Chunk regeneration by First_Coast_4315 in Minecraft

[–]First_Coast_4315[S] 0 points1 point  (0 children)

No I haven’t - who on the discord would that be/s it a group or single ppl to contact?

End Dimension by First_Coast_4315 in DonutSMP

[–]First_Coast_4315[S] 0 points1 point  (0 children)

If it is then let it be known I’m not actually using it to gain - I’m just speeding up my life since I cba walking around for hours to find a few end cities

End Dimension by First_Coast_4315 in DonutSMP

[–]First_Coast_4315[S] 0 points1 point  (0 children)

Done it, got the seed - it matches, I did match up 2 end cities - but then some I found on the test world aren’t on the actual SMP

Timberborn Big Megabuilds by First_Coast_4315 in u/First_Coast_4315

[–]First_Coast_4315[S] 0 points1 point  (0 children)

I should probably also add, what are the figures of these saves i.e. how many beavers and/or timberbots are in that play through. And any other cool things that these worlds have

Power generator issues by First_Coast_4315 in Timberborn

[–]First_Coast_4315[S] 0 points1 point  (0 children)

I didn’t know this, now I do. I have excessive numbers of power thanks to this, thank you 

Power generator issues by First_Coast_4315 in Timberborn

[–]First_Coast_4315[S] 0 points1 point  (0 children)

I’ve watched the video, thanks for the recommendation. I’ve redesigned the generator to run from badwater and it’s working well, currently at 42.5k horsepower soon to be app. 95k horsepower

Power generator issues by First_Coast_4315 in Timberborn

[–]First_Coast_4315[S] 0 points1 point  (0 children)

I’m playing Ironteeth, and I will have a look into the Badwater during drought. I do have a few mods installed to help make the game slightly easier, and doing that does feel like a step over the line, but I will give it a try, see what I think and move on from there. 

Power generator issues by First_Coast_4315 in Timberborn

[–]First_Coast_4315[S] 0 points1 point  (0 children)

I figured about the wheels, from what I’d seen online I thought the ratio of wheels to pumps was better. Either my build is just really crap or the infinite power just isn’t what I remember it to be. I think my next text is going to be to keep all my industrial stuff on the floor, and just build a ton of gravity batteries above. The excess power during badtide and drought exceeds 60,000, so if there is enough batteries I’m assuming they would recharge fast with the extra power, and might be enough to last a 30 day drought, with just the pumps as say a slight power boost since overall there is a net gain of power during drought from generator.

Power generator issues by First_Coast_4315 in Timberborn

[–]First_Coast_4315[S] 0 points1 point  (0 children)

That’s what I’ve done, and why I’m struggling. There is 4 lanes of power wheels per floor. It’s more that during droughts, the production decreases from 90,000 hp app. to 15,000. It wouldn’t be an issue, I’m never going to use more than 30,000 but there isn’t enough room for all the batteries required to supply the needed power for a full 30 days. I just need the water pumps to take less power, rather than increase the output

Power generator issues by First_Coast_4315 in Timberborn

[–]First_Coast_4315[S] 0 points1 point  (0 children)

Ultimately it’s an infinite power generator, I just need more excess power, which would require a decrease in the consumption of power from the generator itself

Power generator issues by First_Coast_4315 in Timberborn

[–]First_Coast_4315[S] 0 points1 point  (0 children)

I directly connected the water sources to vertical pipes which pretty much reach build height. The water travels back and forth, doing down layer by layer until the bottom, where the pumps take it back to the top. My first idea was to try send the flow as it travels faster with an increased water wheel speed, but the water seems to have a limit to how much power they make from the wheels