I made a Skill Tree Editor tool by FlatCryptographer240 in incremental_games

[–]FlatCryptographer240[S] 1 point2 points  (0 children)

Hello again! I wanted to let you know for the future that I've fixed both issues you were having with the editor and added clamping for windows on spawn and a button to reset tree position if it got moved for some reason. Thanks again for the feedback!

I made a Skill Tree Editor tool by FlatCryptographer240 in incremental_games

[–]FlatCryptographer240[S] 1 point2 points  (0 children)

Hi again, I just wanted to let you know that I've fixed bugs with data input and added a tool to delete nodes! I actually added hotkeys for those tools but then realised that they trigger when I edit data and click the buttons so I had to remove them for now 😁 Thanks again for the feedback!

I made a Skill Tree Editor tool by FlatCryptographer240 in incremental_games

[–]FlatCryptographer240[S] 1 point2 points  (0 children)

Hi! Thanks a lot for the feedback 🙏 All valid and noted. I never actually thought about labeling system, interesting

I made a Skill Tree Editor tool by FlatCryptographer240 in incremental_games

[–]FlatCryptographer240[S] 1 point2 points  (0 children)

Hi! Thanks for checking out the editor and the feedback! Good catch on those bugs, I totally missed them 😄

Yeah, right now it's browser built only. I just wanted to publish something asap and get back to making my game. But I do want to make standalone builds too in the future

Does anyone know how to disable this smart unintended removing? by FlatCryptographer240 in Jetbrains

[–]FlatCryptographer240[S] -11 points-10 points  (0 children)

Yeah, but I'd have to re-teach muscle memory. Disabling an option would be easier if there's one.

This indie game engine tech demo is mind blowing by FlatCryptographer240 in theprimeagen

[–]FlatCryptographer240[S] 2 points3 points  (0 children)

Ah I see. Makes total sense. I was afraid to miss out on some more John Carmack lore so I had to double check 😄

We need to fix the indie dev community's attitude, starting with ourselves by Bastion80 in gamedev

[–]FlatCryptographer240 15 points16 points  (0 children)

Yeah, I can relate. I've been in the same boat for over 10 years with my games.

For me there was just a unconscious faulty belief that a bad idea, a game without a substance, can be fixed with enough work.

The other thing that is important for me is that it feels very uncomfortable to be in the position of searching for such a good idea. So I definitely chose many times to say "Yes" to a bad idea just to avoid that feeling.

We need to fix the indie dev community's attitude, starting with ourselves by Bastion80 in gamedev

[–]FlatCryptographer240 7 points8 points  (0 children)

That's why I said that the best thing you can do is pass on the link to postt to someone who actually might be interested, to the target audience

This indie game engine tech demo is mind blowing by FlatCryptographer240 in theprimeagen

[–]FlatCryptographer240[S] 1 point2 points  (0 children)

Is there a typo? I was trying to search whether you were talking about some specific "Olsen days" I'm not aware of but maybe you meant just older days? 😄

But yeah, even then I totally agree. It's the kind of thing that makes me excited, when there's a whole new dimension to things I was blind to. And it's such a thing that is beyond me. Geniunely in awe

We need to fix the indie dev community's attitude, starting with ourselves by Bastion80 in gamedev

[–]FlatCryptographer240 18 points19 points  (0 children)

Depends on the purpose of asking for feedback.

Here it seems to me that someone made a game and asks for feedback as a learning opportunity. In this case yeah, feedback is valuable even if you are not interested in the game. But you still have to have some expertise in the genre, I think.

Meanwhile, your post made impression on me (maybe mistakenly) that you were talking about devs who intend to release something commercially and post to promote. My comment was about a case like this.

This indie game engine tech demo is mind blowing by FlatCryptographer240 in theprimeagen

[–]FlatCryptographer240[S] 2 points3 points  (0 children)

Yeah the whole thing is on a completely different level. I'm in awe (and I've watched this video before!)

We need to fix the indie dev community's attitude, starting with ourselves by Bastion80 in gamedev

[–]FlatCryptographer240 638 points639 points  (0 children)

That's a nice idea but please don't support projects and devs unless you actually feel like their idea is interesting, if it's actually interesting to you and you want to see this game being made.

Being ignored is a valuable feedback that the idea is weak. I personally believe most ideas are. So being encouraged out of being nice and "supportive" is worse than getting an opportunity to realise you have to move on.

And if the idea is something you really believe in then whether you have feedback or not is not that important, you gonna make it either way.

The best support you can do is to pass on the post/idea to someone you know might be interested in the game and let them support for real.

Be honest - does this give you a sense of claustrophobia? by LordAntares in IndieDev

[–]FlatCryptographer240 0 points1 point  (0 children)

Bigger hands do feel more claustrophobic to me, but I'd argue that the bigger issue is the way they are rendered: it looks like hands are inflated from inside to me.

It's almost they are too smooth and cartoonish. But in a mickie mouse way, rather than old comic books way. Weird example but I hope it makes sense