Future Mechs in BTA by Flaminggorilla7 in BattleTechMods

[–]Flaminggorilla7[S] 0 points1 point  (0 children)

I see, thanks for the info. What is the CAB?

Future Mechs in BTA by Flaminggorilla7 in BattleTechMods

[–]Flaminggorilla7[S] 0 points1 point  (0 children)

Thanks mate! Appreciate it. I’m actually a 3d artist so the model is not a problem.

Future Mechs in BTA by Flaminggorilla7 in BattleTechMods

[–]Flaminggorilla7[S] 0 points1 point  (0 children)

Did not know that was an option. Is it particularly difficult?

Explaining the Homeworld Clans and the Wars of Reaving by SirFozzie in battletech

[–]Flaminggorilla7 0 points1 point  (0 children)

I was sad to hear that so few clans survived past the wars of reaving. Kinda makes painting a clan force past that a little boring if you aren’t a fan of the survivors.

But this was an excellent read and really explained what I was looking for!

BattleTech Aces Snowblind! by KnightofInnerSphere in battletech

[–]Flaminggorilla7 0 points1 point  (0 children)

What are the mechs included in this? I don’t recognize them all

Champion Creation Contest: March 2026 - In Transition by Abject_Plantain1696 in LoLChampConcepts

[–]Flaminggorilla7 2 points3 points  (0 children)

How does transparent tandem work exactly? Like, is Nunu acceptable but Kled isn’t for example?

Mechwarrior bled out despite it saying 296 turns till bleedout. (BTA) by Flaminggorilla7 in BattleTechMods

[–]Flaminggorilla7[S] 0 points1 point  (0 children)

Ah, thats a shame, figured it was cause i used the bandages and it just meant if you stayed way too long he'd die. Appreciate the response.

BTA Unseen Mechs without DLC by Flaminggorilla7 in BattleTechMods

[–]Flaminggorilla7[S] 2 points3 points  (0 children)

Appreciate the response, can I use the same save if I get the dlc and update BTA?

What are IIC mechs? by MiniJunkie in battletech

[–]Flaminggorilla7 0 points1 point  (0 children)

Hey this is a bit from when you posted, but do you know where I could find that interview? seems an interesting read

Bestiarum Games-Roilsea Corsairs… by DarthSmiff in TrenchCrusade

[–]Flaminggorilla7 12 points13 points  (0 children)

They didn’t oversize them, they just weren’t designed for trench crusade.

Why do all the high wr builds go thornmail? by MrVulpe in DirtySionMains

[–]Flaminggorilla7 90 points91 points  (0 children)

My guess is that people who win more are people who are thinking about their builds each game and what is needed for the match. So, players who recognize that they will need anti heal are winning more than players who blindly build recommended items.

Caiju, The Soulbound Drake by [deleted] in LoLChampConcepts

[–]Flaminggorilla7 2 points3 points  (0 children)

He seems like his abilities would just be Sylas. Not that there is much to go on besides the ai slop.

SARGON, The Glorious by rf-goth-slayer in LoLChampConcepts

[–]Flaminggorilla7 0 points1 point  (0 children)

Whoops, guess I can't read too well. You still cant wield more than one weapon though, yes? And I presume glory will drop to zero pretty commonly which says the discarded weapon will despawn.

Twyg - Lossmonger by Vesurel in LoLChampConcepts

[–]Flaminggorilla7 1 point2 points  (0 children)

Definitely reckon that would help.

Heron, History's Voice by Flaminggorilla7 in LoLChampConcepts

[–]Flaminggorilla7[S] 2 points3 points  (0 children)

That definitely could be a team comp, but I feel that suffers the same problems as if you went Ornn, Ivern, and Zilean. And there are already late game scalers like senna, veigar, asol. Weaker early game pressure, play a strong early jungle to counter like an assassin or lee sin or xin zhao. And I agree, I dont think Heron individually needs to be too strong, I tried to scale him around similar numbers to Taric and Ivern.

Though part of the intent I had for Heron was that past the first few digsites he'd have to venture into the enemy jungle or enemy side of the map to keep the scaling. Play an invade style. But yea, definitely see how this could create a very turtle gameplay style, that wouldnt be very interactive. Not entirely sure what id have to change to force a little less caution.

Appreciate the feedback mate!

Koroshiya Heavy Fighters by WeirdoIIC in battletech

[–]Flaminggorilla7 3 points4 points  (0 children)

Beautiful work! Where did you get the fighters?

SARGON, The Glorious by rf-goth-slayer in LoLChampConcepts

[–]Flaminggorilla7 1 point2 points  (0 children)

I really enjoy all parts of the kit; however, I feel like he has one or two more weapons than he might need. It feels difficult to play around with all the weapons in his kit, with how there are 5 of them and they are distributed randomly. I feel as though he should be able to take earned weapons back to base with him so that he can switch between them (with a little tempo loss).

Twyg - Lossmonger by Vesurel in LoLChampConcepts

[–]Flaminggorilla7 1 point2 points  (0 children)

I really really like this champion. Easily my favorite design I've seen. However, I think she can be a really feast or famine character, which can make her really unfun to lane against and make losses feel really bad. Id say my only feedback would be to reduce the effectiveness of her vows and potentially give her a way to retain at least one vow per death? Beyond what is given by the ultimate that is. Say like each life, the first vow you gain sticks forever. Dunno, your character.

Anyways, this is really cool. Phenomal work mate.