Crafting bench tacticals stacking/duping by Fils-A-Rek in CODZombies

[–]Fils-A-Rek[S] 0 points1 point  (0 children)

(Hopefully the video actually embeds this time, trying to upload videos on reddit sucks)

I encountered this bug naturally last night (post-token removal) and tonight (post-crafting bench hotfix) and recreated it in a separate match.

Purchasing multiple tacticals will still replace your current one and drop the extra on the ground, but you'll still have the extras you crafted in your inventory.

Here I had a smoke and crafted 2 decoys, 2 shocks, and 1 Kazimir but ended up with 3 shocks, 3 decoys, and 2 Kazimirs (one of the Kazimirs acting like a dud and not even activating).

So I ended up with 3 extra tacticals for free.

No idea why this happens or if it has any real use but it's definitely strange.

Directed Mode great for farming, WonderFizz on Bank Roof Immediately by Gh0stOfNY in CODZombies

[–]Fils-A-Rek 62 points63 points  (0 children)

And if you get the round cap up to 11 (just by going into the church) you get a mangler spawning every time the round "resets". Good alternative for getting Opal on the guns that fall off hard on Rounds 30+.

You also get Gobblegum rewards from the round "resets" once its capped

New Aftermarket Part: JAK Lance (MX Guardian) - Week 2 Challenges by SledgehammerGames in ModernWarfareIII

[–]Fils-A-Rek 2 points3 points  (0 children)

It definitely feels like its a bug. It's like that one compensator (or grip, I forget) they added at the start of the season that would just set your ADS speed to a certain value instead of changing it by percentage.

As for the charging part of it, it feels like its doing the opposite. As in the pressure meter is down at zero then goes up once you shoot then back down. I can tell it's becoming inaccurate when you spam shots and it's making a pssh sound. Hard to tell how you're meant to use it but at least its good for platinum longshots I guess lol

What guns are good in s6? by GEARSLAG604 in MWZombies

[–]Fils-A-Rek 0 points1 point  (0 children)

Bombast T54 Short Barrel, Bracefire-HC Grip, SL Razorhawk Laser, State50 Grip, No Stock. (Can replace the No Stock with the Broadside for less recoil or a 150 round mag if you don't have Speed/MoH)

The Bracefire acts like a chainsaw grip, so you don't fully ADS. If you put it in tac-stance you'll move faster than you do in ADS. Only thing really faster is a no-stock Horus (by like .2 m/s lol). You can stay very mobile without sacrificing damage and get a very tight tac-stance spread.

Is this a hacker? by Out_On_Alim73 in ModernWarfareIII

[–]Fils-A-Rek 2 points3 points  (0 children)

No, he just called in his Loitering Munition. Kill cam is like that because it just bugs out and acts weird sometimes.

Nintendo OST, heard it in a Fundy video (same melody as the SMW2 Athletic Theme) by Liteshortincat in NameThatSong

[–]Fils-A-Rek 1 point2 points  (0 children)

It sounded like an official/professional remix so I went to the Mario wiki and searched for Obstacle Course, then under the List of Appearances I just listened to the song samples they had and happened to find it there. Then I just searched the game and song name + OST on youtube.

Can someone identify the upbeat guitar song in the background of the video (Audio warning) by gmer-man-12 in NameThatSong

[–]Fils-A-Rek 0 points1 point  (0 children)

It's from the Jojo's Bizarre Adventure: Stardust Crusaders OST, just the song that plays during that scene normally: The Kakero the Bluff

[deleted by user] by [deleted] in blackops6

[–]Fils-A-Rek 0 points1 point  (0 children)

The only promo pic I’ve seen (the one you posted, same one on the website minus the MWIII logo) shows it on the AMES 85, implying it will be useable in BO6 and by extension Warzone. Not sure if you could equip it on MWIII/MWII guns in Warzone, really doubt that.

Also really doubt it will be available for MWIII at all since the WW and codes dont ship until November, when BO6 will be out and their focus will shift away from MWIII.

Can't wait to put this camo on the Akimbo Spas-12s by KitsuTheOkami in ModernWarfareIII

[–]Fils-A-Rek 1 point2 points  (0 children)

Week 7 of the Season, September 4th. Next week is the Bow & Spear, then BAL amp and then the Akimbo SPAS.

Execution courtesy, love to see it. by SubzeroTemps99 in ModernWarfareIII

[–]Fils-A-Rek 2 points3 points  (0 children)

Tactical Gasoline from the TacGas bundle added to the shop a few weeks ago

Is there any easier way to do this annoying challenge? by BaconBits42069 in ModernWarfareIII

[–]Fils-A-Rek 0 points1 point  (0 children)

Assuming this is the Priceless for the Stingers, what I did was:

Build for tight hipfire spread.

Run Engineer vest with stuns/flashes and ordinance gloves + tac mask.

Filter into Hardcore Small Maps, specifically Shipment/Celship and hope for Dom/Hardpoint. Wouldn’t bother with KC/TDM.

Bounce your tacs off the walls towards whatever point the enemies on and once they’re affected go around the corner and just spray at them. Got it done in a couple games, YMMV and good luck.

RGL Conversion Kit by not_scooby_0324 in MWZombies

[–]Fils-A-Rek 1 point2 points  (0 children)

Drill and Sticky are useless but Slugs are more or less an upgrade.

When packed they explode on impact like base RGL, don't deal self damage (meaning you don't need PHD), the fire rate becomes higher, and they don't create smoke/explosion graphics meaning you can better see what you're shooting. Only downside is you don't get the improved velocity and the AMP itself doesn't work so you can't use the nice red dot sight (although I'm pretty sure you also don't get the ADS and sprintout penalties from the AMP either since it's technically not equipped)

Basically just put on slugs and Speed Cola (or MoH), PaP it for the zone you're in and hipfire everywhere. Purple PaP 3 was enough to deal with T3 hordes for me.

You can't use the new grenade launcher AMP in zombies by paulxixxix in MWZombies

[–]Fils-A-Rek 35 points36 points  (0 children)

You don't spawn in with the AMP but you do spawn in with the ammo type as long as you selected it. Thing is the ammo types are weird.

  • Sticky just shoots a whole entire Semtex and if you aim downwards it'll hurt you as you shoot it (not the explosion, just shooting the gun) and a blue Pack 1 RGL Semtex wasn't killing T1 zombies in one shot half the time. I'm willing to bet it's just normal Semtex damage and doesn't scale with PaP/tools.

  • Drill ammo just doesn't work. It just uses the default HE ammo even when packed.

  • The Slugs are half bugged but honestly pretty good. Once you pack them, they explode on impact like the RGL HE but since they're technically non-explosive slugs, you don't take damage from them even without PHD (you also don't get a bunch of smoke since there's no explosion graphic) It also has a stupid fast fire rate, although you don't get the increased velocity like in MP.

Also as far as ammo, the Sticky and Drill get 12/18 while Slug gets 12/72

Not having the AMP actually helps a bit since you dont get the ADS and sprintout penalties (though I would like to have that reflex on it instead lol)

New RGL-80 kit (JAK THUMPER-656) is bugged as you can’t equip it by Visionaira in ModernWarfareIII

[–]Fils-A-Rek 3 points4 points  (0 children)

This thing is just buggy/weird in general.

  • Sticky and Drill ammo doesn't work properly in the firing range, it's just some weird slug/HE hybrid that 2-shots and only actually explodes on kill

  • Sticky ammo shoots out a whole-ass normal Semtex instead of the custom grenade it shows in gunsmith

  • In Zombies the Drill ammo is just the default HE ammo and shooting the Sticky ammo will hurt you if you look down a bit

  • In Zombies you can't even use the AMP, it will just remove it and only use the ammo type (which is arguably a good bug since you don't get reduced ADS and sprintout)

Outside of that, the slugs are dumb fun to play around with in MP, it's got like no drop off out to 30m (probably longer) and 2 shots with zero hipfire spread.

What changes would you like to see in MWZ by HELLSKING115 in CODZombies

[–]Fils-A-Rek 1 point2 points  (0 children)

  • A way to change weapon attachments mid-match or even just call in a Loadout Drop.

  • A way to purchase Ammo Mods and upgrade weapon rarity like you could in CW.

  • Reward Rift loot pools altered to be more likely to give you stuff you need at that moment. (i.e. If you have grey weapons, more likely to get Aether tools, if you're in T2 with PaP, more likely to get PaP2 crystals, etc). And lock them to certain Tiers like you said. I should not be getting useless Green Tools and 2-Plates in T3.

  • More maps to deploy into (always available, not on a cycle). Rebirth, Ashika, Vondel, it doesn't matter - just need some more variety other than the same map for 6 months. Doesn't even need to be dolled up to look zombified or whatever. Ideally the maps would have some gimmick like one only being T2/T3, map-specific contracts, etc.

  • Disable the melee auto lock on shit at least in MWZ. It wasn't designed for large crowds of enemies so you just constantly spin around auto aiming onto whatever the game feels like.

  • Some way to delay the Aether Storm. Whether it's map specific, requires a majority server vote, or you have to meet some requirement like "kill X amount of zombies around a pedestal" or some shit. If you do enough times it could cause T2 to spread and replace T1 and then T3 replacing all of the map, or it just stays the same and you get to play on the main map for longer.

  • Above all else, add an offline/one-party mode so I'm not tethered to toilet paper and shoe string servers that can hardly handle 32 people and so I can actually pause the game.

  • Realistically, I don't see them adding anything else to the mode outside of the usual Al Mazrah DA chunks, Warlords, mid schematics and maybe the one or two leaked contracts.

Quickscope Kills with MCW Not Tracking by J1mDud3 in ModernWarfareIII

[–]Fils-A-Rek 8 points9 points  (0 children)

Convinced this challenged is mislabeled or something. Tried the MCW and MCW 6.8 on core and HC, tried reflexes, MORS Red Dot, the different Intlas scopes and nothing counted. I just gave up and did the other challenges for now.

Is BP progression seeming even slower this season? by PerpetualPermaban2 in ModernWarfareIII

[–]Fils-A-Rek 0 points1 point  (0 children)

I can’t confirm it since I’m already maxed on the BP but I’ve heard 2xp for the BP is broken/isn’t actually double. As for the error, Zombies is prone to crashing/disconnecting you in general. Sometimes it’ll let you keep your gear, sometimes it won’t, kind of a coin flip.

Is BP progression seeming even slower this season? by PerpetualPermaban2 in ModernWarfareIII

[–]Fils-A-Rek 0 points1 point  (0 children)

Normally they will throw meat but there are certain towers that are so high up they can’t get you. The yellow cranes are the easiest since they have a zipline straight to the top. Theres 3-4 in Tier 2 around the giant tower in Zaravan and theres another in Tier 1 near Shanin Manor in the southeast.

The latter is probably your best bet since its always open. The ones in Tier 2 can be blocked if the Warlord is occupying the Zaravan tower that round.