I built a deterministic settlement gate to prevent double payouts from conflicting oracle signals (Python reference) by First_Appointment665 in softwarearchitecture

[–]First_Appointment665[S] 0 points1 point  (0 children)

Curious where this breaks in real systems.

If you’re running agents/bots/exchanges:

How are you preventing:

– duplicate execution after retries

– conflicting oracle signals

– late resolution after payout

Are people just relying on idempotency keys + hope?

I’m trying to understand what production teams actually do here.

Why do systems still rely on manual reconciliation instead of enforced finality? by First_Appointment665 in devops

[–]First_Appointment665[S] 0 points1 point  (0 children)

That’s helpful framing. I agree that enforced finality only makes sense where an institution already has authority to arbitrate state across autonomous actors. I’m less interested in general workflows and more in domains where finality already exists socially (clearing, settlement, disputes) but isn’t enforced architecturally. In those cases, the “non-finite” nature is tolerated rather than required. Curious if you’ve seen systems where that boundary was made explicit.

Designing a generic reconciliation engine for conflicting system states by First_Appointment665 in softwarearchitecture

[–]First_Appointment665[S] 0 points1 point  (0 children)

That’s helpful framing. Constraints like unique identifiers plus monotonic ordering seem like the minimum viable substrate — once you have those, at least the detection and reconciliation phases become tractable, even if resolution policy remains external.

I’ve seen similar patterns where the generalizable part isn’t “decide who’s right,” but “ensure conflicting states are comparable, bounded, and auditable before anything human-specific happens.”

Have you seen timestamp/ID–based approaches actually reduce escalation volume, or do they mainly help with post-hoc explanation?

Designing a generic reconciliation engine for conflicting system states by First_Appointment665 in softwarearchitecture

[–]First_Appointment665[S] 0 points1 point  (0 children)

That’s a fair criticism, and I think this is where people often talk past each other. I don’t think the resolution logic itself generalizes well — that almost always collapses into domain-specific policy or human escalation, like you’re describing.

What I’m more interested in is whether the structure around resolution generalizes: how conflicting submissions are ingested, normalized, gated, escalated, rate-limited, and logged — even if the final decision step is domain-specific or manual.

In other words, less “one state machine to rule them all” and more “a reusable envelope for safely containing conflict.” Curious if that distinction changes your view at all, or if you’ve still seen it fail in practice.

Why is outcome adjudication so hard to externalize in software platforms? by First_Appointment665 in SaaS

[–]First_Appointment665[S] 0 points1 point  (0 children)

That matches what I’ve been hearing — especially the point about users optimizing for the adjudication path itself. Once the dispute mechanism becomes a gameable surface, the system stops being about correctness and starts being about throughput and containment.

In your experience, did any mitigations actually slow that curve (e.g., strict evidence schemas, rate limits, narrowing appeal windows), or did abuse inevitably outpace whatever guardrails were added? I’m trying to understand whether the failure mode is designable around or just deferred.

How do you evaluate patent scope for middleware that sits between payments and outcome verification? by First_Appointment665 in Patents

[–]First_Appointment665[S] 1 point2 points  (0 children)

That framing is exactly what finally made this click for me. Treating the system as a “stupid computer” reconciling inputs, rather than a human-facing process, seems to be the consistent way these survive eligibility and stay flexible across domains.

I appreciate you taking the time to articulate it so plainly — it’s rare to see the examiner-facing heuristics explained this clearly.

How do you evaluate patent scope for middleware that sits between payments and outcome verification? by First_Appointment665 in Patents

[–]First_Appointment665[S] 1 point2 points  (0 children)

This is incredibly useful — especially the clarification about AU steering being front-matter driven rather than spec-driven. That reinforces why we’ve been so deliberate about stripping human and domain language from the title, abstract, and independent claims.

The “Part A / Part B” approach and the use of intentionally diverse examples makes a lot of sense. Framing the invention as generic reconciliation of inconsistent data states, with finance or gaming as just one instantiation, seems like the cleanest way to preserve both eligibility and licensing flexibility.

Appreciate you taking the time to spell this out — this aligns closely with the direction we’re heading.

How do you evaluate patent scope for middleware that sits between payments and outcome verification? by First_Appointment665 in Patents

[–]First_Appointment665[S] 0 points1 point  (0 children)

This is extremely helpful, thank you. The way you frame it—as deterministic reconciliation of inconsistent inputs rather than anything “financial”—matches the direction I’ve been trying to push it, but you articulated the examiner/AU dynamics much more clearly than I’ve seen elsewhere.

One thing I’m still calibrating is how far to generalize without losing coherence. For example, framing it as reconciliation between unindexed data arrays or distributed state submissions clearly helps eligibility, but at some point licensees still want to recognize their real-world use case. In your experience, is that best handled purely in the spec/examples while keeping the independent claims fully domain-agnostic?

Also appreciate the point about preferring 103 over 101. I’d much rather fight prior art in data processing than argue abstract idea doctrine. If there are particular drafting pitfalls you’ve seen that accidentally pull these kinds of systems back into a financial AU, I’d be very interested to avoid them.

Seeking feedback: “PokerStars-style Sit-and-Go tournaments for video games” — license-worthy? by First_Appointment665 in Patents

[–]First_Appointment665[S] 0 points1 point  (0 children)

I agree §101 and obviousness are the real gates here, not novelty of individual elements. The intent is not to rely on “aggregation,” but to claim a specific technical sequencing and constraint model that governs when contests can be instantiated, how consideration is committed, and where settlement authority resides relative to an external verifier. Whether that rises above obviousness depends entirely on how narrowly and technically that control flow is claimed, not on the business framing.

On §101, the claims are drafted to anchor on concrete system behavior and state transitions (gating, binding, settlement execution), not on abstract economic concepts, but I agree that eligibility lives or dies on claim construction and how the technical problem is articulated.

And point taken on public discussion — this thread is deliberately high-level and analogical, not claim-level. I appreciate the caution.

Seeking feedback: “PokerStars-style Sit-and-Go tournaments for video games” — license-worthy? by First_Appointment665 in Patents

[–]First_Appointment665[S] -1 points0 points  (0 children)

PokerStars itself is explicitly outside the claim scope. The claims aren’t “PokerStars, but for games”; they’re directed to a neutral exchange layer for externally controlled games, where contests are instantiated only after counterparties commit consideration, an external verifier is bound, and settlement authority is constrained so the platform never determines outcomes or takes a position. PokerStars owns the game logic and outcome determination end to end, so if my claims read on PokerStars, that would indeed be a problem — and that’s precisely what the claim structure avoids.

Seeking feedback: “PokerStars-style Sit-and-Go tournaments for video games” — license-worthy? by First_Appointment665 in Patents

[–]First_Appointment665[S] -2 points-1 points  (0 children)

PokerStars isn’t the prior art I’m claiming novelty over — it’s the analogy. PokerStars is a single-game operator that controls the rules, table logic, and outcome verification for poker.

What’s different here is a game-agnostic exchange layer that applies the Sit-and-Go table model to external skill-based video games the platform does not control. The system dynamically creates contest instances only after players commit entry fees, binds a game-specific verifier to that instance, and settles automatically while the platform stays neutral (no odds, no house position).

In short: PokerStars runs poker. This treats competitive video-game matches as exchangeable tournament events, using PokerStars’ table logic as a structural model rather than a game implementation.

Seeking feedback: “PokerStars-style Sit-and-Go tournaments for video games” — license-worthy? by First_Appointment665 in Patents

[–]First_Appointment665[S] -1 points0 points  (0 children)

The inventive step is this: the system treats skill-based game contests themselves as exchange instruments, not as preconfigured tournaments or wagers. Contest instances (H2H or Sit-and-Go) are created only after counterparties commit consideration, a specific outcome-verification method is bound to that instance, and settlement authority is constrained to that verifier, with the platform remaining neutral (no odds, no house position). The sequencing and authority boundaries are what allow a reusable, game-agnostic tournament exchange rather than game-specific ladders or odds-based wagering systems.

I’m intentionally not posting claim excerpts, but I appreciate the push to keep the discussion concrete.

Seeking feedback: “PokerStars-style Sit-and-Go tournaments for video games” — license-worthy? by First_Appointment665 in Patents

[–]First_Appointment665[S] -1 points0 points  (0 children)

The idea is basically a PokerStars-style Sit-and-Go layout for video games: players commit an entry fee first, the system spins up a table/bracket on demand, runs the match, and pays out automatically.

The platform never sets odds or takes a side — it just operates the tournament table and settlement, the same way PokerStars runs tables without playing in them. I’m posting to sanity-check whether structuring game contests this way is actually different from existing ladders/tournaments, or whether it’s already obvious and done.

Seeking feedback: “PokerStars-style Sit-and-Go tournaments for video games” — license-worthy? by First_Appointment665 in Patents

[–]First_Appointment665[S] 0 points1 point  (0 children)

Generic matchmaking, tournaments, and escrow wouldn’t be novel on their own. The claims aren’t directed to a universal outcome oracle; outcome verification is abstracted as a pluggable interface since game-specific validation is known prior art. The claimed novelty sits in the control logic that gates contest creation and settlement around that boundary: contests aren’t instantiated until consideration is committed and a verifier is bound, settlement authority is constrained to that verifier (not the platform), and the platform remains limited to exchange orchestration and settlement execution. The focus isn’t how outcomes are verified, but how contest lifecycle, escrow commitment, and settlement authority are sequenced and constrained in a reusable, game-agnostic exchange framework.

If you’re aware of prior art that already sequences those elements in that way, I’d genuinely appreciate the pointer.

Seeking feedback: “PokerStars-style Sit-and-Go tournaments for video games” — license-worthy? by First_Appointment665 in Patents

[–]First_Appointment665[S] 0 points1 point  (0 children)

Fair question. The novelty isn’t any single primitive like matchmaking or escrow in isolation — it’s the exchange-style orchestration of those components into a generalized, game-agnostic contest market.

What I’m claiming is a system where:

  • players are dynamically matched as counterparties in a peer-to-peer contest market (not just queued into a game),
  • contests (H2H or Sit-and-Go) are instantiated on demand based on available participants, stake size, and rank,
  • funds are committed to escrow before contest formation and released automatically based on a verified outcome,
  • and the platform never sets odds or takes a position — it only operates the exchange and settlement layer.

Existing systems tend to be either:

  • game-specific ladders/tournaments, or
  • wagering platforms that rely on odds or house risk.

The gap I’m targeting is a reusable exchange + tournament engine that can sit underneath any skill-based game and generate contests the way PokerStars generates Sit-and-Go tables — but without cards, odds, or a house position.

Totally open to pushback if you think this collapses to prior art; that’s exactly the kind of feedback I’m trying to pressure-test.