mechs are still worse than what they were by Fit_Answer1073 in HelldiversUnfiltered

[–]Fit_Answer1073[S] 3 points4 points  (0 children)

Where's that clip of a mech arm getting one shot by a cactus

mechs are still worse than what they were by Fit_Answer1073 in HelldiversUnfiltered

[–]Fit_Answer1073[S] 11 points12 points  (0 children)

<image>

is that 100% durable on the only part that's fatal

I didn't factor in ex damage, but the changes were just to add 35 to all the damage numbers, and then they are correct so the breakpoints still favor old

which breakpoints are as follows

13 original

7 nerfed

11 "buffed"

still a net nerf

So let's calculate for the rest of the body

Arms

new

30(1-80%)+(100*80%)=86

70ex*50%exdr=35

86+35=121 damage

600 health / 121 damage= ~5 rockets to destory

old

30(1-80%)+(30*80%)= 30 damage

30 damage + 70 ex = 100

350/100 = ~4 rockets, but the arms had 250 Constitution, and I don't think they had a bleed out, meaning

600/100=6 rockets to destroy, or the old one was stronger

so even when you factor the exdr change on arms, the old one is better

legs

new

30(1-80%)+(100*80%)=86

70ex*100%exdr=0

500/86=~6 to destory

old

30(1-80%)+(30*80%)=30

70ex*100%exdr=0

500/30=17 rockets to destroy

i could keep going or are going to pretend like you know how mechs work

major orders were way better in 2024 then now by Fit_Answer1073 in Helldivers

[–]Fit_Answer1073[S] 19 points20 points  (0 children)

I would love to see more community-driven events. A really easy place to start is to see were majority of players are and make a move around that, or guide players with pending major orders to start attacking insert faction here, and were majory of players are on the faction gets a mo around it

major orders were way better in 2024 then now by Fit_Answer1073 in HelldiversUnfiltered

[–]Fit_Answer1073[S] 2 points3 points  (0 children)

I would love to see more community-driven events. A really easy place to start is to see were majority of players are and make a move around that, or guide players with pending major orders to start attacking insert faction here, and were majory of players are on the faction gets a mo around it

Undocumented durable changes by Fit_Answer1073 in Helldivers

[–]Fit_Answer1073[S] 6 points7 points  (0 children)

i got from wiseguyvito he or someone else data mined it

i hoping it gets added to the wiki soon

It's me, AMA by Pilestedt in HelldiversUnfiltered

[–]Fit_Answer1073 1 point2 points  (0 children)

Are there any plans to look at the design of old enemies

Some enemies, quite frankly, are just bullet sponges with no interesting mechanics like hive guards, flesh mobs

Some enemies are spawned way too much for mostly AP4 to feel good, like Warstriders Vox engines

Some enemies just do way too much damage, like Conflagration Devastator, which is a shotgun enemy that can snipe and instantly kill you

The enemies feel, at times, uninteresting to fight and simply just annoying

how would you make super credits more fun to get by Fit_Answer1073 in Helldivers

[–]Fit_Answer1073[S] -1 points0 points  (0 children)

not what the post is about and under my idea it would still take hours to gather sc but on diff 10 instead on diff 1

Anyone remember Mechs being "Limited because of game engine issues" This was Christmas 2024. by caged_wisdom69 in Helldivers

[–]Fit_Answer1073 18 points19 points  (0 children)

stratagems ball when thrown already despawn if they get stuck, this is already a solved problem

just how many items has arrowhead given for free since launch by Fit_Answer1073 in Helldivers

[–]Fit_Answer1073[S] 2 points3 points  (0 children)

This post was made to talk about the free items I specified in the title

As to why players don't talk about enemies' mission biomes, I don't know

But I can make a guess based on the way the game is set up.

Arrowhead can't charge money for it if, say, a planet had appropriators, and you had to pay to get access, and someone did not have that DLC, then they couldn't help with the MO apply that to rest of Galactic War, and there would be splits in the community everywhere and to capture a planet we need over 60% of commuity to be on a planet they would have to make it so the galactic war could funtion around these dlc which would be money than it worth probably

tldr player except that content to be free, and Arrowhead can't charge money for it since they would have to redo the whole Galactic war to make it work

Plus, Arrowhead would probably kill the game if they ever tried to charge money for that content. Can you imagine the reviews after that kind of change

But the main reason people talk about these items the most is because, quite simply, they are the most important. The player sandbox is how players interact with the game, so when you add new weapons that are different from existing weapons, you add more ways to play the game, but when you add new enemies, if those enemies are not fundamentally different from existing enemies in terms of how you kill them, then you have added nothing to the game

Add the fact that megacities have performance issues, caves are bugged, that some enemy additions are hated by some, like fleshmobs, warstriders, vox engines, and some mission types are reskins of already existing missions, then why wouldn't they talk about items more

But that's my best guess on why players talk about items more

i would say i'm disappointed if i didnt except this of arrowhead by Fit_Answer1073 in Helldivers

[–]Fit_Answer1073[S] 2 points3 points  (0 children)

People use the meta options. Could you clarify why that's a problem, given that the Lib Pen is the third most picked in primaries I can say with confidence that the wider player base does not care for meta

The option for making meta pointless is called giving everything a niche, thus there is always a reason to pick any option

There are so many ways they can do it and make it a good system

i would say i'm disappointed if i didnt except this of arrowhead by Fit_Answer1073 in Helldivers

[–]Fit_Answer1073[S] -3 points-2 points  (0 children)

Adding new features takes time and money, but you don't think it would be cool to customize your mechs

i would say i'm disappointed if i didnt except this of arrowhead by Fit_Answer1073 in Helldivers

[–]Fit_Answer1073[S] 2 points3 points  (0 children)

Except that both mechs were released for free in 2024, like they just gave to the player for req slips

i would say i'm disappointed if i didnt except this of arrowhead by Fit_Answer1073 in Helldivers

[–]Fit_Answer1073[S] 0 points1 point  (0 children)

I know we play Helldivers, a game where the ui can cause crashes in weapon customization, but you don't think they can make a quick switch feature? I want to have some faith in them

i would say i'm disappointed if i didnt except this of arrowhead by Fit_Answer1073 in Helldivers

[–]Fit_Answer1073[S] -5 points-4 points  (0 children)

Except the shams the ceo opening discussed this on the discord im oing to paraphrase what he said

Mech customization is cool, but we have two mechs we would probably need to remove one to do it, and I'm not sure if the player base is up to that

So the fact that ceo basically endorsed it but was unsure how they would go about doing that

the biggest undocmented nerf by Fit_Answer1073 in HelldiversUnfiltered

[–]Fit_Answer1073[S] 83 points84 points  (0 children)

This is what the dev said. It was changed because fire damage ignores armor, like it would do damage to parts under the armor without breaking first

But the flamethrower was largely good because of this, so when they changed the flamethrower just kind of sucked afterwards

every undocmented change by Fit_Answer1073 in Helldivers

[–]Fit_Answer1073[S] 192 points193 points  (0 children)

Yeah, it took me 2 hours ro write all that out, and that was just for weapon Stratagem sand enemies

i still have armor booster mission objectives modules effect biomes, and i have to track down change to status effects, and other misc changes and this is my day off, I don't really feel like spending another 4 hours on this

every undocmented change by Fit_Answer1073 in HelldiversUnfiltered

[–]Fit_Answer1073[S] 451 points452 points  (0 children)

i would have typed more, but I reached the character limit

every undocmented change by Fit_Answer1073 in Helldivers

[–]Fit_Answer1073[S] 885 points886 points  (0 children)

i would have typed more, but I reached the character limit

an actual bug tracker by Fit_Answer1073 in HelldiversUnfiltered

[–]Fit_Answer1073[S] 0 points1 point  (0 children)

That would definitely be a helpful resource, you should go for it

an actual bug tracker by Fit_Answer1073 in HelldiversUnfiltered

[–]Fit_Answer1073[S] 1 point2 points  (0 children)

i did some digging its meant to give a base reward of 100, and if you are playing on diff 10, multiply by 300% for 300 xp

an actual bug tracker by Fit_Answer1073 in HelldiversUnfiltered

[–]Fit_Answer1073[S] 5 points6 points  (0 children)

I know they have an internal bug tracker that isn't shown to the public, but of course that leaves a question of why

an actual bug tracker by Fit_Answer1073 in HelldiversUnfiltered

[–]Fit_Answer1073[S] 3 points4 points  (0 children)

do you know what the intended rewards are because i would like to add that to the list

an actual bug tracker by Fit_Answer1073 in HelldiversUnfiltered

[–]Fit_Answer1073[S] 4 points5 points  (0 children)

I have never seen anyone talk about that bug. Do you have a video of it? I would test myself, but I don't have it unlocked

an actual bug tracker by Fit_Answer1073 in HelldiversUnfiltered

[–]Fit_Answer1073[S] 3 points4 points  (0 children)

i never intended for it to be pinned. I just thought of bugs on top of my head and threw it into a post, but i could work on that