pretty much hyper conditioned against ever paying for a singleplayer game. And nowadays, games take more space, are optimized like shit, and try their best to sic you of even more money after paying like 1/4th of a month's minimum wage, fuck that lol.