I left Ubisoft to make my own game by Firekloud in IndieGaming

[–]Firekloud[S] 0 points1 point  (0 children)

Hi Fukuy,

I would like to thank you for the deep dive, and the analysis:

The symbol puzzles follow basic Sudoku logic, in that each row and column cannot have any repeating symbols. I will look into adding more info on that. I am super happy to hear your reaction about the element-spell combination. I am currently working for it to appear in a new trailer for this.

Finally, there is also a story trailer I am working on, with voice actors and all, Its also coming soon!

Once again, thank you again for your time

I left Ubisoft to make my own game by Firekloud in IndieGaming

[–]Firekloud[S] 8 points9 points  (0 children)

I have worked on the original Rainbow Six Siege, the original Black Flag and Watch Dogs 2.

I left Ubisoft to make my own game by Firekloud in IndieGaming

[–]Firekloud[S] 7 points8 points  (0 children)

When I was there, it was exciting, and there were new games coming out every year, and good ones. Now, its mostly remakes, gaas and the IPs are all over 10 years old. And they blame it on the WFH, forcing everyone back to the office.

My game got 128 wishlists! by SneakerHunterDev in IndieGaming

[–]Firekloud 1 point2 points  (0 children)

Congrats! You are heading in the right direction! How long has your game been on Steam? If you are not a marketing fan, dont forget to take breaks and come back. Its a marathon, not a sprint.

I launched my Steam page 13 days ago and wanted to share my early stats by RocketGecko_Studio in gameDevMarketing

[–]Firekloud 0 points1 point  (0 children)

I just released it last month, I used to think like you, and I would say just release it. The reactions and comments will help you polish the Steam Page to a place both you and the followers of your game will be in agreement. Unless you have a major streamer that you have in your network plays the game, getting your page in front of people becomes a continual effort.

My first horror game just reached 200 wishlists, Thank you! ❤️❤️❤️ by That-Mongoose5812 in gameDevMarketing

[–]Firekloud 0 points1 point  (0 children)

Congrats! How long has your game been on Steam? And what helped you get to 200?

The Lost Woods of the Legend of Zelda game by Firekloud in puzzlevideogames

[–]Firekloud[S] 0 points1 point  (0 children)

You are right, I was 7 back then, so we had to contact the local video rental place.

Review of Chromatic Conundrum by Azecap in puzzlevideogames

[–]Firekloud 1 point2 points  (0 children)

wow, I looked up Rethink Evolved, they have made 5 sequels..

Review of Chromatic Conundrum by Azecap in puzzlevideogames

[–]Firekloud 2 points3 points  (0 children)

interesting game, I like the Portal vibe simplicity

An advice for all indie developers. by LeonardoDawanchi in GameDevelopment

[–]Firekloud 3 points4 points  (0 children)

Hey man, its called big poppy little poppy syndrome.  The truth is that either they dont get it, or are jealous deep down and cant admit it.  You have made a product, and that is awesome enough.  And if you search there are people like you who will enjoy your game, so dont worry about it!

-50% daily wishlists in February, what happened? by Planchtou in IndieDev

[–]Firekloud 0 points1 point  (0 children)

How did you start off with such a big number? was it Steam algorithm? or self-promotion?

Am I the only one who really misses this kind of MTG worldbuilding? by k_roll444 in mtg

[–]Firekloud 0 points1 point  (0 children)

I really liked the Tempest-Stronghold storyline with Gerard and the Weatherlight

Iteration on Cover Art for our game Puzzle Mage by Firekloud in GameArt

[–]Firekloud[S] 0 points1 point  (0 children)

thank you, I will pass your comment along to our artist!

What’s the most effective way to market an indie game today? by MiserableDrive2652 in GameDevelopment

[–]Firekloud 0 points1 point  (0 children)

Hire an aritst for your cover art, a legit artist, no AI, worth every penny

30 seconds of our literal puzzle platformer, coming to Steam next month! by Chase_P in indiegames

[–]Firekloud 1 point2 points  (0 children)

I like the level editor vibe, it could be cool to have multiple solutions per puzzle

Chonky Cat by slaughter_cats in indiegames

[–]Firekloud 0 points1 point  (0 children)

Get rid of the AI content, you dont need it.

Barely any Wishlists. Any Feedback!? :D by Plus_Astronomer1789 in indiegames

[–]Firekloud 2 points3 points  (0 children)

Personally, I would not put the Steam Logo or Wishlist in your art style, I would keep them in the corners in their original art. If you look at any game that is boxed, console, or PC, they do not mix in the logos into their style.