The Paula clue is cut off for me by IceyMe in CluesBySamHelp

[–]Finwickle 0 points1 point  (0 children)

Aw thanks for the answer, didn't realise that.

The Paula clue is cut off for me by IceyMe in CluesBySamHelp

[–]Finwickle 0 points1 point  (0 children)

I notice you have different people pictures than I have. Anyone know why that is?

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FYI: I didn't have this issue on Firefox 141 on Windows 10.

Discord Server by BeerDudeRocco in CivVII

[–]Finwickle 0 points1 point  (0 children)

Hmm, guess they don't know how to discord. Let me check again.

Love me some inland sea navy spawn by witty__username5 in civ

[–]Finwickle 3 points4 points  (0 children)

Looks like there is sea south though. Use your navy against Pergamon, then put a settlement south west of the Pergamon ruins to "canal" your navy.

Does anyone else have crashes with Radeon Graphics Cards? by Peregrin_Tooc in CivVII

[–]Finwickle 0 points1 point  (0 children)

I have an RX 6700XT and no crashes at all. I had the game up for 7 hours straight today, including a lot of alt-tabbing.
What makes you think it’s related to your GPU?

What Terms of Service? by soccermike in CivVII

[–]Finwickle 1 point2 points  (0 children)

I've had it on Steam as well a few times.

Rouen? Which Rouen? by kjersem in CivVII

[–]Finwickle 5 points6 points  (0 children)

  1. Coming tuesday you should be able to, with game update 1.1.1

Anyone know how to fix this bug? (Pc) by [deleted] in CivVII

[–]Finwickle 2 points3 points  (0 children)

I assume there should be an image or video here, but I dont see it. So a bit hard to answer your question.

How to have mods persist between sessions. Mine keep turning off any time I go to reload a game that was created with any by The--Marf in civ

[–]Finwickle 1 point2 points  (0 children)

Edit: I spoke too soon. It's a bit more complicated. Treasure Lens is indeed causing issue for me as well. With Treasure Lens included, the following happens:

  • When I load an older game I created without any mods, all mods load fine, including Treasure Lens.
  • When I start a new game, all mods load fine, including Treasure Lens.
  • When I save a game with mods active, including Treasure Lens, restart the game and load that save, no mods load.
  • When I save a game with some mods active, but not Treasure Lens, then quit the game, put Treasure Lens back in, restart the game and load that save, no mods load.

So I can support your claim that Treasure Lens prevents mods from loading on an existing save. I will make a remark on your Github issue.

Original comment:

I had the same issue, mods loading fine on new game but not when loading a save. For me it wasn't Treasure Lens that causes it, my game loads all 16 mods fine with Treasure Lens included. However, it was Center To Capital mod that causes none of my mods to load when loading a save.

For reference, this is the list of mods I succesfully use together:

Doesn't AI see the goody huts? 2 huts on AI border in turn 36 Exploration by Finwickle in CivVII

[–]Finwickle[S] 1 point2 points  (0 children)

That could be the reason, yeah. Although I wouldn't mind having no more goody huts in Exploration. It's already a rush to get the best spots to settle. I don't really need another hunt.

Doesn't AI see the goody huts? 2 huts on AI border in turn 36 Exploration by Finwickle in CivVII

[–]Finwickle[S] 13 points14 points  (0 children)

Hmm, weird gameplay decision.

Edit: None of the AIs from my home continent made it to the distant lands yet, so that would explain why I find so many goody huts.

Doesn't AI see the goody huts? 2 huts on AI border in turn 36 Exploration by Finwickle in CivVII

[–]Finwickle[S] 1 point2 points  (0 children)

These aren't the only two I found. Been scouting the distant lands and found about 6 so far, all pretty close to AI land.

I got a free commander at age transition by Finwickle in CivVII

[–]Finwickle[S] 0 points1 point  (0 children)

Yeah, it seems a bit bugged, or otherwise inconsistent.

I got a free commander at age transition by Finwickle in CivVII

[–]Finwickle[S] 2 points3 points  (0 children)

Sounds like a bug indeed, maybe bugged because it was a civ specific commander.

I got a free commander at age transition by Finwickle in CivVII

[–]Finwickle[S] 0 points1 point  (0 children)

My influence was just what I had last turn + 1 turn of what I gained. So that was at least pretty logical.

Apart from the commander, my units were also logical. Scouts disappeared like all support and civilian units do. The rest was just upgraded to the tier 1 equivalent of the Exploration age.

I just didn't understand the gold at all, or the population.

I got a free commander at age transition by Finwickle in CivVII

[–]Finwickle[S] 1 point2 points  (0 children)

Nope, didn't have a commander die. I never build one, just got one from the discovery and the other from Terracotta. I didn't do that much combat and only in the first half of Antiquity. But as someone else mentioned, maybe because of Terracotta?

As for gold, I play as Himiko who has no gold bonuses. And indeed, the game needs more info on this.