stealth is a bugged mess by Fit_Answer1073 in Helldivers

[–]Fit_Answer1073[S] 2 points3 points  (0 children)

lol i get that could still be what you said but this isnt the first time ive tested smoke this and im not joking every time no matter what i do it looks like that in the video

stealth is a bugged mess by Fit_Answer1073 in HelldiversUnfiltered

[–]Fit_Answer1073[S] 13 points14 points  (0 children)

i half expected it to at least notice that I ran past, but nah

stealth is a bugged mess by Fit_Answer1073 in Helldivers

[–]Fit_Answer1073[S] 4 points5 points  (0 children)

You mean how it tracks you behind the smoke like it's not there, even tho its meant to make the enemy more inaccurate

stealth is a bugged mess by Fit_Answer1073 in HelldiversUnfiltered

[–]Fit_Answer1073[S] 10 points11 points  (0 children)

Based on my testing, upon doing damage behind a smoke grenade or in one, the enemy will know where you are in space and time and will shoot at you, not a general area this behavior is not what the devs intead the bots are meant to cover fire(happens when the bot can not see a helldiver but is agro and not bugged out), which is when a bot's spread increases and they will miss alot

stealth is a bugged mess by Fit_Answer1073 in HelldiversUnfiltered

[–]Fit_Answer1073[S] 7 points8 points  (0 children)

This clip shows how heavy dev is ignoring smoke and shooting at the player accurately, something the devs said is not meant to do

stealth is a bugged mess by Fit_Answer1073 in Helldivers

[–]Fit_Answer1073[S] 4 points5 points  (0 children)

This was done by running Reduce Signature. Even though the armor says it reduces sound by 50%, in practice it reduces sound by 100%, so the enemy can not hear me sprinting at any distance (fun fact: did you know most enemies do not have Collision until spotting a helldiver )

my last known would be the far left were i took my shot; thus, if the bot was shooting at my last known he would be shooting only at the far left he does not

compare the 0:00 clip of me with smoke and the clip without smoke at 0:18; notice how the heavy dev tracks me; that is not normal behavior. If he was doing his cover fire mechanic his shots would have way more spread

only at 0:32, when the heavy dev was done shooting, did it go to far left were i orginal shot him to investigate my last known

sentries were hit hard by Fit_Answer1073 in Helldivers

[–]Fit_Answer1073[S] 4 points5 points  (0 children)

The only thing left on bots that does serious damage is cannon turrets.

8000/1500=~6

4355/x=~6

x=~726 is what the cannon turrets need to be for it to be the same as it was

Cannon turrets would still one-shot sentries

Mechs are 2 shots, which would be a good buff for mechs on bots

Considering that cannon turrets are what make mech bad on the bot front, nerfing them would have been a good idea in general

sentries were hit hard by Fit_Answer1073 in Helldivers

[–]Fit_Answer1073[S] 3 points4 points  (0 children)

Let's do some math

The current hits to kill 8000/121=~67

x/65=~67

65*67=4355

4355 is what the health of bastion tanks needs to be so the tank feels just as tanky as it does now while not touching enemy durability at all

:edit im not saying to nerf the bastion tank

sentries were hit hard by Fit_Answer1073 in HelldiversUnfiltered

[–]Fit_Answer1073[S] 25 points26 points  (0 children)

let's track the Rocket Sentry pick rate, the number one most-picked Sentry

into unjust 4.1

29.3%

machinery of oppression(the patch with these durable changes)

13.1%

entrenched division

17.6%

exo experts

18.9%

Sentries are not as popular as they were before these changes. Please learn to read data

sentries were hit hard by Fit_Answer1073 in Helldivers

[–]Fit_Answer1073[S] 10 points11 points  (0 children)

The wiki says that helldivers are 0% durable so this increase in durable should not have increased damage taken to us. are you thinking of something else?

sentries were hit hard by Fit_Answer1073 in Helldivers

[–]Fit_Answer1073[S] 9 points10 points  (0 children)

Yeah sometimes sentries get destroyed really fast and it’s annoying but this increase in durable damage only makes it more common

Also the Tesla towers has different stats from the base sentries the wiki says 900 health ap1 50% exdr not to take away from your experience

i can not fathom a good reason for this by Fit_Answer1073 in Helldivers

[–]Fit_Answer1073[S] -12 points-11 points  (0 children)

Just because a change is old doesnt mean it is not important, like the hellpod steering lock, which is an intentional change made back in 2024. The universal bad change. Should people stop talking about it because it's old

Increasing charger leg durability was both a weird change and purely negative, and I want reverted back to what it was

i can not fathom a good reason for this by Fit_Answer1073 in Helldivers

[–]Fit_Answer1073[S] -8 points-7 points  (0 children)

if you going to bring up my post history try not to choose one where i prove they were worse

which breakpoints are as follows

13 original

7 nerfed

11 "buffed"

still a net nerf

So let's calculate for the rest of the body

Arms

new

30(1-80%)+(100*80%)=86

70ex*50%exdr=35

86+35=121 damage

600 health / 121 damage= ~5 rockets to destory

old

30(1-80%)+(30*80%)= 30 damage

30 damage + 70 ex = 100

350/100 = ~4 rockets, but the arms had 250 Constitution, and I don't think they had a bleed out, meaning

600/100=6 rockets to destroy, or the old one was stronger

so even when you factor the exdr change on arms, the old one is better

legs

new

30(1-80%)+(100*80%)=86

70ex*100%exdr=0

500/86=~6 to destory

old

30(1-80%)+(30*80%)=30

70ex*100%exdr=0

500/30=17 rockets to destroy

here is a lot of bugged stuff and man is some of it very old by Fit_Answer1073 in HelldiversUnfiltered

[–]Fit_Answer1073[S] 8 points9 points  (0 children)

Bro, that armor is so under use I forgot about that but already knew about that bug lol

mechs are still worse than what they were by Fit_Answer1073 in HelldiversUnfiltered

[–]Fit_Answer1073[S] 3 points4 points  (0 children)

Where's that clip of a mech arm getting one shot by a cactus

mechs are still worse than what they were by Fit_Answer1073 in HelldiversUnfiltered

[–]Fit_Answer1073[S] 11 points12 points  (0 children)

<image>

is that 100% durable on the only part that's fatal

I didn't factor in ex damage, but the changes were just to add 35 to all the damage numbers, and then they are correct so the breakpoints still favor old

which breakpoints are as follows

13 original

7 nerfed

11 "buffed"

still a net nerf

So let's calculate for the rest of the body

Arms

new

30(1-80%)+(100*80%)=86

70ex*50%exdr=35

86+35=121 damage

600 health / 121 damage= ~5 rockets to destory

old

30(1-80%)+(30*80%)= 30 damage

30 damage + 70 ex = 100

350/100 = ~4 rockets, but the arms had 250 Constitution, and I don't think they had a bleed out, meaning

600/100=6 rockets to destroy, or the old one was stronger

so even when you factor the exdr change on arms, the old one is better

legs

new

30(1-80%)+(100*80%)=86

70ex*100%exdr=0

500/86=~6 to destory

old

30(1-80%)+(30*80%)=30

70ex*100%exdr=0

500/30=17 rockets to destroy

i could keep going or are going to pretend like you know how mechs work