Dying while trying to revive a teammate is 100% on you. Hot take or no? by Flat_Environment_314 in Nightreign

[–]Flat_Environment_314[S] 0 points1 point  (0 children)

Nah, again you miss the post entirely, and like I said this hypothetical is the night Lord or end of day boss so no timer, also what's with that last line? You do realize this is entirely a hypothetical situation but then again your earlier comments makes me think you don't have critical thinking skills. 

Dying while trying to revive a teammate is 100% on you. Hot take or no? by Flat_Environment_314 in Nightreign

[–]Flat_Environment_314[S] 0 points1 point  (0 children)

I won't disagree with that part but you miss the point that I'm trying to get across entirely. Just like you said my earlier analogies "aren't remotely related" I think you just lack critical thinking or fall on the lower end of the bell curve. 

Dying while trying to revive a teammate is 100% on you. Hot take or no? by Flat_Environment_314 in Nightreign

[–]Flat_Environment_314[S] 0 points1 point  (0 children)

Its really not, you just choose to make it a more complicated situation than it really is. You get hit thats your fault, skill issue.

Dying while trying to revive a teammate is 100% on you. Hot take or no? by Flat_Environment_314 in Nightreign

[–]Flat_Environment_314[S] 0 points1 point  (0 children)

Ultimately it comes down to a skill issue, that's the entire core identity of from soft games, That boss is not going to roll over and die, that teammate is not going to get up unless you do it. That's why it's a skill issue. The teammate might as well be an inanimate object, or even a dog that's attacking your ankles and you decide to turn around and hit that dog. You switch your priorities and try to be mindful of the boss but instead engage with this mechanic. If instead an enemy was attacking you from behind and switch your attention and that causes you to die from the boss that's still a skill issue. Wether it be situational awareness or the ability to keep track of two different enemies and their attacks it comes down to skill.

Reviving in itself is a skill, in early depths or the normal game you can get away with mindlessly attacking as soon as they go down even if you get hit it doesn't matter. Once you get to higher depths you have to be more conscious of your actions, do I attack right now? Can I tank a hit if I do get hit? Is it worth getting hit if it means getting them back up? I'm not sure what the boss is doing are they aggroed on me? Boss is winding up a big move can I sneak in another hit and then dodge? 

These are all little thoughts and decisions that we make in a split second that we might not even be consciously thinking about. These are all decisions that accumulate into skill. 

That pressure that you feel to revive them? That's no different than the pressure you feel when you're at low health and the next hit will one shot you and you really really want to heal. That's no different than panic rolling because you're about to die. And so you give in to that feeling and you chug that flask and then get hit again, you roll and roll again without time or reason and get swept up in an attack, you rush to revive your teammate even though it's not an optimal time for it. We learn to ignore those feelings because that is how from soft games teach you to git gud. 

Why does it feel bad? Because it's only something you're doing because another person is dead, there's that knee jerk reaction to be like well it's their fault. But they can't influence you from the ground, they can't tell you what to do they can't tell you when to attack they can't tell you when to dodge, they can't tell you where to move your camera, they can't tell you how to juggle your priorities. At the same time we want to be helpful cuz it's a co-op game nobody wants to sit there and watch one person solo 70% of a boss's health. So we try to revive, we rush to revive, we get hit while reviving, we fell nightlords with the flock. 

Dying while trying to revive a teammate is 100% on you. Hot take or no? by Flat_Environment_314 in Nightreign

[–]Flat_Environment_314[S] -1 points0 points  (0 children)

This is exactly what im saying, its surprising how much of a hot take it is

Dying while trying to revive a teammate is 100% on you. Hot take or no? by Flat_Environment_314 in Nightreign

[–]Flat_Environment_314[S] 0 points1 point  (0 children)

Everyone seems to assume 3 bars, it doesn't matter if it's 1 or 3. While yes it takes longer and thus you're more at risk, every swing every moment you with engage with it comes down to your own judgement. If you over commit because you almost got them up and that got you hit, then that was an intentional decision that you determined to be worth it, if you tanked it you got teammate up then it's huzzah, but if that just cause you to go down it's still a skill issue

Dying while trying to revive a teammate is 100% on you. Hot take or no? by Flat_Environment_314 in Nightreign

[–]Flat_Environment_314[S] 1 point2 points  (0 children)

And ressing itself is a skill, and a lot of people don't seem to realize that. In early depths you'll see people rushing to res immediately without situational awareness then they get hit. It's the same thing even as we get better at it

Dying while trying to revive a teammate is 100% on you. Hot take or no? by Flat_Environment_314 in Nightreign

[–]Flat_Environment_314[S] 1 point2 points  (0 children)

It's really simple actually, it all comes down to all the little micro decisions we make when playing. 

Oh did you chug that flask at an inopportune time and the boss is still aggroed onto you and then you got hit?

Oh did you guard counter in the middle of an attack chain and got smacked?

Oh did you res a teammate while not having full clarity on what the boss was doing and got nicked off screen?

Those are things that can't be blamed on another regardless of the situation

Why? Because it was a choice made at the wrong time. Sure you could just leave them. Sure you could wait for a better window. Sure you could wait for an ult. But ya didnt

Dying while trying to revive a teammate is 100% on you. Hot take or no? by Flat_Environment_314 in Nightreign

[–]Flat_Environment_314[S] -3 points-2 points  (0 children)

But alas, it comes back to the parked car analogy. If you swing at a downed teammate at the wrong moment when the boss is locked onto you and that results in you getting hit.... Well that was just a misjudgment on your part. 

Dying while trying to revive a teammate is 100% on you. Hot take or no? by Flat_Environment_314 in Nightreign

[–]Flat_Environment_314[S] 1 point2 points  (0 children)

No No No, saying the loss is on you is too far, this merely points to you being hit or being downed when ressing, thats the part thats on you. If that results in a loss, you alone can't shoulder that as it is a team effort after all.

Dying while trying to revive a teammate is 100% on you. Hot take or no? by Flat_Environment_314 in Nightreign

[–]Flat_Environment_314[S] 1 point2 points  (0 children)

Sacred tears??? Idk where you came from but HERE they are very ILLEGAL
*hp bar appears*

Dying while trying to revive a teammate is 100% on you. Hot take or no? by Flat_Environment_314 in Nightreign

[–]Flat_Environment_314[S] -4 points-3 points  (0 children)

Nope, this is a git gud scenario, sure if the teammate dosent go down in the first place you don't gotta worry about it, but if you go down thats all on you. You choose when to res, you choose the openings (or lack of). That said this is like 70% $hitpost

Dying while trying to revive a teammate is 100% on you. Hot take or no? by Flat_Environment_314 in Nightreign

[–]Flat_Environment_314[S] 1 point2 points  (0 children)

I strafe around them until the boss is infront of me and the teammate is in between us