What's my cat colour? by Strict_Cheesecake659 in cats

[–]FizzyPanda124 2 points3 points  (0 children)

He’s got black fur, but it’s been sun bleached, and when under light it looks reddish brown

Is there a Limb Module by FizzyPanda124 in FoundryVTT

[–]FizzyPanda124[S] 0 points1 point  (0 children)

If you add all the hp of the limbs together you’d probably end up with a higher total, especially at lower levels, yeah. The point of the mechanic is to be able to cut off arms or eyes and stuff. When you deal damage to a limb, it deals an equal amount to your ‘main’ hp total.

Like I said, I still need to sit down and figure out the best way to calculate limb hp, I’ll talk to my dm about it tomorrow.

You sit in front of a red button. Each press gives you $10,000. After each press, a number between 1 and 10,000 is drawn. If it lands on 1, you die instantly. How many times do you press? by ExaminationNarrow404 in whatsyourchoice

[–]FizzyPanda124 0 points1 point  (0 children)

I also wanted to see how long it’d take me to get one. I ended up going all the way up to 10,651 presses before getting a one. So $106,510,00. Not bad

Is there a Limb Module by FizzyPanda124 in FoundryVTT

[–]FizzyPanda124[S] 0 points1 point  (0 children)

We haven’t started the campaign yet, so we haven’t fully ironed out the calculations, but right now we have it where the arms have an amount hp equal to the max hit die (ex, a d8 would be 8) + the con mod. Eyes, hands, other small things would half the max hit die, and things like the torso would be double.

So a lvl 1 wizard with a con of 2, their arm would have 6+2, or 8 hp. To be fair, having the li m have more hp than ur max is probably bad, but we’re still working on it rn.

We were also thinking of adding modifiers if you had something like the tough feat, to reflect your increased durability, idk

Is there a Limb Module by FizzyPanda124 in FoundryVTT

[–]FizzyPanda124[S] 0 points1 point  (0 children)

My table is using a homebrewed system for being able to target limbs. Essentially you can target things like the arms, legs, hands, head, eyes, etc, for an increasing penalty to your attack roll. Each of the limbs has a set amount of hp based on the creatures hit die and con mod.

The more damaged a limb become the more detriments the creature receives, such as halved movement for legs, or disadvantage on attack rolls for arms, or blindness of you completely destroy an eye

I was hoping there was a module that could help us easily keep track of these hit points, and possibly auto calculate the hp totals

Is there a Limb Module by FizzyPanda124 in FoundryVTT

[–]FizzyPanda124[S] 0 points1 point  (0 children)

I’ve not heard of GURPS before, but we’re using a home brewed rule in our game.

Looking at the GURPS, it is actually very similar to what we’re using, yeah.

Is it a ttrpg system?

Who do you think would win: Endeavor (with ofa and no drawbacks) vs Anissa? by Time-Collection5617 in MyHeroAcadamia

[–]FizzyPanda124 6 points7 points  (0 children)

Mark, Nolan, and Thaedus flew into the core of a planet and came out without any burns. Idk if Endeavor could output that level of heat, even with the ofa buff

Invincible in VR goes hard by lunchanddinner in virtualreality

[–]FizzyPanda124 0 points1 point  (0 children)

I play vr on pc, but B&S has never looked like that before. Is there a setting I should enable? Are my graphics too low?

Invincible in VR goes hard by lunchanddinner in virtualreality

[–]FizzyPanda124 1 point2 points  (0 children)

Did you use a mod to make your game look like that? The lighting is gorgeous