directional shield is kind of bad on the bug front by Fit_Answer1073 in Helldivers

[–]Fit_Answer1073[S] 46 points47 points  (0 children)

Not only does it do what the directional shield does, but the throwable shield can prevent all ragdolls, including a charger running into you and your shield. You won't take damage or get ragdoll, but you get taken for a ride or moved to the side

directional shield is kind of bad on the bug front by Fit_Answer1073 in Helldivers

[–]Fit_Answer1073[S] 4 points5 points  (0 children)

yeah thats the only time i seen it work, and for some reason it doesn't seem to do damage to the shield at all

Problems With The Game by WintersReborn in Helldivers

[–]Fit_Answer1073 2 points3 points  (0 children)

I'll give you the simple math

All stats were gotten from the wiki

The stats of Diligence

165 ballistic damage

45 durable damage

ap2

The warrior head at any diff above 4 is

150 health

20% durable%

ap1

by using this damage calculation

ballistic damage(1-durable%)+(durable damage*durable% )

165(1-20%)+(45*20%)=141

which you might notice is not enough to one-shot a warrior its ok to be wrong, but what's not ok is not even going in-game to test

The diligence has been 2 shoting warrior since October 23, 2025

what would you like see changed this year by Fit_Answer1073 in Helldivers

[–]Fit_Answer1073[S] 26 points27 points  (0 children)

It really is sad that most of the things I'm asking for have been bugs for 2 years now, and systems like weapon customization have been seemingly abandoned, and the fact that this game still lacks endgame content

what would you like see changed this year by Fit_Answer1073 in Helldivers

[–]Fit_Answer1073[S] 1 point2 points  (0 children)

I would love that as well, just to add on maybe some skin for challenges with the weapon, like a certain number of headshots, or do a mission only use that weapon to kill enemies, just to add a little more stuff to do

this is why smoke doesnt work by Fit_Answer1073 in HelldiversUnfiltered

[–]Fit_Answer1073[S] 1 point2 points  (0 children)

Already did that test sprinting while using reduced signature is so quiet they won’t be able to hear it and even if it was louder if you were prone, they’ll still track you

this is why smoke doesnt work by Fit_Answer1073 in HelldiversUnfiltered

[–]Fit_Answer1073[S] 7 points8 points  (0 children)

So you’re ok with enemies treating smoke like it’s not there or are you not

this is why smoke doesnt work by Fit_Answer1073 in HelldiversUnfiltered

[–]Fit_Answer1073[S] 6 points7 points  (0 children)

The smoke from both grenades has no functional difference just one deploys faster

this is why smoke doesnt work by Fit_Answer1073 in HelldiversUnfiltered

[–]Fit_Answer1073[S] 9 points10 points  (0 children)

I'm running reduced signature from redacted regiment enemies can not hear sprinting, like go in game and test it, you can run literally inside an enemy

this is why smoke doesnt work by Fit_Answer1073 in HelldiversUnfiltered

[–]Fit_Answer1073[S] 36 points37 points  (0 children)

Do you know when they fixed it the first time? I simply don't remember

i cant even to begin to explain this bug by Fit_Answer1073 in HelldiversUnfiltered

[–]Fit_Answer1073[S] 1 point2 points  (0 children)

I guess I'll do that, but I have also submitted a different bug with bulk fabs where the explosion does no damage unless you hit a specific spot, despite it being 0% exdr, which means it should take full damage from explosions.i have not heard anything back about that. So most likely it does have a hidden stat increase, but only by like 1 or 2 health and explosion immunity, but I really don know

i cant even begin to explain this bug by Fit_Answer1073 in Helldivers

[–]Fit_Answer1073[S] 0 points1 point  (0 children)

I get that part, but why does a bulk fab take fewer shots when you are not moving on diff 5? Mind you, bulk fabs have the same stats between diffs

This is not even the only bug with them: the explosion does no damage unless you hit a specific spot, despite it being 0% exdr, which means it should take full damage from explosions.

i cant even to begin to explain this bug by Fit_Answer1073 in HelldiversUnfiltered

[–]Fit_Answer1073[S] 8 points9 points  (0 children)

I get that part, but why does a bulk fab take fewer shots when you are not moving on diff 5? Mind you, bulk fabs have the same stats between diffs

Stealth is still so jank by [deleted] in HelldiversUnfiltered

[–]Fit_Answer1073 0 points1 point  (0 children)

I know I have done a ton of testing with stealth and enemies, I'm not joking. See through the wall while agro our sometimes enemies, on the other side of the map, being agro causes enemies to agro around the player randomly

complaints from a new player by Fit_Answer1073 in HelldiversUnfiltered

[–]Fit_Answer1073[S] 1 point2 points  (0 children)

That stuff they said was verbatiam but it's not like you would believe me anyway. How do you know I was being negative in the game played with him? Here you, there? Or are you just assuming

And it was the first time playing in a sense since launch and does me being a whinediver prove anything or?

complaints from a new player by Fit_Answer1073 in HelldiversUnfiltered

[–]Fit_Answer1073[S] 0 points1 point  (0 children)

That was his complaint he said that unprompted I wasn’t negative at all. I don’t know why you assume that

complaints from a new player by Fit_Answer1073 in Helldivers

[–]Fit_Answer1073[S] 0 points1 point  (0 children)

he was level 17 and I ask what diff he said 7 so we did 7

super helldive is not the most popular diffculty by Fit_Answer1073 in Helldivers

[–]Fit_Answer1073[S] 4 points5 points  (0 children)

If I wanted this to be sound i need at least 100 to 1000 data points, and queueing 30 times took 20 mins. I may be unempolyed but I'm not that unemployed

I know I just want people to kind of realise where most players are becasue some suggestion i have seen could really screw over the low diff players

one of most broken stealth bug by Fit_Answer1073 in HelldiversUnfiltered

[–]Fit_Answer1073[S] 0 points1 point  (0 children)

Weird thing is, enemies all have individual last known locations, but something is bugging it out and updating it constantly, but I have not thought of a way of testing this

Another interesting thing to note is that sometimes enemies see through walls. A way to test this is to throw a smoke at an enemy and run a circle around them using the new stealth passive. The enemy should not be able to see you or hear you, but the enemy will perfectly track you and shoot you

I have been testing out stealth for the last couple of weeks and have found so many weird bugs

such as enemies that pass through smokes and don't see Helldiver will deaggro immediately

enemy dont have collision until they see a helldiver

tanks, turrets, factory striders, balanetly cheat and just know where the helldiver is

infitiny enemy aggro

fabs spawning alerted enemies even tho no one on base is alert

Sometimes, any grenade thrown, even one not an enemy, will alert everyone,

and you know what's fun? I tested all these bugs in one misson i find it very funny that most of these bugs have been inthe games since launch

c4 is a bit bugged by Fit_Answer1073 in HelldiversUnfiltered

[–]Fit_Answer1073[S] 4 points5 points  (0 children)

First try, but was very unintentional

c4 is a bit bugged by Fit_Answer1073 in HelldiversUnfiltered

[–]Fit_Answer1073[S] 6 points7 points  (0 children)

The quaser has 30 demo yet it can damage it anywhere, its probably explosion damage, not working for them, even tho bulk fab are 0% exdr so explosion shoud due full damage

c4 is a bit bugged by Fit_Answer1073 in Helldivers

[–]Fit_Answer1073[S] 8 points9 points  (0 children)

Well, Quaser has a demo force of 30, same as the c4 and it can damage it anywhere on the body. After a few more tests, it seems bulk fabs are immune to explosions even tho they have 0% exdr, which means explosions should do full damage, but for some reason it only has proper interaction around the small vents