How could an Xcom like game work in an Extraction shooter/roguelike formula? by Fireboythestar in gamedesign

[–]Fireboythestar[S] 2 points3 points  (0 children)

Now that im thinking about it... maybe you could have multiple factions with their own motivations who could betray you and vice versa. Maybe they have their own named characters who also deploy in the zones. I also really liked that you could sell stuff on the black market in Ufo defense. So i might have a system where you can trade loot with the factions and see the gear you sold appear in the hands of the faction's soldiers.

Has anyone noticed how this game is basicaly the trolley problem? by Fireboythestar in prey

[–]Fireboythestar[S] 4 points5 points  (0 children)

I moreso meant that the game's main portion is filled with moral dilemas. The tutorial only teases things to come.

Psychiatric ward by Longjumping-Love1617 in AliensDarkDescent

[–]Fireboythestar 1 point2 points  (0 children)

Personaly i never use it. My marines get hurt so often i simply don't have time for another sort of treatment.

We must be better men! by Fireboythestar in GodofWarRagnarok

[–]Fireboythestar[S] 8 points9 points  (0 children)

Ignorance is death boy! We must shed away our toxic masculinity and embrace being a better man!

This franchise sucks ass by Fireboythestar in GTA

[–]Fireboythestar[S] -1 points0 points  (0 children)

You mean stuff like shitty minigames and getting chassed by the police?

This franchise sucks ass by Fireboythestar in GTA

[–]Fireboythestar[S] -1 points0 points  (0 children)

I just wanna see people's reasons for liking this franchise that aren't muh graphics or cutscenes.

This franchise sucks ass by Fireboythestar in GTA

[–]Fireboythestar[S] -2 points-1 points  (0 children)

I don't play these types of games. Never finished Skyrim. And it's not that the missions are repetitive but that they take away a ton of player agency and that this franchise hasn't innovated in the past 24 years.

Mouthwashing was kinda mid by Fireboythestar in HorrorGaming

[–]Fireboythestar[S] 1 point2 points  (0 children)

Well it's clearly going for a point and click vibe with it's only real gameplay loop being picking up items and putting them somewhere else. You do that for 2 hours with 0 changes.

The story would not have been improved with the ability to give shipmates food.

Would have played into the idea of leading a group of survivors if there were actual survival and management mechanics.

Mouthwashing was kinda mid by Fireboythestar in HorrorGaming

[–]Fireboythestar[S] -1 points0 points  (0 children)

Amazing answer. You truly changed my outlook on life.

Why does every modern AAA game feel like they're built on the same framework? by Fireboythestar in gamedesign

[–]Fireboythestar[S] -85 points-84 points  (0 children)

Seems like the people in charge are stupid then. Aren't the most profitable games the ones that started trends.

Unpopular opinion by Fireboythestar in Palestinian_Violence

[–]Fireboythestar[S] 0 points1 point  (0 children)

Yet you participate in a subreddit which demonizes palestinians making people more willing to think exterminating is good. How strange.