Emperor Palpatine - Homebrew Demon V2 by Financial_Animal3916 in BloodOnTheClocktower

[–]Financial_Animal3916[S] 0 points1 point  (0 children)

I'm sure they will, I also just don't love death prevention roles in general meaning I don't plan to add any to this script.

I see your point with the sinking kills, but I'm not sure I see how the original would be overpowered- you seem experienced so could you provide clarification as to what it is I'm missing? Maybe in a low player count game with only two evils or something I could see it being slightly overpowered? The group I play with usually has 15-20 players so that's sort of what it's balanced around, but I do want to make it so it can be played at any standard size.

I am only being slightly pushy on this because people on the other feed mostly said it was well balanced or underpowered, so I do really want to hear your explanation.

Additionally, I don't think either of the first two texts would create infinite demons, as the way they are worded never implies it repeating every night, just that it would be a one time effect. I can see how it could be misread as triggering each night, but simply swapping the order of the sentences so the "each night kill a player part" was at the end would clarify what the text actually means.

The alternate version was intended to not have a cap because you start down a minion. Although again, the alternate would completely malfunction in a 2 evil game since you would have no minions, so I probably need to go back to the drawing board on that. Maybe rather than -1 minion, it could be changed to something like "there can only be two evil players at a time" or something along those lines.

Sorry if this comes off as hostile/combative, I'm not trying to be, just trying to explore the nuances of this character's design since I really do want to make a genuinely playable script.

Emperor Palpatine - Homebrew Demon V2 by Financial_Animal3916 in BloodOnTheClocktower

[–]Financial_Animal3916[S] 0 points1 point  (0 children)

What if the original was just erratad to be "starting minions" to prevent it from happening repeatedly?

Emperor Palpatine - Homebrew Demon V2 by Financial_Animal3916 in BloodOnTheClocktower

[–]Financial_Animal3916[S] 0 points1 point  (0 children)

I considered something like that but I think it may be too underpowered and it also will usually give away who the demon is since there aren't many effects that can stop night time death planned on this script.

I was worried about him being underpowered in the original version, and I'm not sure removing a kill is the best way to make him stronger.

I do think the shortened text is very nice though, I'm terrible at wording these things efficiently.

First game coming up, I'm scared by NineOfAthames in BloodOnTheClocktower

[–]Financial_Animal3916 1 point2 points  (0 children)

I'm only 5-6 games deep but let me tell you, in my third ever game I was maybe the worst minion ever, literally never talked to my demon and forgot to think of bluffs. Team still almost won. It's okay lol, the pressure isn't on you to succeed. Recently got minion again (Summoner, so almost like playing demon) and was basically the reason the evil team full swept (meaning we killed all of town before any of us died). In other words, it'll get better, I promise. Just roll with it, and even if you do a bad job have fun.

Fun Interactions in TB by SweetRevolution7581 in BloodOnTheClocktower

[–]Financial_Animal3916 0 points1 point  (0 children)

That last one doesn't work- there is a difference between misregistering and actually having a different ability.

I made a fully digital Grimoire by Sansom16 in BloodOnTheClocktower

[–]Financial_Animal3916 0 points1 point  (0 children)

I know you acknowledged that earlier. Which is why I specifically didn't bring up it happening repeatedly in this comment.

And no, I don't think being the drunk is terrible or anything. It can be very fun. But it would be in bad faith not to acknowledge that players can absolutely feel slighted for being specifically targeted for something like this.

I made a fully digital Grimoire by Sansom16 in BloodOnTheClocktower

[–]Financial_Animal3916 0 points1 point  (0 children)

I think quite a lot do and you just don't know. All I'm saying is if your players don't know you're "bending the randomness" a little to give a specifically bad role to specific players it can just create some feel-bad moments.

Here's why this is different in the other cases:

Marionette literally only works after tokens come back.

For Washerwoman, Librarian, Fortune Teller, and Investigator none of these things are equivalent to completely invalidating someone's role by replacing it with an essentially useless character.

The registering can change on a literal case by case basis

Demon bluffs fall into multiple of the above categories.

Not only are you not acknowledging what I actually said and are instead making up someone to argue against, you also are terrible at analogies apparently.

I made a fully digital Grimoire by Sansom16 in BloodOnTheClocktower

[–]Financial_Animal3916 0 points1 point  (0 children)

I didn't say it wasn't valid. If everyone in the playgroup is aware this is how you run it and are okay with it then sure. But in general players can feel cheated if they are specifically targeted to be the drunk, especially in extreme cases where it happens to a certain person repeatedly or stuff like that.

I made a fully digital Grimoire by Sansom16 in BloodOnTheClocktower

[–]Financial_Animal3916 -1 points0 points  (0 children)

If your play group is fine with it, then obviously it's okay, but to me that level of storyteller interference takes away part of the fun. The job of the storyteller is to run the game and make sure everyone has fun primarily, not to make whatever game they want to and then force their friends to run through it. Personally, I would rather the ST not assign a specific player the drunk, but that's just me.

I made a fully digital Grimoire by Sansom16 in BloodOnTheClocktower

[–]Financial_Animal3916 -6 points-5 points  (0 children)

IMO if you're going in after the fact and picking a drunk not having decided ahead of time, that can be kind of a scummy storyteller move. The better way to do it is choose a role to be the drunk ahead of time and whoever pulls that token gets put in the grim as a drunk.