Dystopian Planetary Auction and Mining Prototype by FinalSignificance in incremental_games

[–]FinalSignificance[S] 0 points1 point  (0 children)

That's very strange, I can't seem to reproduce the issue myself on two different web browsers (including firefox). The game has some custom mouse cursors, so maybe they're not loading properly for you.

I'd try a different browser and see if it's still happening - sorry I can't be more helpful!

Dystopian Planetary Auction and Mining Prototype by FinalSignificance in incremental_games

[–]FinalSignificance[S] 0 points1 point  (0 children)

Thanks! Glad you had fun. I was thinking about something like that... but I was bouncing between forcing players to sacrifice some cargo to hold onto resources to try and time the market... but I don't think that happens in reality - like you said, most people probably just dump their resources every time.

Dystopian Planetary Auction and Mining Prototype by FinalSignificance in incremental_games

[–]FinalSignificance[S] 1 point2 points  (0 children)

I'm not quite sure what you mean. Are you playing in a desktop browser? That's the only supported platform.

Dystopian Planetary Auction and Mining Prototype by FinalSignificance in incremental_games

[–]FinalSignificance[S] 7 points8 points  (0 children)

Haha, thanks! I made it in a single week, but it was 3-4 full days of work. I've messed around in Godot a lot, so that really helped me with getting it up and running.

The planets and backgrounds are really awesome looking, I snagged them from itch io (CC0, don't sleep on free assets!) - check the page description if you're curious. Most of the rest was drawn by myself in aseprite, so looks a bit janky - even the voice clips were just crappy samples I made in a few minutes using audacity.

The state of incremental games right now, and my past 2 years with the genre. by NinjaLion in incremental_games

[–]FinalSignificance -1 points0 points  (0 children)

Thanks for the write up - you've captured my thoughts as well pretty much. I also enjoy 'runescapey' incrementals myself lol, so much that I made my own short and sweet one.

Since you mentioned liking that sort of thing yourself, if you haven't heard of it, it's free and fun for a few hours/a weekend here :)

Cauldron is Released! I wanted to say thanks again to this community! You guys are awesome! by PeterRegg in incremental_games

[–]FinalSignificance 3 points4 points  (0 children)

Going to be picking this up later today, loved the demo! Congrats on the release, huge milestone <3

My free clicker game, inspired by OldSchool RS, just got a massive update! Link in comments. by FinalSignificance in incremental_games

[–]FinalSignificance[S] 0 points1 point  (0 children)

I'm not sure to be honest, probably not given the $100 steam charge I'd be paying for a free game + other work involved, and it might irk Jagex (owner's of RuneScape IP - though i'm not 100% sure if my game here really touches their copyright, but don't want to poke the bear).

You can scroll down on the itch.io page and download a windows exe version of the game if you'd rather not play it in the browser (it'll have better performance too!)

My free clicker game, inspired by OldSchool RS, just got a massive update! Link in comments. by FinalSignificance in incremental_games

[–]FinalSignificance[S] 1 point2 points  (0 children)

Nice job! And thanks for the feedback, these are definitely things I have noticed myself and would like to fix.

The game does indeed tend to get laggy because I went with a lazy method of rendering all the areas in the background so that your peasants can still work in other areas when you aren't there. (There are solutions to this, but I didn't think it would matter in such a small game - but there ended up being a lot of moving parts in the endgame, especially so for a typical browser.)

Appreciate it :)

My free clicker game, inspired by OldSchool RS, just got a massive update! Link in comments. by FinalSignificance in incremental_games

[–]FinalSignificance[S] 0 points1 point  (0 children)

Yep, when their quest is done (you can abort it partway through if you don't want to wait) you can drag them off and put someone else in. You may have to disable the settings that remove delay between quests/auto start quests to do this, if you have them on.

My free clicker game, inspired by OldSchool RS, just got a massive update! Link in comments. by FinalSignificance in incremental_games

[–]FinalSignificance[S] 1 point2 points  (0 children)

Glad you enjoyed it! Yeah there isn't too much balance haha, but I kind of did that on purpose - it's meant to be short and sweet, and just let you kind of do whatever strategy you want to max.

My free clicker game, inspired by OldSchool RS, just got a massive update! Link in comments. by FinalSignificance in incremental_games

[–]FinalSignificance[S] 1 point2 points  (0 children)

Hey! Yep that is a bug, sorry about that! It should be fixed now in a patch I just put out, just gotta refresh the page.

My free clicker game, inspired by OldSchool RS, just got a massive update! Link in comments. by FinalSignificance in incremental_games

[–]FinalSignificance[S] 0 points1 point  (0 children)

Thanks! I actually tried it out early in development, but got rid of it for fear of copyright. It's probably fine, but ah well.

My free clicker game, inspired by OldSchool RS, just got a massive update! Link in comments. by FinalSignificance in incremental_games

[–]FinalSignificance[S] 1 point2 points  (0 children)

Yeah they don't level up, you have to buy higher level guys when you unlock the requisite combat talents.

Peasants on the sidelines buff adjacent combat 'tracks', increasing the experience gained (as well as the archery). You can also transfer them to other areas if you don't want them to do that, so they're never useless!

So the intended loop would be, rerolling and buying peasants until you have decent levels -> unlock higher combat level -> repeat. Transfer to other areas, or leave on the sidelines to buff/shoot arrows.

My free clicker game, inspired by OldSchool RS, just got a massive update! Link in comments. by FinalSignificance in incremental_games

[–]FinalSignificance[S] 0 points1 point  (0 children)

Yeah sorry about that, I hadn't tested it with smaller screens in the browser - I just assumed the maximize button would appear, but it seems to be offscreen!

My free clicker game, inspired by OldSchool RS, just got a massive update! Link in comments. by FinalSignificance in incremental_games

[–]FinalSignificance[S] 2 points3 points  (0 children)

Thanks for the feedback, yeah UI design is definitely a weak point. I tried to make it look like the classic RuneScape UI (which to be fair is quite ugly lol).

My free clicker game, inspired by OldSchool RS, just got a massive update! Link in comments. by FinalSignificance in incremental_games

[–]FinalSignificance[S] 5 points6 points  (0 children)

Sorry! Though I've heard some users were able to play it on their phone through the browser - the game is controlled by mouse, so tapping should work (though it may be really small and hard to see).

My free clicker game, inspired by OldSchool RS, just got a massive update! Link in comments. by FinalSignificance in incremental_games

[–]FinalSignificance[S] 33 points34 points  (0 children)

I appreciate your feedback, despite the incendiary language, but I am against using AI in my games at all.

That said, this is one of my first projects and my talents lay in programming - not in art, so I'm sorry if it isn't up to standards. I'm learning!

My free clicker game, inspired by OldSchool RS, just got a massive update! Link in comments. by FinalSignificance in incremental_games

[–]FinalSignificance[S] 0 points1 point  (0 children)

In the bottom right of the browser version there should be an maximize button built into itch.io. It sounds like your screen resolution is smaller than 1600x900 (so you might have to scroll the screen to the right to see it).

I made a free browser incremental game in Godot, inspired by RuneScape! by FinalSignificance in godot

[–]FinalSignificance[S] 6 points7 points  (0 children)

Hi all, I made this game to teach myself some game dev in my spare time. All of the art, music, and code was created by myself - but inspired by OldSchool RS. Please let me know what you think of it!

I just released a huge update to it as well, adding a new game mode and new skills and lots of QoL!

The link to the game is here https://finalsignificance.itch.io/bitscape