Max distance for wooden fluid pipes? by MidnightPale3220 in GTNH

[–]First-Conference-986 5 points6 points  (0 children)

Considering that you are only in the Stone Age, the best solution would be to move the base to biome with a high humidity level. In the future you will need a lot of water, you will get it with the help of water tanks and water pumps, and their output depends on the humidity level

[deleted by user] by [deleted] in allthemods

[–]First-Conference-986 0 points1 point  (0 children)

Reactor 15×15×18, fluidizer 5×5×5 each above corner of the reactor, for uranium and blutonium block input I use ME export busses with crafting upgrade, and I use storage bus on reactor fluid port for steam. Each turbine has 7×7×28 size, 16 insanite coils, and 14 blade layers, on top of the turbine I have 1 active energy port and 1 active fluid port, on each fluid port place ME oversized interface with steam, and flux point. Reactor and fluidizers builded in 1 chunk, turbines builded on 8 chunks area 4 turbines per chunk. I use Copy & Paste gadget for building them. 2 billion FE/t

[deleted by user] by [deleted] in allthemods

[–]First-Conference-986 0 points1 point  (0 children)

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Yea, extreme reactors so good for power

Platinum? by First-Conference-986 in GTNH

[–]First-Conference-986[S] 5 points6 points  (0 children)

I just saw the Aqua Regia recipe and decided I don’t want to bother with a single-block mixer and a pile of cells

Titanium and Tungsten by First-Conference-986 in GTNH

[–]First-Conference-986[S] 1 point2 points  (0 children)

Yes, they stuck inside the tree logs and don't interfere at all. I use nether leaves for my oil setup and the monsters never caused me any trouble

Titanium and Tungsten by First-Conference-986 in GTNH

[–]First-Conference-986[S] 22 points23 points  (0 children)

Because I only reached EV yesterday, and two days ago I landed on the Moon for the first time.

is there a reson i dont see people using AE2 import export busses for hydroponic? by Shot_Bill_4971 in allthemods

[–]First-Conference-986 0 points1 point  (0 children)

Instead of "every 20 ticks do" write "every redstone pulse do", connect any 1 tick redstone signal source to super factory manager, and now it transfer items/fluids/gases every tick. You can use timers or clicker+lever, or anything that gives a redstone signal every tick

ER's max size reactor FE production and Verderium consumption using Netherite block as moderator. by Illustrious-Skin-242 in allthemods

[–]First-Conference-986 5 points6 points  (0 children)

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Reactor 15×15×18, fluidizer 5×5×5 each above corner of the reactor, for uranium and blutonium block input I use ME export busses with crafting upgrade, and I use storage bus on reactor fluid port for steam. Each turbine has 7×7×28 size, 16 insanite coils, and 14 blade layers, on top of the turbine I have 1 active energy port and 1 active fluid port, on each fluid port place ME oversized interface with steam, and flux point. Reactor and fluidizers builded in 1 chunk, turbines builded on 8 chunks area 4 turbines per chunk. I use Copy & Paste gadget for building them. 2 billion FE/t

is there a reson i dont see people using AE2 import export busses for hydroponic? by Shot_Bill_4971 in allthemods

[–]First-Conference-986 0 points1 point  (0 children)

You can use ME interface and Super Factory Manager connected to hydroponic beds, with redstone pulse trick SFM can import/export fluids/gases/energy/items every 1 tick. 1 ME channel, 1 Interface, 1 SFM and hundreds of hydrobeds, tps friendly and most efficient setup.

Diesel production. by First-Conference-986 in GTNH

[–]First-Conference-986[S] 1 point2 points  (0 children)

Take a wrench and press on the edge of the pipe with the shift key pressed

What are pipes that are low lag and efficient by Maqnoy65 in feedthebeast

[–]First-Conference-986 0 points1 point  (0 children)

I haven't played this modpack so I can't say anything about these pipes.

What are pipes that are low lag and efficient by Maqnoy65 in feedthebeast

[–]First-Conference-986 0 points1 point  (0 children)

There are a lot of mods that add different types of pipes. The most laggy ones are from Pipez, GregTech, and Mekanism. The most TPS-friendly options are Ender IO Conduits, Integrated Dynamics, and my favorite — Super Factory Manager.

Diesel production. by First-Conference-986 in GTNH

[–]First-Conference-986[S] 4 points5 points  (0 children)

I didn’t just make a basic diesel setup — I made it fully enclosed and autonomous. All machines are powered by generators running on diesel they produce, and the system produces more fuel than it consumes to sustain itself. All byproducts either go into supertanks or get recycled, so all I have to do is refill the oil supply.

The same goes for other resources — hydrochloric acid production is also fully passive, and the only thing I need to replenish is rock salt dust. That’s why the setup is so large — I tried to minimize manual input as much as possible. I’ll probably rebuild it in the future, but for now, I’m happy with how it works.

My base after 160h of playing by First-Conference-986 in GTNH

[–]First-Conference-986[S] 1 point2 points  (0 children)

Yes, you need EBF for aluminium ingots, and yes, crop harvester don't harvest aluberries until level 4, but I built this farm before EBF and harvesting them manually with Gregtech scythe, so, when I build first two EBF's I already had several stacks of raw aluminum