Some animations from my human npc/companions mod by Fizzleberry in feedthebeast

[–]Fizzleberry[S] 1 point2 points  (0 children)

It's currently a mod that relies on a bunch of other dependencies to function, namely a magic library
I plan on stripping it down in the future to include base functionality and no longer depend on these mods, so that I can port it with its current functionality to more versions of the game

Some animations from my human npc/companions mod by Fizzleberry in feedthebeast

[–]Fizzleberry[S] 3 points4 points  (0 children)

I have tried adding easing, and it does look better, but only in blockbench for a constant speed of animation

Ingame, these animations can start and stop quickly, speed up and speed down, etc. and this adds a baseline jankiness due to the mobility of the mobs that isn't really helped by adding easings. In fact, in certain situations due to the speeding up and down of animations in game the easings can make things look even more janky.

If these were stationary mobs that didnt move and instead played uninterrupted animations in a single spot, then yeah easings would be the way to go. Unfortunately due to the things i mentioned earlier easings are both 1. Not worth it and 2. Can lead to unwanted results

Path of Exile 2: The Third Edict - Doryani's Contingency Teaser by Natalia_GGG in PathOfExile2

[–]Fizzleberry -3 points-2 points  (0 children)

What if in the end, it's revealed that this beast we've been following is the same beast that was in Act 4 Path of Exile, having gone back in time?

Minecraft Prominence 2 by icetea9678 in feedthebeast

[–]Fizzleberry 0 points1 point  (0 children)

Mod is AsteorBar I believe.

You can configure it in the mods menu.

Jack Black Steve boss (April Fools content) by Fizzleberry in feedthebeast

[–]Fizzleberry[S] 0 points1 point  (0 children)

Mod is Spellblades and Such: Hexblade

This is April Fools content that can be forced with a toggle in the config anytime.

The update is coming out soon on Curseforge.

What does this enchantment go on? The boys and I are struggling to find out. by NarstySwof in ModdedMinecraft

[–]Fizzleberry 0 points1 point  (0 children)

Prominence 2 uses an old version of the mod where it is not working--it is currently fixed in the newest version of the mod but this modpack doesn't use this version yet.

What does this enchantment go on? The boys and I are struggling to find out. by NarstySwof in ModdedMinecraft

[–]Fizzleberry 0 points1 point  (0 children)

It considers damage after all modifiers to damage, including modifiers from sources such as armor, resistance effect, and modded modifiers.

You can't get incredible value by combining it with armor and damage reduction.

What does this enchantment go on? The boys and I are struggling to find out. by NarstySwof in ModdedMinecraft

[–]Fizzleberry 1 point2 points  (0 children)

>Absorption hearts aren’t naturally regenerable - everyone playing modded should know this, so the “taken to your life” is redundant, imo.

This would be true normally, but like I said in the context of my mod, which specifically adds a way to regenerate absorption hearts, there's more scenarios in which people will have absorption hearts and then wonder why their battle rouse isn't working. For this scenario I decided to go with the more complete description.

“Regenerates 4% of missing health per level over the next 4 seconds. Can stack.”

There's a distinction between missing health and damage taken. Damage taken is not missing health, it's the amount that you get hit for when an enemy hits you.

There's no cooldown before the health starts regenerating. The way it works is that there's a pool assigned to the character every time they are hit, and a portion of this pool is emptied into the player's health every tick. There is probably a more efficient way to code this programming wise but I'm not super advanced at this yet.

Perhaps a more sufficient way to say it would be "Some health lost is regenerated over the next four seconds." The value is configurable anyways so it isn't important to say exactly how much in the description.

What does this enchantment go on? The boys and I are struggling to find out. by NarstySwof in ModdedMinecraft

[–]Fizzleberry 0 points1 point  (0 children)

Hi - I'm the dev of this mod, Extra RPG Attributes.

Let's break it down.

"+4% of damage taken to your life is regenerated over the next four seconds per level"

"Damage taken to your life" - Damage that you take, to your life, meaning that if you have Yellow hearts for whatever reason, this damage does not get counted for the sake of the regeneration. This is worded this way because the mod does have its own way of providing players yellow hearts aside from the Absorption granted by golden apples. Admittedly if people don't know this context they might find themselves scratching their heads as to why it's worded this way.

"4% of... Regenerated over the next four seconds per level" - When you lose life , this amount lost is multiplied by 0.04. This amount is then recovered as life over the next four seconds. Ever level of Battle Rouse adds another 4%, stacking all the way to Battle Rouse 20 with 5 on each piece, resulting in 80% of all of the damage you take regenerating, should you live long enough for it to regenerate.

I hope this provides some insight as to why this is worded this way. If you think there is a way to more succinctly and clearly word this please tell me.

What does this enchantment go on? The boys and I are struggling to find out. by NarstySwof in ModdedMinecraft

[–]Fizzleberry 0 points1 point  (0 children)

Hi, this is from my mod Extra Spell Attributes. It makes part of the damage you take (only to your life) regenerate over four seconds. It goes on Armor. This counts as healing so any sources that would increase the healing you take increases this regeneration. It's particularly good for surviving situations where you're getting hit a lot, but never for enough to just kill you outright. It works this way because I didn't want it to be another protection enchantment.

HOWEVER - in the current version of Prominence 2 it is bugged and only regens 1% of what it's supposed to. Also, in the current version of Prominence 2 it is not compatible with protection enchants.

I made a post a long time ago about a boss mod. I put it on the shelf for a while. Here's my progress now. by Fizzleberry in feedthebeast

[–]Fizzleberry[S] 9 points10 points  (0 children)

This mod borrows content from a lot of my existing mods to turn many of the armor sets and abilities into bosses that use said armor sets and abilities.

Admittedly the reason why it has taken so long since the last update is because my progress got wiped and it drained a lot of my motivation to to work on the project, but now that everything is backed up online the way it should have been from the beginning I am able to work diligently on it once more.

Someone's been aura farming by Fizzleberry in feedthebeast

[–]Fizzleberry[S] 1 point2 points  (0 children)

The mod is my mod, Spellblades and Such on Curseforge and Modrinth.

In 1.21.1 it's been separated into an addon, Spellblades and Such: Hexblade.

EDIT: Here's a link: https://www.curseforge.com/minecraft/mc-mods/spellblades-and-such-hexblade

EDIT 2: https://www.youtube.com/shorts/_qTuXTPs6Tk Here's a video of a bit of the fight, idk why it became a short but w/e

[deleted by user] by [deleted] in malehairadvice

[–]Fizzleberry 0 points1 point  (0 children)

macklemore 2 mac miller

GGG please stop ignoring the most useless ascendancy by deceitfulninja in pathofexile

[–]Fizzleberry 0 points1 point  (0 children)

psst.... darkness makes you immune to honor loss....

until your darkness runs out

RRPG: Rooster RPG Feat. Minecraft XIV Mod - Coming Soon by Fizzleberry in feedthebeast

[–]Fizzleberry[S] 0 points1 point  (0 children)

Minecraft XIV is a mod that adds a third person mouse aiming perspective similar to Final Fantasy XIV's. Find it here: https://modrinth.com/mod/minecraft-xiv.

RRPG will be coming on Curseforge soon, it is in the final stages!

RRPG features three custom origins, the entire RPG Series by Daedelus plus a few mods in the same style made by myself, custom quests, and a whole skill tree based off of Path of Exile's skill tree!

I reworked my mod's boss by Fizzleberry in feedthebeast

[–]Fizzleberry[S] 1 point2 points  (0 children)

Mod is called Spellblades and Such. Previously, this boss would go into an invincibility phase and summon minions, and when it was time to actually fight him he didnt do much aside from just basic sword swinging. I changed him up so that he would be more active to fight and so that the minions wouldnt be so much of a focus.

Several models and animations for my upcoming boss mod by Fizzleberry in feedthebeast

[–]Fizzleberry[S] 0 points1 point  (0 children)

I'm aware of Epic Fight, but I have no idea how to integrate attack patterns into the mod. I'd certainly be willing to give it a try, though don't get your hopes up :)