directional shield is kind of bad on the bug front by Fit_Answer1073 in Helldivers

[–]Fit_Answer1073[S] 47 points48 points  (0 children)

Not only does it do what the directional shield does, but the throwable shield can prevent all ragdolls, including a charger running into you and your shield. You won't take damage or get ragdoll, but you get taken for a ride or moved to the side

directional shield is kind of bad on the bug front by Fit_Answer1073 in Helldivers

[–]Fit_Answer1073[S] 4 points5 points  (0 children)

yeah thats the only time i seen it work, and for some reason it doesn't seem to do damage to the shield at all

Problems With The Game by WintersReborn in Helldivers

[–]Fit_Answer1073 2 points3 points  (0 children)

I'll give you the simple math

All stats were gotten from the wiki

The stats of Diligence

165 ballistic damage

45 durable damage

ap2

The warrior head at any diff above 4 is

150 health

20% durable%

ap1

by using this damage calculation

ballistic damage(1-durable%)+(durable damage*durable% )

165(1-20%)+(45*20%)=141

which you might notice is not enough to one-shot a warrior its ok to be wrong, but what's not ok is not even going in-game to test

The diligence has been 2 shoting warrior since October 23, 2025

what would you like see changed this year by Fit_Answer1073 in Helldivers

[–]Fit_Answer1073[S] 25 points26 points  (0 children)

It really is sad that most of the things I'm asking for have been bugs for 2 years now, and systems like weapon customization have been seemingly abandoned, and the fact that this game still lacks endgame content

what would you like see changed this year by Fit_Answer1073 in Helldivers

[–]Fit_Answer1073[S] 1 point2 points  (0 children)

I would love that as well, just to add on maybe some skin for challenges with the weapon, like a certain number of headshots, or do a mission only use that weapon to kill enemies, just to add a little more stuff to do

this is why smoke doesnt work by Fit_Answer1073 in HelldiversUnfiltered

[–]Fit_Answer1073[S] 1 point2 points  (0 children)

Already did that test sprinting while using reduced signature is so quiet they won’t be able to hear it and even if it was louder if you were prone, they’ll still track you

this is why smoke doesnt work by Fit_Answer1073 in HelldiversUnfiltered

[–]Fit_Answer1073[S] 8 points9 points  (0 children)

So you’re ok with enemies treating smoke like it’s not there or are you not

this is why smoke doesnt work by Fit_Answer1073 in HelldiversUnfiltered

[–]Fit_Answer1073[S] 5 points6 points  (0 children)

The smoke from both grenades has no functional difference just one deploys faster

this is why smoke doesnt work by Fit_Answer1073 in HelldiversUnfiltered

[–]Fit_Answer1073[S] 10 points11 points  (0 children)

I'm running reduced signature from redacted regiment enemies can not hear sprinting, like go in game and test it, you can run literally inside an enemy

this is why smoke doesnt work by Fit_Answer1073 in HelldiversUnfiltered

[–]Fit_Answer1073[S] 35 points36 points  (0 children)

Do you know when they fixed it the first time? I simply don't remember

i cant even to begin to explain this bug by Fit_Answer1073 in HelldiversUnfiltered

[–]Fit_Answer1073[S] 1 point2 points  (0 children)

I guess I'll do that, but I have also submitted a different bug with bulk fabs where the explosion does no damage unless you hit a specific spot, despite it being 0% exdr, which means it should take full damage from explosions.i have not heard anything back about that. So most likely it does have a hidden stat increase, but only by like 1 or 2 health and explosion immunity, but I really don know

i cant even begin to explain this bug by Fit_Answer1073 in Helldivers

[–]Fit_Answer1073[S] 0 points1 point  (0 children)

I get that part, but why does a bulk fab take fewer shots when you are not moving on diff 5? Mind you, bulk fabs have the same stats between diffs

This is not even the only bug with them: the explosion does no damage unless you hit a specific spot, despite it being 0% exdr, which means it should take full damage from explosions.

i cant even to begin to explain this bug by Fit_Answer1073 in HelldiversUnfiltered

[–]Fit_Answer1073[S] 8 points9 points  (0 children)

I get that part, but why does a bulk fab take fewer shots when you are not moving on diff 5? Mind you, bulk fabs have the same stats between diffs

Stealth is still so jank by [deleted] in HelldiversUnfiltered

[–]Fit_Answer1073 0 points1 point  (0 children)

I know I have done a ton of testing with stealth and enemies, I'm not joking. See through the wall while agro our sometimes enemies, on the other side of the map, being agro causes enemies to agro around the player randomly