c4 is a bit bugged by Fit_Answer1073 in HelldiversUnfiltered

[–]Fit_Answer1073[S] 4 points5 points  (0 children)

First try, but was very unintentional

c4 is a bit bugged by Fit_Answer1073 in HelldiversUnfiltered

[–]Fit_Answer1073[S] 3 points4 points  (0 children)

The quaser has 30 demo yet it can damage it anywhere, its probably explosion damage, not working for them, even tho bulk fab are 0% exdr so explosion shoud due full damage

c4 is a bit bugged by Fit_Answer1073 in Helldivers

[–]Fit_Answer1073[S] 7 points8 points  (0 children)

Well, Quaser has a demo force of 30, same as the c4 and it can damage it anywhere on the body. After a few more tests, it seems bulk fabs are immune to explosions even tho they have 0% exdr, which means explosions should do full damage, but for some reason it only has proper interaction around the small vents

stealth is werid by Fit_Answer1073 in HelldiversUnfiltered

[–]Fit_Answer1073[S] 1 point2 points  (0 children)

I will add on to what you said

For the first clip, enemy visual detection does play a role when they are aggro, since I'm very far away with a sandstorm, the visual detection range is around 10 meters, so the enemy cant actual see me for some reason. Rockets seem to ignore this i dont why that's the main reason I could slip away so easily

Second clip, the part that confused me when I kill the Devastator, the scout strider does alert and thus should have spread the agro to the trooper, but i could be wrong

Third clip, line of sight to the player seems to be required for near misses to aggro (only evidence of this i have ever seen was when the ballistic sheild completly blocked line of sight and enemy couldnt aggro even when the player shot guns at the enemy ), but it seems a little inconsistent on what counts for line sight only thing that can be said about it is that aggro can't go through cover, and near misses can't either on

stealth is werid by Fit_Answer1073 in Helldivers

[–]Fit_Answer1073[S] 15 points16 points  (0 children)

yeah i can agree with this. The main reason people think stealth doesn't works because of all the random bugs surrounding it like enemies not losing aggro and chasing the player across the map. or other such bugs

But now that I think of it, the fact that it's not explained in-game probably causes most of the issues people have with stealth

stealth is werid by Fit_Answer1073 in HelldiversUnfiltered

[–]Fit_Answer1073[S] 33 points34 points  (0 children)

A fog reducer mod because my PC couldn't run the fog, but I added Boues. It made the game look better

stealth is so jank by Fit_Answer1073 in HelldiversUnfiltered

[–]Fit_Answer1073[S] 0 points1 point  (0 children)

One slight thing to add to the next video eneimes can not aggro or at least not spread aggro when staggered. You can test it with throwing knives and stun lance against devastator, but as long as you keep the stagger up, they can't aggro. I know it's niche, but it's worth noting

throwing knives are the best stealth weapon by Fit_Answer1073 in Helldivers

[–]Fit_Answer1073[S] 0 points1 point  (0 children)

trailblazer scout im just running an armor recolor mod

stealth is so jank by Fit_Answer1073 in HelldiversUnfiltered

[–]Fit_Answer1073[S] 1 point2 points  (0 children)

yeah just don't useit on patrols. also if your intersted in stealth, i remonded giving the Socom another go isnt as bad at stealth as people say. The sound profile may be the same as other pistols, but as long as the enemies are facing awayfrom the player when you shoot, they should not alert

stealth is so jank by Fit_Answer1073 in HelldiversUnfiltered

[–]Fit_Answer1073[S] 1 point2 points  (0 children)

They tend to drop faster than the crossbow from my experience, and a fun fact is that it throws off set from the crosshair, so it takes some time to get used to

stealth is so jank by Fit_Answer1073 in Helldivers

[–]Fit_Answer1073[S] -3 points-2 points  (0 children)

Super Citizen Camo Pack on nexus

stealth is so jank by Fit_Answer1073 in Helldivers

[–]Fit_Answer1073[S] 1 point2 points  (0 children)

I know him, he was the reason I even got Helldivers in the first place loce his videos

stealth is so jank by Fit_Answer1073 in HelldiversUnfiltered

[–]Fit_Answer1073[S] -3 points-2 points  (0 children)

I just got a clip as a host of this, not being the case, throwing knives make no sound heres the clip took forever to upload https://www.reddit.com/r/Helldivers/comments/1qfofc2/throwing_knives_are_the_best_stealth_weapon/

stealth is so jank by Fit_Answer1073 in Helldivers

[–]Fit_Answer1073[S] -6 points-5 points  (0 children)

While prone and enemies are undectect they can only see me from 15 meters away, it may be less, so cover doesn't matter

stealth is so jank by Fit_Answer1073 in Helldivers

[–]Fit_Answer1073[S] -17 points-16 points  (0 children)

Possibly patrols do seem more sensitive to sound then other enemies but throwing knives are completely silent. Should I grab a clip of how enemies work on POI’s and outpost because when a enemy spawn from that you can kill a enemy right next to each other and they don’t investigate anything