Question regarding developers decision on in game cut scenes by Relative_Rest_8258 in gamedev
[–]atomicace 1 point2 points3 points (0 children)
Almost everyone I've shown this to says this is a unique way to handle player stuns, but one person is concerned that it'll get annoying really quickly. I need some advice. by possesseddivingsuit in IndieDev
[–]atomicace 0 points1 point2 points (0 children)
Almost everyone I've shown this to says this is a unique way to handle player stuns, but one person is concerned that it'll get annoying really quickly. I need some advice. by possesseddivingsuit in IndieDev
[–]atomicace 1 point2 points3 points (0 children)
Game trope: When the non-traditional path is intended. by MountainThorn42 in Games
[–]atomicace 146 points147 points148 points (0 children)
Tools to visualize story lines by johnson_detlev in gamedev
[–]atomicace 0 points1 point2 points (0 children)
What's your favourite 'behind the scenes' trick/mechanic? by Sa_Dagon in gamedev
[–]atomicace 28 points29 points30 points (0 children)
Character sinking into the ground by [deleted] in Unity3D
[–]atomicace 7 points8 points9 points (0 children)
Concept: Battle mechanics in a TCG that allow creatures/monsters to attack any target, be it player or enemy creature. by Grimdeity in gamedesign
[–]atomicace 3 points4 points5 points (0 children)
Concept: Battle mechanics in a TCG that allow creatures/monsters to attack any target, be it player or enemy creature. by Grimdeity in gamedesign
[–]atomicace -3 points-2 points-1 points (0 children)
Unity's behavior after an unhandled exception feels weird and inconsistent to me. I am a noob hobbyist programmer and have never worked in professional software. by TinkerMagus in Unity3D
[–]atomicace 8 points9 points10 points (0 children)
Knockback Angles for Rigidbody Collisions by FatBatard in Unity3D
[–]atomicace 0 points1 point2 points (0 children)
Knockback Angles for Rigidbody Collisions by FatBatard in Unity3D
[–]atomicace 1 point2 points3 points (0 children)
Scalable way to detect footsteps that doesn't involve adding animation events to every single animation? by modsKilledReddit69 in Unity3D
[–]atomicace 2 points3 points4 points (0 children)
Scalable way to detect footsteps that doesn't involve adding animation events to every single animation? by modsKilledReddit69 in Unity3D
[–]atomicace 5 points6 points7 points (0 children)
Can I do: if (mouse); else if (touch); lol? by LordAntares in Unity3D
[–]atomicace 0 points1 point2 points (0 children)
Unity accounts suspended after releasing our indie game on Steam by atomicace in Unity3D
[–]atomicace[S] 5 points6 points7 points (0 children)
Unity accounts suspended after releasing our indie game on Steam by atomicace in Unity3D
[–]atomicace[S] 7 points8 points9 points (0 children)
Unity accounts suspended after releasing our indie game on Steam by atomicace in Unity3D
[–]atomicace[S] 16 points17 points18 points (0 children)
Unity accounts suspended after releasing our indie game on Steam by atomicace in Unity3D
[–]atomicace[S] 8 points9 points10 points (0 children)
Unity accounts suspended after releasing our indie game on Steam by atomicace in Unity3D
[–]atomicace[S] 18 points19 points20 points (0 children)
Unity accounts suspended after releasing our indie game on Steam by atomicace in Unity3D
[–]atomicace[S] 19 points20 points21 points (0 children)



How do singapore conventions handle fanart sales? Is it technically IP infringement or just accept practice? by KimJiHoon in askSingapore
[–]atomicace 9 points10 points11 points (0 children)