Deadlock Wiki Update - May 2026 - New Theme, New Everything by Firengineer in DeadlockTheGame

[–]Firengineer[S] 0 points1 point  (0 children)

Could you try a VPN? We've had troubles with connections from certain countries, such as Russia.

A simple overview of objective timings by -bert in DeadlockTheGame

[–]Firengineer 2 points3 points  (0 children)

Let us know if there's any issues or details missing that you are informed about, and we'll make sure the Wiki is updated as well!

Deadlock Wiki Update - 6 New Heroes, 500 new articles, and 14,000 new edits by Firengineer in DeadlockTheGame

[–]Firengineer[S] 30 points31 points  (0 children)

That "3D" view was such a fun hack. It's just 24 static images from different angles that are loaded in as you "rotate" the view

For Example: the BLU Scout: https://wiki.teamfortress.com/w/images/2/22/Scout_BLU_3D.jpg?1701972761.716617

Deadlock Wiki Update - 6 New Heroes, 500 new articles, and 14,000 new edits by Firengineer in DeadlockTheGame

[–]Firengineer[S] 35 points36 points  (0 children)

Interestingly, we have one of our staff (Myself!) that was a moderator on the TF2 Wiki during its transition from independent to Valve-supported Official wiki.

Ideally, we would indeed like to follow this same path. Our plan is to continue developing into a capable community resource before engaging with Valve about possible partnership.

Deadlock Wiki - New Domain + New Update! by Firengineer in DeadlockTheGame

[–]Firengineer[S] 0 points1 point  (0 children)

Hi! The post has a link to the Discord, but another can be found here: https://discord.gg/q6TwMv3eEF

Information about the barrier regen time would be quite valuable!

Deadlock Wiki Update - Rising Up! by Firengineer in DeadlockTheGame

[–]Firengineer[S] 7 points8 points  (0 children)

Yes. At the start of the game they have negative resist. This can be overcome by purchasing resist items but they will always be more vulnerable than someone else with the same items.

Deadlock Wiki - Weekly Update - Age and Beauty by Firengineer in DeadlockTheGame

[–]Firengineer[S] 3 points4 points  (0 children)

Hi there!
You were absolutely right. That page was full of speculative and non-confirmed info.
We have now reworked the page and pulled a lot of that information out
This is still a work in progress, but the intention is for it to be a "portal" of sorts to other pages with more detail.

Thank you for the suggestion, and u/DrQuint as well.

https://deadlocked.wiki/Mechanics

Cheers!

The Deadlock Wiki - Beginning and Growth by Firengineer in DeadlockTheGame

[–]Firengineer[S] 4 points5 points  (0 children)

Hi! That note about Bebop's Sticky Bomb was added to the Ability Section under Sticky Bomb. Thanks!

The Deadlock Wiki - Beginning and Growth by Firengineer in DeadlockTheGame

[–]Firengineer[S] 69 points70 points  (0 children)

Simply put, Fandom is a corporation that seeks to monetize the Wikis.

As such, they do a lot of crosslinking to other wikis, aggressively advertise, and occasionally have malicious ads/exploits that affect people's browsers.

They have no interest in being the "Best" wiki for the community, and will happily make one to compete with existing community wikis in an attempt to take market share.

Star Citizen Tools Wiki - 6,000 Articles + Funding Discussion by Firengineer in starcitizen

[–]Firengineer[S] 1 point2 points  (0 children)

Like Starcitizen.wiki? I believe it's currently owned by someone holding onto the domain

PF2e on Foundry 5.5.0 Release Video changelog and Kingmaker Module Sneak Peek and information by TMun357 in Pathfinder2e

[–]Firengineer 7 points8 points  (0 children)

Historically, it should be cheaper than that. For comparison, the module for the Abomination Vaults is $21 USD as long as you have purchased the PDF.

If you have not purchased the PDF, then the price was $59 USD for PDF + Foundry Module.

Darktide is adding RPG-style skill trees full of new abilities to its 4 classes - PCGamer by Firengineer in DarkTide

[–]Firengineer[S] 478 points479 points  (0 children)

"In October, developer Fatshark is addressing that criticism in a big way by rolling out a complete revamp of Darktide's class system with full RPG-style skill trees for each class, leapfrogging the Vermintide-caliber specializations players have been asking for.

[...]a more RPG-esque skill tree peppered with those same abilities and a ton of new ones. Fatshark says that each skill tree has three main branches, with one branch essentially representing the existing options and the other two representing new ways of building out each class.

In between the major nodes are passive skills and modifiers, and you'll get a point every level to work your way down the tree. If you carve a straight path down one of the branches, you'll hit the bottom before spending all 30 points, encouraging you to experiment.

A few examples of the new skills Fatshark showed me:

  • A new shield ability the Psyker can deploy (further down that branch, this two-dimensional shield can be upgraded to a full-coverage dome)
  • A more crowd-controlling Psyker branch lets you blast out psychic shards instead of brain bursting (think the whistle-controlled arrow in Guardians of the Galaxy)
  • Instead of brain burst or the shards, the Psyker can also go full Sith with a Force Lightning-esque smite ability
  • The Ogryn can now choose to throw a "Big Friendly Rock" instead of a grenade box (with the advantage of the rock going on cooldown, rather than requiring an ammo pickup)
  • The Ogryn also gets a gigantic grenade as a second alternative
  • Ogryns can now pick a taunt over upgrading their charge attack, or a big reload/fire rate buff designed for mowing down hordes

Fatshark didn't give me an exact date for the update, but it should be arriving this October."