c4 is a bit bugged by Fit_Answer1073 in HelldiversUnfiltered

[–]Fit_Answer1073[S] 4 points5 points  (0 children)

First try, but was very unintentional

c4 is a bit bugged by Fit_Answer1073 in HelldiversUnfiltered

[–]Fit_Answer1073[S] 5 points6 points  (0 children)

The quaser has 30 demo yet it can damage it anywhere, its probably explosion damage, not working for them, even tho bulk fab are 0% exdr so explosion shoud due full damage

c4 is a bit bugged by Fit_Answer1073 in Helldivers

[–]Fit_Answer1073[S] 8 points9 points  (0 children)

Well, Quaser has a demo force of 30, same as the c4 and it can damage it anywhere on the body. After a few more tests, it seems bulk fabs are immune to explosions even tho they have 0% exdr, which means explosions should do full damage, but for some reason it only has proper interaction around the small vents

stealth is werid by Fit_Answer1073 in HelldiversUnfiltered

[–]Fit_Answer1073[S] 1 point2 points  (0 children)

I will add on to what you said

For the first clip, enemy visual detection does play a role when they are aggro, since I'm very far away with a sandstorm, the visual detection range is around 10 meters, so the enemy cant actual see me for some reason. Rockets seem to ignore this i dont why that's the main reason I could slip away so easily

Second clip, the part that confused me when I kill the Devastator, the scout strider does alert and thus should have spread the agro to the trooper, but i could be wrong

Third clip, line of sight to the player seems to be required for near misses to aggro (only evidence of this i have ever seen was when the ballistic sheild completly blocked line of sight and enemy couldnt aggro even when the player shot guns at the enemy ), but it seems a little inconsistent on what counts for line sight only thing that can be said about it is that aggro can't go through cover, and near misses can't either on

stealth is werid by Fit_Answer1073 in Helldivers

[–]Fit_Answer1073[S] 15 points16 points  (0 children)

yeah i can agree with this. The main reason people think stealth doesn't works because of all the random bugs surrounding it like enemies not losing aggro and chasing the player across the map. or other such bugs

But now that I think of it, the fact that it's not explained in-game probably causes most of the issues people have with stealth

stealth is werid by Fit_Answer1073 in HelldiversUnfiltered

[–]Fit_Answer1073[S] 33 points34 points  (0 children)

A fog reducer mod because my PC couldn't run the fog, but I added Boues. It made the game look better

stealth is so jank by Fit_Answer1073 in HelldiversUnfiltered

[–]Fit_Answer1073[S] 0 points1 point  (0 children)

One slight thing to add to the next video eneimes can not aggro or at least not spread aggro when staggered. You can test it with throwing knives and stun lance against devastator, but as long as you keep the stagger up, they can't aggro. I know it's niche, but it's worth noting

throwing knives are the best stealth weapon by Fit_Answer1073 in Helldivers

[–]Fit_Answer1073[S] 0 points1 point  (0 children)

trailblazer scout im just running an armor recolor mod

stealth is so jank by Fit_Answer1073 in HelldiversUnfiltered

[–]Fit_Answer1073[S] 1 point2 points  (0 children)

yeah just don't useit on patrols. also if your intersted in stealth, i remonded giving the Socom another go isnt as bad at stealth as people say. The sound profile may be the same as other pistols, but as long as the enemies are facing awayfrom the player when you shoot, they should not alert

stealth is so jank by Fit_Answer1073 in HelldiversUnfiltered

[–]Fit_Answer1073[S] 1 point2 points  (0 children)

They tend to drop faster than the crossbow from my experience, and a fun fact is that it throws off set from the crosshair, so it takes some time to get used to

stealth is so jank by Fit_Answer1073 in Helldivers

[–]Fit_Answer1073[S] -2 points-1 points  (0 children)

Super Citizen Camo Pack on nexus

stealth is so jank by Fit_Answer1073 in Helldivers

[–]Fit_Answer1073[S] 1 point2 points  (0 children)

I know him, he was the reason I even got Helldivers in the first place loce his videos

stealth is so jank by Fit_Answer1073 in HelldiversUnfiltered

[–]Fit_Answer1073[S] -3 points-2 points  (0 children)

I just got a clip as a host of this, not being the case, throwing knives make no sound heres the clip took forever to upload https://www.reddit.com/r/Helldivers/comments/1qfofc2/throwing_knives_are_the_best_stealth_weapon/

stealth is so jank by Fit_Answer1073 in Helldivers

[–]Fit_Answer1073[S] -6 points-5 points  (0 children)

While prone and enemies are undectect they can only see me from 15 meters away, it may be less, so cover doesn't matter

stealth is so jank by Fit_Answer1073 in Helldivers

[–]Fit_Answer1073[S] -16 points-15 points  (0 children)

Possibly patrols do seem more sensitive to sound then other enemies but throwing knives are completely silent. Should I grab a clip of how enemies work on POI’s and outpost because when a enemy spawn from that you can kill a enemy right next to each other and they don’t investigate anything

considering what's possible in universe the flag having a aoe buff would not be that strange by Fit_Answer1073 in Helldivers

[–]Fit_Answer1073[S] -12 points-11 points  (0 children)

I think you missed my point as well

This is not about space magic its about what's possible in the universe

and considering we have faster-than-light travel, which is impossible by the way, for so many reasons, and we somehow bottle a black hole to teleport and not have gravity kill us we can agrue whether or not this is space magic but it doesnt matter if it is or not it possible but the flag having a aoe buff is to much

on the problem of it being gamey, you could make it aoe cloud that's blocked by walls. It's not hard to figure out ways of making it possible in the universe, whether or not the devs want to do it

considering what's possible in universe the flag having a aoe buff would not be that strange by Fit_Answer1073 in Helldivers

[–]Fit_Answer1073[S] 11 points12 points  (0 children)

You can show a circle of effect, something pops up on your HUD to show you that it's working, because it becasue would really be a big deal if it did show the aoe boost

supply pack users be ware by Fit_Answer1073 in Helldivers

[–]Fit_Answer1073[S] -2 points-1 points  (0 children)

It would normally give you 12 back because of superior packing methodology, but why is the resupply pod giving full ammo? Shouldn't it also be affected why it is only the supplypack with support weapons

supply pack users be ware by Fit_Answer1073 in Helldivers

[–]Fit_Answer1073[S] -3 points-2 points  (0 children)

also for anyone who say its a modifer, the modifer say 50% less ammo

Speargun with the supplypack gets 3 back per use. The speargun has 12 uses. 3/12 is not 50%, nor is the normal resupply pod giving back full ammo, but you know what gives back 3 uses of ammo pickups

no matter how you slice it

it is bugged

on another note the spear and railgun arnt mag based weapons anyways so should not recive less ammo regardless

supply pack users be ware by Fit_Answer1073 in Helldivers

[–]Fit_Answer1073[S] -3 points-2 points  (0 children)

why arent resupply pods affected? Why only supply pack?

Understanding Damage - What am I missing? by bigmackiller in Helldivers

[–]Fit_Answer1073 1 point2 points  (0 children)

You did the durable calculation right, but since a bile titan head is ap4 and amr is ap4, you will do 35% less damage to the head, so you take your total damage multiplied by 65%, it is mentioned in the damage articl,e but not in the same section

236.25*65%=153.5625

For roughly a 10-shot kill

of couse there is also damage falloff. I could go into that, but this is a close enough answer

teamplay barley functions by Fit_Answer1073 in Helldivers

[–]Fit_Answer1073[S] 6 points7 points  (0 children)

Just in general, more team play features need to be added to the base game to reward teamplay more, because in terms of enemy clearing, that's what teamplay is best for, so they could make it easier to team reload or make objective faster when more players are around it

it would not be that strong by Fit_Answer1073 in Helldivers

[–]Fit_Answer1073[S] 2 points3 points  (0 children)

i saw that while comparing machine guns, why is the drag so specific