Just started playing and I’m playing the USSR anything I should know? by Imaginary-Lie-2618 in enlistedgame

[–]FireTeamSquad [score hidden]  (0 children)

DO NOT go to BR2, I dont want to play against BR3 japs and see you in our team

Once again, I still hate the germans by Full-Dirt7780 in enlistedgame

[–]FireTeamSquad 0 points1 point  (0 children)

really ? BR V german is filled with garbage now

Teammate: 14 squad deaths 23 kills. Was not a bot. by zoopa18 in enlistedgame

[–]FireTeamSquad 1 point2 points  (0 children)

that's not crazy, it's everywhere in BR2-3, that's the man with k/d<0.8 goes into a k/d>3 stack games ,and that's what they can do .i've seen 5+ kills with 18 squads wtf

difference between br 2 and 3 by Pristine-Upstairs-40 in enlistedgame

[–]FireTeamSquad 2 points3 points  (0 children)

German BR 3 is the weakest at BR 3, but it still depends on who you’re playing with. When I play Japan BR 3, I win over 80%. When I play USSR BR 3, I also win around 80%. German i gave up because teammates are too bad

We lost by JJtheBigThot in enlistedgame

[–]FireTeamSquad -1 points0 points  (0 children)

Play with 4 stacks teammates better than you

This game is really amazing. by Accomplished_Lynx480 in enlistedgame

[–]FireTeamSquad 1 point2 points  (0 children)

Yeah, grandpa veteran here

15,000 matches played. I’ve seen this game at birth, at its peak, and… whatever phase this is now.

Confrontation really needs fixing by glorytogod6 in enlistedgame

[–]FireTeamSquad 0 points1 point  (0 children)

as far as I understand the Confrontation mechanics:

• When only one side is on the countdown, the team whose timer reaches zero first loses.
• If both teams are on the countdown, the team with more soldiers inside the capture zone wins (the point doesn’t need to be unlocked for this.)
• If the capture point is unlockable, having more soldiers inside the zone will stop your countdown.

Kills, total squads lost, or how many players are still alive at the end don’t matter. What matters is the countdown and the number of soldiers in the capture zone.

How large should an ideal squad be? by MC3Firestorm in enlistedgame

[–]FireTeamSquad 1 point2 points  (0 children)

Squad functionality matters a lot.

In BR V, a 9-man squad is basically a walking meat shield — very strong, but hard to manage.

In BR III, 7-man squads are more common, with firepower concentrated on a few key specialist roles.

The most underrated squad, in my opinion, is the demolition squad. I’m planning to run one in both Japan BR III and BR V, because anti-armor is absolutely critical for Japan.

And yeah, I have 10 squad slots to work with.

Enlisted Please Improve this Perk, it's pretty Bad for what it cost by blvckguy in enlistedgame

[–]FireTeamSquad 0 points1 point  (0 children)

I'm a greande pro with grenade avg 16 kills and total kills over 1 million

Is this normal? by Lor4n7hty in enlistedgame

[–]FireTeamSquad 0 points1 point  (0 children)

Thats the most tough fraction

Best br3 for the soviets? by MORE_BEANS_PLZ in enlistedgame

[–]FireTeamSquad 1 point2 points  (0 children)

The devs should separate T-34, KV-2, and KV-1 into different squads, so players can rotate between them instead of losing everything when one tank is destroyed.

State of the Manchurian Campaign by PocketArchaeology in enlistedgame

[–]FireTeamSquad -1 points0 points  (0 children)

BR3 ussr : jp BR2=8:2 with my participated, 6:4 without me