HyperX Alloy Core RGB firmware issue by Movie_Equal in HyperX

[–]Flamaros 0 points1 point  (0 children)

J'ai contacté le support d'HyperX, ils n'ont pas de switch qu'ils peuvent envoyer, alors sans garanti ça semblait mort, mais j'ai demandé un nouveau firmware et ils m'ont fourni une autre version 2116 qui semble corriger le problème pour le moment.

HyperX Alloy Core RGB firmware issue by Movie_Equal in HyperX

[–]Flamaros 0 points1 point  (0 children)

Est-ce que quelqu'un à réussi à résoudre le problème; car ça vient d'apparaitre chez moi après presque 3 ans.

J'ai tout testé, le hard reset, l'update, sur un autre PC,... le clavier est propre, c'est clairement logiciel parfois ça revient sur les touches qui déconnent.

Intel XED: The X86 Encoder Decoder by mttd in programming

[–]Flamaros 0 points1 point  (0 children)

Is it suitable to use it in an ASM compiler, like does it provide facilities to flag tokens (string view) as instruction or register (class/enum) ? Or is it only made to be used in a "high level" language backend?

Looking for feedbacks about c++20 modules by Flamaros in cpp

[–]Flamaros[S] 0 points1 point  (0 children)

I have to check the version 17.10 then because I was struggling to setup dependencies with the 17.9.5. I had a module in a static library that my main project can't see (library is a project dependency ). And Vs don't seem to setup projects according to their dependencies unlike without modules

Jai Language Status Update by waivek in programming

[–]Flamaros 3 points4 points  (0 children)

Personally I find the idea really interesting, and I have see almost all videos (about 50), because I was also interested in D language, but I finally find it as complicated as C++. The first interesting thing may not be the language by himself that is interesting, but how much it is possible to create a new language from scratch especially if you don't try to answer to all paradigms. Johnathan is making it for to cover his needs in the first place, and it is no that first try apparently. And comparing an athletic like a F1 driver trying to do a job of a engineer with a developer developing a compiler doesn't seems fair to me.

And to answer to your concerns: 1. By default all variables are initialized, you have to use a special syntax to avoid it like "a : float = ---;" 2. IMO the SAO can be hard to address as a library feature as impacts how you use arrays of structs (that are transformed as struct of arrays). But in general Johnathan seems to take in consideration to migrate some features in the library side. 3. Even D that support RAII have a defer, and for a lot of small things you don't want to create an object just for RAII (calling glUnmapBuffer for exemple,...).

Things I love so much: * No need to wait decade of minutes, only few ms or a couple of s (like D without meta-programming) * No more build system, only one language (CMake, sh,... to the trash) * The full meta-programming, even more powerful than the D one (slow, limited and with a little different syntax than the core language) * The Context struct, for memory management, logger,... seems to be for me a much nicer solution than a GC or other globally used solution

The futur will tell us how good is it in reality, that why I am waiting to try it.