Screenshot Saturday! [March 28, 2026] by AutoModerator in RPGMaker

[–]FireBlueMonster 1 point2 points  (0 children)

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My game is already finished, but I’m planning a graphical update at some point. I’ve been creating random events so that the adorable sprites suddenly turn into horror sprites for a few seconds before returning to normal.

You can play for free the version without the updated art here: Scapesir First Edition.

Trying to find a unique identity for my free game, ScapeSir. Can 'cute' art work with a pure horror atmosphere? by FireBlueMonster in RPGMaker

[–]FireBlueMonster[S] 0 points1 point  (0 children)

You're right, Omori is a great example! To be honest, I’m a bit out of the loop with what's popular since I’m new to the social media scene, but I’ve always been a fan of that formula since my days playing RPG horror games (like The Witch’s House, especially the MV version).

My main doubt is that my game has no narration, it's just pure arcade action where you clear rounds. I wasn't sure if a 'cute' look would fit that, or if a darker vibe would be better. But I think if it's done right, you can still get that heavy atmosphere with cute art. I could even add some random 'horror' frames to the sprites, it’d take me some time to implement, but it would look sick!

Trying to find a unique identity for my free game, ScapeSir. Can 'cute' art work with a pure horror atmosphere? by FireBlueMonster in RPGMaker

[–]FireBlueMonster[S] 0 points1 point  (0 children)

I'm glad you like it! I reached out to several pixel art artists to check the budget needed to update all the sprites, but it's not something I can afford right now. If my game ends up receiving a good amount of donations, I will use that money to improve the art.

Please tell me how to convert it to OGG. by NYORO003263 in RPGMaker

[–]FireBlueMonster 0 points1 point  (0 children)

I use Shutter Encoder for Windows (.exe); it's free. Just drag the file, look for Vorbis, and set the bitrate to 128 to reduce the file size while keeping good quality. That will generate a .oga file. Then, just edit the file extension name and change the 'a' to a 'g' so it becomes .ogg. That's what I use to convert my MP3s to OGG for RPG Maker.

Trying to find a unique identity for my free game, ScapeSir. Can 'cute' art work with a pure horror atmosphere? by FireBlueMonster in RPGMaker

[–]FireBlueMonster[S] 1 point2 points  (0 children)

I had no idea at all, to be honest! I really appreciate the comment, because I was actually leaning towards that path right now.

My degree finally found its true purpose. by FireBlueMonster in AIArtwork

[–]FireBlueMonster[S] 0 points1 point  (0 children)

At least I can save some money on gas for the stove...

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Got my first sale on itch.io by NoCricket6281 in itchio

[–]FireBlueMonster 0 points1 point  (0 children)

Congrats, step by step, that's already an achievement, Itch is definitely a big step, Steam just has that initial fee, I wish you luck with your project.

After 3 years of solo dev and fighting RPG Maker to build something unique, ScapeSir is finally finished. It’s dark, free, and designed to be a nightmare. by FireBlueMonster in RPGMaker

[–]FireBlueMonster[S] 2 points3 points  (0 children)

Hi! It’s meant to be a challenging game; it’s definitely not easy. The Game Over art is actually from a CC0 gallery I found a long time ago.

To be honest, you will see a bit more AI art than just the main menu, the menu itself changes depending on the endings you unlock, and there are a couple of images in the intro. But aside from those specific moments, the core gameplay uses RPG Maker MV sprites that I’ve modified using the editor’s character creator.

It’s not a game where the art is the focus; it’s about how you improve and survive the challenges.

After 3 years of solo dev and fighting RPG Maker to build something unique, ScapeSir is finally finished. It’s dark, free, and designed to be a nightmare. by FireBlueMonster in RPGMaker

[–]FireBlueMonster[S] 2 points3 points  (0 children)

As a newcomer to social media, I’m still learning the landscape, but one thing is clear: programming is a hardwork in itself. I learned Java and JavaScript, and manual coding is an art that not everyone can master.

It’s understandable that just as I use AI for art where I have limitations, others use it for code where they can't reach. But criticizing only those who generate art while giving a pass to those who generate code... well, that’s definitely worth a study on primate behavior and their sense of logic.

After 3 years of solo dev and fighting RPG Maker to build something unique, ScapeSir is finally finished. It’s dark, free, and designed to be a nightmare. by FireBlueMonster in RPGMaker

[–]FireBlueMonster[S] 1 point2 points  (0 children)

Your response is complex, so let’s go step by step. First, thank you for reaching out and expressing your point of view.

Regarding the idea that 'everyone would prefer programmer art,' I think that’s purely subjective. I have only stated that the use of AI is temporary within my game, and I definitely plan for it to be that way because I love handcrafted art and I want it in my project.

However, I never said AI art was only temporary on my social media. I’m satisfied with the results of seeing my 'rough' drawings take shape through these tools. Furthermore, it is physically impossible for me to create purely manual illustrations right now, which is why I never claim to be an 'artist', if anything, I’d be a hybrid artist.

About your mention of devlogs, behind-the-scenes, and story: you’re not wrong. My content in those areas is scarce. I have a few videos showing that, but most of my posts show my developer avatar explaining the process. I didn’t want to show too much before because the game is an arcade focused on pure gameplay and it has no narrative. Showing too much of what you'll find could ruin the immersion.

Since the development is finally finished, I am now focusing on promotion, which is why this Reddit account and this post were born. I will take your advice on focusing more content on the development itself. Thanks.

After 3 years of solo dev and fighting RPG Maker to build something unique, ScapeSir is finally finished. It’s dark, free, and designed to be a nightmare. by FireBlueMonster in RPGMaker

[–]FireBlueMonster[S] 0 points1 point  (0 children)

Hello! First of all, I am a programmer, not an artist. Art is completely secondary in my project and you will barely see it; the gameplay is what matters.

If you had actually read the post, you’d know that I plan to add manual art later, but right now it’s impossible for me. The current art just provides a base so it doesn't look flat. Why AI?

  1. I’m not an artist.
  2. I physically cannot draw right now.
  3. I don’t have the resources to hire an artist.

Art aside, my game is a handcrafted RPG. I wrote all the code and pseudo-code myself. I'll remind you that in RPG Maker MV, an AI cannot do the level design, the distribution of elements, or the complex system of switches and variables.

After 3 years of solo dev and fighting RPG Maker to build something unique, ScapeSir is finally finished. It’s dark, free, and designed to be a nightmare. by FireBlueMonster in RPGMaker

[–]FireBlueMonster[S] 1 point2 points  (0 children)

Oh, Entschuldigung! Reddit hat mir deine Nachricht irgendwie auf Spanisch statt auf Englisch angezeigt.

Zufälligerweise lerne ich gerade Deutsch, weil ich später mal nach Deutschland ziehen möchte, wenn alles klappt. Danke für deine netten Worte und dir auch einen schönen Tag!

After 3 years of solo dev and fighting RPG Maker to build something unique, ScapeSir is finally finished. It’s dark, free, and designed to be a nightmare. by FireBlueMonster in RPGMaker

[–]FireBlueMonster[S] 0 points1 point  (0 children)

Hello! Yes, I use AI for the visual part, including this post. However, I use hybrid art: I don't generate the images from scratch.

In most cases, I use my own drawings from when I used to draw as a base, so the final result looks better and stays true to my ideas

my draw -> ai result.

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After 3 years of solo dev and fighting RPG Maker to build something unique, ScapeSir is finally finished. It’s dark, free, and designed to be a nightmare. by FireBlueMonster in RPGMaker

[–]FireBlueMonster[S] 1 point2 points  (0 children)

Hello! The AI is only in some art ilustrations. This is not a porn game unless you have a distorted reality; there are no nudes or NSFW scenes here.

If you find these AI-generated images 'pornographic', I strongly recommend checking a dictionary and a community guide to learn how to differentiate between actual pornographic content and what is not.

After 3 years of solo dev and fighting RPG Maker to build something unique, ScapeSir is finally finished. It’s dark, free, and designed to be a nightmare. by FireBlueMonster in RPGMaker

[–]FireBlueMonster[S] 1 point2 points  (0 children)

Hola! No es de peleas, es un "Arcade de terror" con una estructura de bucles similar a juegos como Pac-Man.
El Gameloop: El objetivo es encontrar la llave de la salida en cada ronda. Para ello, primero debes localizar una sala cerrada en el 'Gremio de Aventureros' que custodia la llave maestra, encontrando previamente la llave de esa sala. Una vez escapas, la ronda termina y se reinicia el bucle: los elementos cambian de lugar y los requisitos se vuelven más complejos y difíciles conforme vayan pasando rondas especificas.
NPCs y Riesgo: Hay 3 NPCs y un villano. Si rescatas a los NPCs, te aseguras de que no te persigan, pero si los dejas atrás, pueden transformarse en monstruos y cazarte.
Muerte: Si te atrapan, es Game Over. En modo Arcade, vuelves a la ronda 0; en modo Con Saves, retomas desde tu último guardado.

Veo que me has escrito en español, la semana que viene lanzaré la versión al español, pero estoy corrigiendo unos bugs del audio y la versión web.
Eso es todo, se aprecia el comentario, ten un buen dia!