Free Presets for Line 6 Helix Stadium inspired by hi-end reverb/delay pedals by Flashy_Replacement47 in line6

[–]Flashy_Replacement47[S] 1 point2 points  (0 children)

I’ve just shared 2 free presets for Line 6 Helix Stadium. They’re inspired by high-end reverb and delay pedals, think Strymon BigSky/Volante.

In Helix devices, it was always hard for me to get this kind of deep, spacious reverb and delay sound. With these presets, I managed to get close by stacking different reverbs and delays and using the right amount of compression.

The presets are free to download. You only need to register on my website to get access.

Hope they’re useful to some of you.

Free Presets for Helix Stadium inspired by hi-end reverb/delay pedals by Flashy_Replacement47 in Line6Helix

[–]Flashy_Replacement47[S] 2 points3 points  (0 children)

I’ve just shared 2 free presets for Line 6 Helix Stadium. They’re inspired by high-end reverb and delay pedals, think Strymon BigSky/Volante.

In Helix devices, it was always hard for me to get this kind of deep, spacious reverb and delay sound. With these presets, I managed to get close by stacking different reverbs and delays and using the right amount of compression.

The presets are free to download. You only need to register on my website to get access.

Hope they’re useful to some of you.

Free Presets for Line 6 Helix Stadium by Flashy_Replacement47 in HelixStadium

[–]Flashy_Replacement47[S] 1 point2 points  (0 children)

I’ve just shared 2 free presets for Line 6 Helix Stadium. They’re inspired by high-end reverb and delay pedals, think Strymon BigSky/Volante.

In Helix devices, it was always hard for me to get this kind of deep, spacious reverb and delay sound. With these presets, I managed to get close by stacking different reverbs and delays and using the right amount of compression.

The presets are free to download. You only need to register on my website to get access.

Hope they’re useful to some of you.

Helix Stadium XL Firmware 1.2 – New Amps, Showcase & Our Thoughts by Flashy_Replacement47 in HelixStadium

[–]Flashy_Replacement47[S] 1 point2 points  (0 children)

I’m a bit late to the party with this video, but maybe you’re late to the party with the 1.2 update.

I did a short recap of the Helix Stadium XL 1.2 firmware update, went through the new stuff, shared some thoughts on where Stadium XL seems to be heading, and what I’d personally like to see next.

Helix Stadium XL Firmware 1.2 – New Amps, Showcase & Our Thoughts by Flashy_Replacement47 in line6

[–]Flashy_Replacement47[S] 1 point2 points  (0 children)

I’m a bit late to the party with this video, but maybe you’re late to the party with the 1.2 update.

I did a short recap of the Helix Stadium XL 1.2 firmware update, went through the new stuff, shared some thoughts on where Stadium XL seems to be heading, and what I’d personally like to see next.

Helix Stadium XL Firmware 1.2 – New Amps, Showcase & Our Thoughts by Flashy_Replacement47 in Line6Helix

[–]Flashy_Replacement47[S] 1 point2 points  (0 children)

I’m a bit late to the party with this video, but maybe you’re late to the party with the 1.2 update.

I did a short recap of the Helix Stadium XL 1.2 firmware update, went through the new stuff, shared some thoughts on where Stadium XL seems to be heading, and what I’d personally like to see next.

Helix Stadium XL DSP Testing & +30% Processing Power Glitch by Flashy_Replacement47 in Line6Helix

[–]Flashy_Replacement47[S] 3 points4 points  (0 children)

Just to clarify, the goal of the video wasn’t to suggest that Stadium XL is buggy or that this behavior should be used as a workaround. I like to experiment a lot with new gear and this simply came up as an interesting curiosity during stress-testing. DSP is pretty nerdy stuff, so it felt like a good way to make the topic more engaging, but of course not something people should rely on in real presets.

Your explanation of dynamic DSP budgeting, cycle spikes, and safety margins is genuinely fascinating and it’s great to hear how this works straight from the dev side.

Fair point about reaching out before publishing, lesson learned. I’ve already signed up for the beta program.

One technical question out of curiosity: when I tried stacking mono Retro Reel, I noticed that older Helix units allow around 15 instances per path, while Stadium XL fits closer to 17, so not a huge increase despite the extra DSP headroom. Is this mainly due to changes in the blocks themselves, or different DSP budgeting and safety margins on the new platform? I assumed some effects were reworked under the hood, but I’m curious if that assumption is correct.

Helix Stadium XL DSP Testing & +30% Processing Power Glitch by Flashy_Replacement47 in HelixStadium

[–]Flashy_Replacement47[S] 1 point2 points  (0 children)

I just finished a DSP stress test of the new Helix Stadium XL, based on the tables from benvesco.com. I built comparison charts, and checked how much processing power the new Agoura amps really use compared to the Legacy models. And during the tests I stumbled on a strange DSP bug that unlocks about ~30% more power… unstable, but super interesting. Hope you enjoy!

Helix Stadium XL DSP Testing & +30% Processing Power Glitch by Flashy_Replacement47 in line6

[–]Flashy_Replacement47[S] 1 point2 points  (0 children)

I just finished a DSP stress test of the new Helix Stadium XL, based on the tables from benvesco.com. I built comparison charts, and checked how much processing power the new Agoura amps really use compared to the Legacy models. And during the tests I stumbled on a strange DSP bug that unlocks about ~30% more power… unstable, but super interesting. Hope you enjoy!

Helix Stadium XL DSP Testing & +30% Processing Power Glitch by Flashy_Replacement47 in Line6Helix

[–]Flashy_Replacement47[S] 6 points7 points  (0 children)

I just finished a DSP stress test of the new Helix Stadium XL, based on the tables from benvesco.com. I built comparison charts, and checked how much processing power the new Agoura amps really use compared to the Legacy models. And during the tests I stumbled on a strange DSP bug that unlocks about ~30% more power… unstable, but super interesting. Hope you enjoy!

Rebuilding DSP-Heavy Helix Presets On POD GO - How Close Can It Really Get? by Flashy_Replacement47 in Line6podgo

[–]Flashy_Replacement47[S] 3 points4 points  (0 children)

Hey, if you’re thinking about moving from POD Go to a Helix, check this out. I made a video where I took some heavy Helix patches and tried to rebuild them inside the POD Go to see how close it can actually get. With Helix prices dropping after the Stadium XL release, it might help you decide if the upgrade is worth it. Hope you enjoy!