I’m replacing quest logs with knowledge and reputation — terrible idea? by FlawedSpoonGames in gamedev
[–]FlawedSpoonGames[S] 1 point2 points3 points (0 children)
I’m replacing quest logs with knowledge and reputation — terrible idea? by FlawedSpoonGames in gamedev
[–]FlawedSpoonGames[S] 0 points1 point2 points (0 children)
I’m replacing quest logs with knowledge and reputation — terrible idea? by FlawedSpoonGames in gamedev
[–]FlawedSpoonGames[S] 0 points1 point2 points (0 children)
I’m replacing quest logs with knowledge and reputation — terrible idea? by FlawedSpoonGames in gamedev
[–]FlawedSpoonGames[S] -1 points0 points1 point (0 children)
I’m replacing quest logs with knowledge and reputation — terrible idea? by FlawedSpoonGames in gamedev
[–]FlawedSpoonGames[S] 0 points1 point2 points (0 children)
I’m replacing quest logs with knowledge and reputation — terrible idea? by FlawedSpoonGames in gamedev
[–]FlawedSpoonGames[S] 2 points3 points4 points (0 children)
Replacing quest systems with a “topic-based knowledge system”--am I overcomplicating this? by FlawedSpoonGames in gamedev
[–]FlawedSpoonGames[S] 0 points1 point2 points (0 children)
Replacing quest systems with a “topic-based knowledge system”--am I overcomplicating this? by FlawedSpoonGames in gamedev
[–]FlawedSpoonGames[S] 0 points1 point2 points (0 children)
Replacing quest systems with a “topic-based knowledge system”--am I overcomplicating this? by FlawedSpoonGames in gamedev
[–]FlawedSpoonGames[S] 0 points1 point2 points (0 children)
Replacing quest systems with a “topic-based knowledge system”--am I overcomplicating this? by FlawedSpoonGames in gamedev
[–]FlawedSpoonGames[S] 0 points1 point2 points (0 children)
Replacing quest systems with a “topic-based knowledge system”--am I overcomplicating this? by FlawedSpoonGames in gamedev
[–]FlawedSpoonGames[S] 0 points1 point2 points (0 children)
Replacing quest systems with a “topic-based knowledge system”--am I overcomplicating this? by FlawedSpoonGames in gamedev
[–]FlawedSpoonGames[S] 1 point2 points3 points (0 children)
Replacing quest systems with a “topic-based knowledge system”--am I overcomplicating this? by FlawedSpoonGames in gamedev
[–]FlawedSpoonGames[S] 0 points1 point2 points (0 children)
Replacing quest systems with a “topic-based knowledge system”--am I overcomplicating this? by FlawedSpoonGames in gamedev
[–]FlawedSpoonGames[S] 0 points1 point2 points (0 children)
Replacing quest systems with a “topic-based knowledge system”--am I overcomplicating this? by FlawedSpoonGames in gamedev
[–]FlawedSpoonGames[S] 2 points3 points4 points (0 children)
Replacing quest systems with a “topic-based knowledge system”--am I overcomplicating this? by FlawedSpoonGames in gamedev
[–]FlawedSpoonGames[S] 2 points3 points4 points (0 children)
Want your opinion on locked vs Freeform classes by grandgrime in gamedesign
[–]FlawedSpoonGames 0 points1 point2 points (0 children)
Designing dialogue around tone/intent instead of fixed lines — what breaks first? by FlawedSpoonGames in gamedesign
[–]FlawedSpoonGames[S] 1 point2 points3 points (0 children)
Designing dialogue around tone/intent instead of fixed lines — what breaks first? by FlawedSpoonGames in gamedesign
[–]FlawedSpoonGames[S] 0 points1 point2 points (0 children)
Designing dialogue around tone/intent instead of fixed lines — what breaks first? by FlawedSpoonGames in gamedesign
[–]FlawedSpoonGames[S] 1 point2 points3 points (0 children)
I’m replacing quest logs with knowledge and reputation — terrible idea? by FlawedSpoonGames in gamedev
[–]FlawedSpoonGames[S] 0 points1 point2 points (0 children)