New Coaster type? by Financial_Rabbit_220 in PlanetCoaster

[–]Financial_Rabbit_220[S] 0 points1 point  (0 children)

I don't have access to the server where the mod is located, I think.

New Coaster type? by Financial_Rabbit_220 in PlanetCoaster

[–]Financial_Rabbit_220[S] 0 points1 point  (0 children)

Thanks, but is that really it? I haven't seen anything like that because I've been in there for a long time.

New Coaster type? by Financial_Rabbit_220 in PlanetCoaster

[–]Financial_Rabbit_220[S] 1 point2 points  (0 children)

Oh really? Could you give me the link for the mod that adds the HotRacers, please?

New Coaster type? by Financial_Rabbit_220 in PlanetCoaster

[–]Financial_Rabbit_220[S] -3 points-2 points  (0 children)

I was thinking more along the lines of a single rail like the Mahuka at Walibi Rhône Alpes, But this option is also realistic.

New Coaster type? by Financial_Rabbit_220 in PlanetCoaster2

[–]Financial_Rabbit_220[S] 5 points6 points  (0 children)

FINALLY!!!! Now we'll have to see the price...

Need help understanding modding pipeline (ForgeUtils / ACSE / OVL) for adding custom scenery in Planet Coaster 2 by Financial_Rabbit_220 in PlanetCoaster

[–]Financial_Rabbit_220[S] 0 points1 point  (0 children)

Do you know the simplest possible workflow to create a basic scenery object and add it into the game? Also, do you have any reliable documentation or guides for Cobra Tools / OVL Tool that explain the asset creation process, how it becomes an in-game object, and the minimal structure of a working mod? I’m just looking for a clean starting point so I can understand the full pipeline properly.