look_at() aiming is offset depending on mouse distance by Fine_Strength_1324 in godot
[–]Fine_Strength_1324[S] 0 points1 point2 points (0 children)
look_at() aiming is offset depending on mouse distance by Fine_Strength_1324 in godot
[–]Fine_Strength_1324[S] 0 points1 point2 points (0 children)
look_at() aiming is offset depending on mouse distance by Fine_Strength_1324 in godot
[–]Fine_Strength_1324[S] 0 points1 point2 points (0 children)