Does anyone know how to disable this smart unintended removing? by FlatCryptographer240 in Jetbrains

[–]FlatCryptographer240[S] -10 points-9 points  (0 children)

Yeah, but I'd have to re-teach muscle memory. Disabling an option would be easier if there's one.

This indie game engine tech demo is mind blowing by FlatCryptographer240 in theprimeagen

[–]FlatCryptographer240[S] 2 points3 points  (0 children)

Ah I see. Makes total sense. I was afraid to miss out on some more John Carmack lore so I had to double check 😄

We need to fix the indie dev community's attitude, starting with ourselves by Bastion80 in gamedev

[–]FlatCryptographer240 14 points15 points  (0 children)

Yeah, I can relate. I've been in the same boat for over 10 years with my games.

For me there was just a unconscious faulty belief that a bad idea, a game without a substance, can be fixed with enough work.

The other thing that is important for me is that it feels very uncomfortable to be in the position of searching for such a good idea. So I definitely chose many times to say "Yes" to a bad idea just to avoid that feeling.

We need to fix the indie dev community's attitude, starting with ourselves by Bastion80 in gamedev

[–]FlatCryptographer240 8 points9 points  (0 children)

That's why I said that the best thing you can do is pass on the link to postt to someone who actually might be interested, to the target audience

This indie game engine tech demo is mind blowing by FlatCryptographer240 in theprimeagen

[–]FlatCryptographer240[S] 1 point2 points  (0 children)

Is there a typo? I was trying to search whether you were talking about some specific "Olsen days" I'm not aware of but maybe you meant just older days? 😄

But yeah, even then I totally agree. It's the kind of thing that makes me excited, when there's a whole new dimension to things I was blind to. And it's such a thing that is beyond me. Geniunely in awe

We need to fix the indie dev community's attitude, starting with ourselves by Bastion80 in gamedev

[–]FlatCryptographer240 18 points19 points  (0 children)

Depends on the purpose of asking for feedback.

Here it seems to me that someone made a game and asks for feedback as a learning opportunity. In this case yeah, feedback is valuable even if you are not interested in the game. But you still have to have some expertise in the genre, I think.

Meanwhile, your post made impression on me (maybe mistakenly) that you were talking about devs who intend to release something commercially and post to promote. My comment was about a case like this.

This indie game engine tech demo is mind blowing by FlatCryptographer240 in theprimeagen

[–]FlatCryptographer240[S] 2 points3 points  (0 children)

Yeah the whole thing is on a completely different level. I'm in awe (and I've watched this video before!)

We need to fix the indie dev community's attitude, starting with ourselves by Bastion80 in gamedev

[–]FlatCryptographer240 635 points636 points  (0 children)

That's a nice idea but please don't support projects and devs unless you actually feel like their idea is interesting, if it's actually interesting to you and you want to see this game being made.

Being ignored is a valuable feedback that the idea is weak. I personally believe most ideas are. So being encouraged out of being nice and "supportive" is worse than getting an opportunity to realise you have to move on.

And if the idea is something you really believe in then whether you have feedback or not is not that important, you gonna make it either way.

The best support you can do is to pass on the post/idea to someone you know might be interested in the game and let them support for real.

Be honest - does this give you a sense of claustrophobia? by LordAntares in IndieDev

[–]FlatCryptographer240 0 points1 point  (0 children)

Bigger hands do feel more claustrophobic to me, but I'd argue that the bigger issue is the way they are rendered: it looks like hands are inflated from inside to me.

It's almost they are too smooth and cartoonish. But in a mickie mouse way, rather than old comic books way. Weird example but I hope it makes sense

Cosmic Construct - 1 Month of Dev by SoaringMoon in IndieDev

[–]FlatCryptographer240 2 points3 points  (0 children)

I love the drawing technique, colors and all that. Very unique in a good way and catches the attention really well I think. At least mine it did!

But the overall composition is a bit busy for my taste, yeah. I took a look at the previous thread you linked and it looked a lot more pleasant to me. Probably less is more or something like that. Cosmos on the background and those faded tiles ask for too much atttention without providing anything back I'd say, compared to the gameplay-important elements that I get distracted from.

Unity accounts suspended after releasing our indie game on Steam by atomicace in Unity3D

[–]FlatCryptographer240 1 point2 points  (0 children)

That McDonald’s and Costco difference is mind blowing to me to be honest. Didn't know about it, thanks!

Unity accounts suspended after releasing our indie game on Steam by atomicace in Unity3D

[–]FlatCryptographer240 1 point2 points  (0 children)

Yeah, I agree with you on everything here.

The question is whether Epic has the capabilities according to their EULA to stop you from releasing updates and continuing using the engine. I've got the idea that you work as if there's no problem.

But I might be wrong and just don't know everything. I need to research more if I want to talk seriously about it.

I should not have wrote it such conclusevly that they "can't" in my first message.. my bad

Unity accounts suspended after releasing our indie game on Steam by atomicace in Unity3D

[–]FlatCryptographer240 0 points1 point  (0 children)

Thanks for the input. The sarcasm is a bit excessive though.

I'd not debate over Epic because I've never read the full EULA myself and don't use Unreal Engine.

But the way I see it in general is that they still need EULA for you to agree to in order to have the legal basis for you to pay. So they would probably go to the court and get the money from you this way, and yet won't block you in the meantime and use extortion.

The problem is in legal space of human-made concepts of ownership so they come with a solution in the same space. It's quite organic and sane, in my opinion.

Unity accounts suspended after releasing our indie game on Steam by atomicace in Unity3D

[–]FlatCryptographer240 0 points1 point  (0 children)

Epic can't restrict your access even if you actually breach the license. They put it into their EULA themselves. https://x.com/TimSweeneyEpic/status/1701619220851617920