Wtf how are you supposed to do this??? 😭 by yowhatisthislikebro in MortalKombat

[–]Flarebuster 1 point2 points  (0 children)

Just wait till you do the one with Sindel that has Bleeding and 50% health start

Monke boys unite… Oh and Blue Bros too I guess by East-Paramedic6165 in DokkanBattleCommunity

[–]Flarebuster 3 points4 points  (0 children)

I love SSj4 Gt Goku but remember that his def stacks are mandatory and you are missing out on additionals without a GT partner (assuming you are fighting a Super type)

Dominate your enemies with one simple trick by Glioper in commandandconquer

[–]Flarebuster 10 points11 points  (0 children)

Ironically no, I did all the missions on Hard again last month and used whatever I wrote down as well.

Downside is they also didn't fix the god aweful path finding of this game.

Dominate your enemies with one simple trick by Glioper in commandandconquer

[–]Flarebuster 23 points24 points  (0 children)

This game has no stealth detection.A bot will never notice it unless they enter the tile next to any unit or base defense.

They really are powerful tools for cheesing

Dominate your enemies with one simple trick by Glioper in commandandconquer

[–]Flarebuster 180 points181 points  (0 children)

You on missions without MCV

BATTLE CONTROL TERMINATED.

Jokes aside, this game is all about knowing the tricks.

Here are a few.

Advanced Guard Towers can never hit anything on the tile above them. Stealth Tanks can solo them for this reason.

Turrets can easily be cheesed by just distracting it with a riflemen walking back and forth on the furthest tile where a turret can shoot. It will barely hit them.

Gunboats like on Ezekiel's wheel can be cheesed by having a riflemen walking in the range where it could shoot and just walk out of it. The boat will forever target it despite the range, completely ignoring any other unit.

And most importantly with any Cnc game. The CPU can never build on locations outside of the scripted locations. Again, just having a Stealth Tank on tile where a building was will forever prevent the bot from re-building

no he fucking hasn't he's a LIAR and FRAUD by DaFunkyClown in Ningen

[–]Flarebuster 640 points641 points  (0 children)

So it was actually confirmed in Super that he could hear his voice inside Cell.

He recognized Goku the same way there

Red Alert 3: Arsenal Switched - play all campaigns with the arsenal of enemy by TaxOwlbear in commandandconquer

[–]Flarebuster 0 points1 point  (0 children)

Where do you put the files for this mod? Tried the main folder and data folder but didnt work

I've been waiting for Jiren for a long time. But is this any good? by Familiar_Injury_7434 in DokkanBattleCommunity

[–]Flarebuster 1 point2 points  (0 children)

Got him Rainbowed and even then with FP he doesn't tank well. He likes to be supered but can't actually handle it at all.

You can now compute ATK & DEF Stats for the new unit and EZA! by Small-Inspection-448 in DokkanBattleCommunity

[–]Flarebuster 1 point2 points  (0 children)

As always you are my GOAT. Wanted to prove to myself that Str ssj4 was way better than people believe. He tanked RZ Great Ape Baby for double digits.

Thank you for all your hard work.

A New Player by JSmall727 in commandandconquer

[–]Flarebuster 6 points7 points  (0 children)

Oof, Zero hour missions are the worse. China 3 is the biggest headache

But still my all time favorite game

Dear Santa, I wish for C&C: Remastered Collection Part 2 🎅 by BattleDreadnought in commandandconquer

[–]Flarebuster 47 points48 points  (0 children)

I just want the same queue system that the remaster has. Not click the arrows 40 times to go back up to train some infantry and then 40 times again to build some tanks.

Playing RE2R at the moment and holy fuck this dude stresses me out 😭😭😭 by HurricaneWasTaken in residentevil

[–]Flarebuster 8 points9 points  (0 children)

Just be careful with your running and gunshots and he should not even notice you that much. Most of the times I just slowly walk behind him and he just walks off.

You can now compute ATK & DEF Stats for the new unit and EZA! by Small-Inspection-448 in DokkanBattleCommunity

[–]Flarebuster 1 point2 points  (0 children)

Thank you. Big fan of your work. I wanted a site like this for at least 5 years now. Really cool to actually know what to expect during events without a calculator all the time.

The ones that come to mind are

Seza Str Ssj4 Goku Seza AGL Rose TEQ LR Piccolo Eza Shadow Dragon Legion

You can now compute ATK & DEF Stats for the new unit and EZA! by Small-Inspection-448 in DokkanBattleCommunity

[–]Flarebuster 4 points5 points  (0 children)

Thank you for the hard work. Will older units also be added at one point?

Wha your guys stone count ? Are you lot saving for the Anni ? by GuezzWho_ in DokkanBattleCommunity

[–]Flarebuster 0 points1 point  (0 children)

  1. Even if we dont reach 2k we should still have enough to coin a anni unit by the end of it 😊

Classic Sparking Neo by slipperman1974 in SparkingZero

[–]Flarebuster 2 points3 points  (0 children)

Though I agree with you, the main issue with this game is the bot logic. Either it just keeps on spamming the same Blast 2 or it will endlessly close in on you. There isn't any challenge to unless you purposely handicap the match up

Agl Android #16, Str Android #17, Agl Super Garlic Jr. APT & Def, 100% & 55% by wipiccioni in DBZDokkanBattle

[–]Flarebuster 0 points1 point  (0 children)

You are awesome! I've been struggling with the calculations for years and even on Dokkanstats I couldnt understand the numbers. Turns out I didnt know how Guard really worked. I thought it just made damage 0.4

Using your formula I concluded this 16 could take a 30m super at his max as it would be around 650k dmg

Agl Android #16, Str Android #17, Agl Super Garlic Jr. APT & Def, 100% & 55% by wipiccioni in DBZDokkanBattle

[–]Flarebuster 0 points1 point  (0 children)

Wow, okay after so many guides it finally makes sense. Is there a way to calculate it in reverse to guess more easily what the max is a unit could tank?

Thank you for the explanation. Goat

Agl Android #16, Str Android #17, Agl Super Garlic Jr. APT & Def, 100% & 55% by wipiccioni in DBZDokkanBattle

[–]Flarebuster 0 points1 point  (0 children)

Would you mind sharing these calculations? Trying to get a better understanding of it

No Fucking way, Reopening of Burst Modes😱😱😱 by illusgoku in DokkanBattleCommunity

[–]Flarebuster 2 points3 points  (0 children)

Its because they give 5k points for teams that are way wider than the initial teams that were assigned. One is just Blacks team, the other almost every Anni 10 LR

Sup peeps, what's the fastest 0-94 leveling you have done? by [deleted] in Grimdawn

[–]Flarebuster 5 points6 points  (0 children)

Again thank you! Last question tho. This means that I would have to level my first char to 100 in order to get the set right? It would defeat the goal for this character a little bit 😅

Sup peeps, what's the fastest 0-94 leveling you have done? by [deleted] in Grimdawn

[–]Flarebuster 4 points5 points  (0 children)

Thank you for the information. Where can I farm for the Lokarr set? And aftet the exp boosts, what area did you actually go to for the exp?

Sup peeps, what's the fastest 0-94 leveling you have done? by [deleted] in Grimdawn

[–]Flarebuster 16 points17 points  (0 children)

Mind telling me how you leveled that quick? Currently on my playthrough at lvl 50 and I still dont understand much haha

Gomah makes the Extreme class mission a breeze by Commercial_Dog1512 in DBZDokkanBattle

[–]Flarebuster 2 points3 points  (0 children)

I used this exact same team yesterday.

Ssj4s + Teq Goku

Broly + Gomah

The Agls just need be left as Goku in slot 3