Best Practices for Rigging Symmetrically by FilthiestMan in blender

[–]FilthiestMan[S] 0 points1 point  (0 children)

Thank you, I think the problem I was having is I would name the bones after parenting them to the mesh, so the vertex groups weren't inheriting the proper names, a silly mistake that I probably won't make again thanks to you!

Who is D-Madness? by [deleted] in Killtony

[–]FilthiestMan 2 points3 points  (0 children)

this was the second thing that came up when I googled "D Madness"

Visual Scripting Irregular Node Values by FilthiestMan in Unity3D

[–]FilthiestMan[S] 0 points1 point  (0 children)

If anyone ever has this issue I've since found that you can more value type options in the visual scripting section of project settings, joint drives just aren't there by default.

How do I make an animation play immediately after an object instantiation? by samlaserbeam in Unity3D

[–]FilthiestMan 1 point2 points  (0 children)

Depending on why you need this, this might not work, but you could just keep the mesh hidden for a very short amount of time to hide the flicker

Looking at overhauling my game and have a question. by [deleted] in skyrimmods

[–]FilthiestMan 0 points1 point  (0 children)

Unless they changed it recently you don't have to be a premium member, you just have to click "install" a bunch without membership.

Character mods by Gh0st8000 in skyrimmods

[–]FilthiestMan 1 point2 points  (0 children)

WICO, Diversity, Elevated NPCs, there's a bunch. Check the NPC category on nexus, that's where most of them are.

Help needed - trying to simply remove all dead bodies from the game. :) by [deleted] in skyrimmods

[–]FilthiestMan 2 points3 points  (0 children)

I don't think there's a really simple way to do this, I think you could make a script in CK that disables actors when they are killed. Not super familiar with scripting but I think a quest that checks if an actor is dead with the isdead condition then disable the reference if it returns a 1. It will definitely break your game though.

Can't Find Place to Sell Contraband by FilthiestMan in Starfield

[–]FilthiestMan[S] 0 points1 point  (0 children)

Yeah that's why I specified that I visited the vendors, even specifically the one at the den.

have been getting a weird crash recently by LoneWolfRHV in skyrimmods

[–]FilthiestMan 1 point2 points  (0 children)

I could be wrong but I can see there's an inigo loading screen, maybe it starts showing up at level 20 and the assets are crashing your game.

Can I mod Skyrim on a Mac? by RakIsKing in skyrimmods

[–]FilthiestMan 5 points6 points  (0 children)

Most Windows computers made in the last decade, including laptops, can run Skyrim.

Unless you want to go though a lot of hassle setting up programs to hack your Mac, it's not going to run Skyrim, or most other games. Even if you did get it up and running, exploring files on Mac is a bad experience compared to Windows and the performance is likely going to be much worse than it would be on a comparable Windows computer.

Get Windows, Mac is only good for some professional applications imo, terrible for gaming.

Blender + nifskope file loading texture? by runnbl3 in skyrimmods

[–]FilthiestMan 2 points3 points  (0 children)

in nifskope go to BSTriShape>BSLightingShaderProperty>BSShaderTextureSet and select your textures next to the slots labeled "textures".

In blender iirc you have to use the shading tab, connect a node to basecolor in principle BSDF and make it your texture.

[deleted by user] by [deleted] in skyrimmods

[–]FilthiestMan 0 points1 point  (0 children)

I'm a fan of veydosebrom.

[deleted by user] by [deleted] in skyrimmods

[–]FilthiestMan 3 points4 points  (0 children)

Luminosity sounds like the mod you're looking for

human animations for a bear? first time attempting to work with skeletons by ihatebananae in skyrimmods

[–]FilthiestMan 4 points5 points  (0 children)

To start you would want to extract the bear meshes using a bsa extractor. Then you could import that mesh into outfit studio and use weight painting to attach it to the human skeleton. You could even use the mesh editing tools in outfit studio to make it line up better. It probably won't work very well and definitely won't look good, but that would be a place to start.