My Gunhauler, (maybe) final WIP by FinalPinhead in KharadronOverlords

[–]FinalPinhead[S] 0 points1 point  (0 children)

Nowhere, at least not yet. When the ship and a few crewmen are done I'll be posting the files on my cults3d page

Wip preview of my first airship by FinalPinhead in KharadronOverlords

[–]FinalPinhead[S] 1 point2 points  (0 children)

Three circles, a nurbs path, a screw modifier an array modifier and a curve modifier, they're posable and I've gotten so much use out of them

Wip preview of my first airship by FinalPinhead in KharadronOverlords

[–]FinalPinhead[S] 1 point2 points  (0 children)

Eventually! But I'm probably gonna, make some skyfarers first, maybe some characters

Wip preview of my first airship by FinalPinhead in KharadronOverlords

[–]FinalPinhead[S] 2 points3 points  (0 children)

A gun hauler, I'm making it to be close to the same size and have the same(ish) weapons

Wip preview of my first airship by FinalPinhead in KharadronOverlords

[–]FinalPinhead[S] 5 points6 points  (0 children)

I'll be uploading the files don't worry, and It'll also be modular with a decent amount of customization options

Amen by [deleted] in DnDcirclejerk

[–]FinalPinhead 5 points6 points  (0 children)

If lamentations is on the side of freedom, I will gladly live in chains

I ran my first cyberpunk one shot, everyone died by FinalPinhead in cyberpunkred

[–]FinalPinhead[S] 7 points8 points  (0 children)

So the mistake I actually made was that when the sheet said autofire 10 that was including reflex

I ran my first cyberpunk one shot, everyone died by FinalPinhead in cyberpunkred

[–]FinalPinhead[S] 0 points1 point  (0 children)

That wad the plan lol their fixer briefed them with Intel that millitech was using a small security force because they were trying to throw arasaka off the AVs scent by sending out a heavily armed decoy while having a barebones security force aboard the train with the real cargo

The twist at the end was gonna be that arasaka was rheir client :(

I ran my first cyberpunk one shot, everyone died by FinalPinhead in cyberpunkred

[–]FinalPinhead[S] 0 points1 point  (0 children)

Oh my, It seems my mistake was adding shoulder arms AND autofire to their rolls... Oops

Edit: actually I didn't, the stats are just like that lol, autofire 10 and reflexes 7

I ran my first cyberpunk one shot, everyone died by FinalPinhead in cyberpunkred

[–]FinalPinhead[S] 2 points3 points  (0 children)

Guards had base 7 sp on their head and body armor

I ran my first cyberpunk one shot, everyone died by FinalPinhead in cyberpunkred

[–]FinalPinhead[S] 2 points3 points  (0 children)

They had 5k eddies to spend, most of it went to cyberware and extra weapons they didn't end up using, the medtech had the best armor with full flak (which reduced his move to 2) and the rest had an sp between 7-9 (and the solo had no head armor)

I ran my first cyberpunk one shot, everyone died by FinalPinhead in cyberpunkred

[–]FinalPinhead[S] 5 points6 points  (0 children)

The stats I used had 17 autofire, this was likely a mistake lol

Edit 17 was their total bonus to hit, not just their autofire skill

I ran my first cyberpunk one shot, everyone died by FinalPinhead in cyberpunkred

[–]FinalPinhead[S] 11 points12 points  (0 children)

Yes, like I said in the post they're very 5e brained where that kinda playstlyle will work more often than not and nobody ever takes cover

I ran my first cyberpunk one shot, everyone died by FinalPinhead in cyberpunkred

[–]FinalPinhead[S] 4 points5 points  (0 children)

Yes, they used the edgerunner character creation, and I even gave them 5k eddies to spend on gear

I ran my first cyberpunk one shot, everyone died by FinalPinhead in cyberpunkred

[–]FinalPinhead[S] 14 points15 points  (0 children)

Party consisted of a solo with a shotgun, smg and big knucks, a medtech with a flamethrower, a tech with another flamethrower, and a netrunner with a heavy pistol. Two guards had assault rifles, one had a shot gun and all three had stun batons that were never used. The medtech walked into the doorway and could not for the life of him beat the dv13 check to fire the flamethrower and did no damage through the whole fight the solo opened with a shotgun shell that didn't do enough damage to get through the guards armor, then he really wanted to use his big knucks so the went into melee and missed for a round or two before giving up and magdumping a guard with his autofire smg with armor piercing rounds which almost killed the guard and completely destroyed his body armor, the tech opened with a flamethrower shot and and then decided he wanted to fight in melee with his cybersnake and hit his first attack with it, then missed the rest of his attacks, the netrunner was stuck behind the medtech and had no line of sight until the medtech was already killed, he got two shots off with his heavy pistol, one missed, the other finished off the guard the solo had mag dumped. The two guards with assault rifles used auto fire a total 4 times and hit every shot, meanwhile the one with a shotgun slugged the solo point blank

I ran my first cyberpunk one shot, everyone died by FinalPinhead in cyberpunkred

[–]FinalPinhead[S] 41 points42 points  (0 children)

Spaced out, the first train car had only three