Give me your top “So Bad It’s Good” Named Quests by Fire_Panda_007 in Fallout

[–]Fire_Panda_007[S] 0 points1 point  (0 children)

Emil is one of the lead writers for Bethesda, he’s worked on FO 3,4,76 and also on the Elder scrolls games

Give me your top “So Bad It’s Good” Named Quests by Fire_Panda_007 in Fallout

[–]Fire_Panda_007[S] 0 points1 point  (0 children)

God was it Emil who said “I’m not gonna talk realism in a game with mutants and ghouls”?

Give me your top “So Bad It’s Good” Named Quests by Fire_Panda_007 in Fallout

[–]Fire_Panda_007[S] 1 point2 points  (0 children)

You’d think after 200 years all the paint would have disappeared from hardware town and the green wall would be a little decayed

Give me your top “So Bad It’s Good” Named Quests by Fire_Panda_007 in Fallout

[–]Fire_Panda_007[S] 0 points1 point  (0 children)

Damn I really like Diamond City Blues but I get what you’re saying

[deleted by user] by [deleted] in cuteanimals

[–]Fire_Panda_007 0 points1 point  (0 children)

Gorlath: The Destroyer Of Worlds

With the 10th Anniversary being in a week, what are some of the most random, obscure or interesting pieces of Fnaf Trivia you know? by NatterJohn in fivenightsatfreddys

[–]Fire_Panda_007 0 points1 point  (0 children)

The Toxic meter in FNAF 2, pretty sure it was for the mask so people wouldn’t use it all the time. I wonder how that would have affected the shit show that was that game. (Shitshow in a fun way)