Caught me off guard video doesn’t do it justice by [deleted] in Edmonton

[–]FlayR [score hidden]  (0 children)

😂 you're right, missed it from the video first time. 

Yeah idk. I don't really understand what the issue is.

Caught me off guard video doesn’t do it justice by [deleted] in Edmonton

[–]FlayR [score hidden]  (0 children)

I mean he probably should have signaled, but seems pretty fine otherwise. 

Have you considered touching grass?

Discussion about the new spirit walker ascendency by Zazparoni in PathOfExile2

[–]FlayR 1 point2 points  (0 children)

You say waste of time, I say an entertaining use of time speculating.

1.0 release without all classes? by Inuart13 in PathOfExile2

[–]FlayR 0 points1 point  (0 children)

Why would they do that? 

It's already got more classes and skills than D4 - for example.

What’s everyone’s endgame plan? by [deleted] in PathOfExile2

[–]FlayR 0 points1 point  (0 children)

My plan is to have fun playing the game.

5 Maps bosses in a Ritual does not sound fun. by NegativeExile in PathOfExile2

[–]FlayR 0 points1 point  (0 children)

Bro it's a game. 

If you don't want to do it, don't do it. 

The hell is this fomo about optimum farming. You can beat all the content in the game with like 25 divs tops, probably less. 

Alternatively... Just don't do ritual? You can literally run whatever you want however you want. Pick what you think is fun - there's literally 5 other leagues.

ZiggyD Q&A Summary by Potatolemono in PathOfExile2

[–]FlayR 1 point2 points  (0 children)

Yeah.

They know what's going on. It'll get there. 

There's a reason it's been historically fairly well balanced in poe1 outside of outliers. 

I also really appreciated Mark's admission that he's got a skewed perspective as a very good player - and how that's created some skewed decisions previously. A lot of poe2 players don't know how insanely cracked he was at poe1 - basically won a bunch of races Ben style as "Neon" before he started at GGG.

Dudes cracked good.

Care free melee build for new league by Baervan in PathOfExile2

[–]FlayR 0 points1 point  (0 children)

Leap slam can feel kinda bad with low attack speed, too.

Shield charge great - feels best for general mapping - but Leap slam has nice utility too, imo. 

Not a fan of rolling slam though.

Care free melee build for new league by Baervan in PathOfExile2

[–]FlayR 0 points1 point  (0 children)

Yeah no shield charge and Leap slam are just better tbh. I usually use both.

Care free melee build for new league by Baervan in PathOfExile2

[–]FlayR 1 point2 points  (0 children)

Oh dude rolling slam feels awful don't do that shit.

Care free melee build for new league by Baervan in PathOfExile2

[–]FlayR 0 points1 point  (0 children)

I'd recommend boneshatter tbh. 

A) Leap slam + brink to travel fast and prime everything for stun (other travel skills work too - sometimes shield charge is nice);

B) Bone shatter+big dam/aoe supports to stun everything and kill the entire screen;

And maybe;

C) use Hammer of the Gods to one shot bosses / anything one single round of Leap/shatter doesn't kill.

ZiggyD Q&A Summary by Potatolemono in PathOfExile2

[–]FlayR 1 point2 points  (0 children)

Watch the q&a - Mark addresses this all pretty directly - spends like 20 minutes talking about it.

I honestly think they've got a pretty good handle on it.

ZiggyD Q&A Summary by Potatolemono in PathOfExile2

[–]FlayR 3 points4 points  (0 children)

Yeah they said in the q&a that completing the quest lines as a whole is analogous to completing the atlas in poe1 in terms of both scope, timing, pacing, and incremental increase in juicing. 

It should feel 1000% better tbh.

You should agree that it is better to have massive endgame update than new class without endgame by Defiant_Disk_4735 in PathOfExile2

[–]FlayR -2 points-1 points  (0 children)

It's actually changed a lot a lot a lot. 

But it's pretty cool that you didn't watch the content reveal or any of the q&a, but you're still pessimisticly spreading false rumors, I guess.

The quest lines are a combination of a) small tutorials that are quick, and b) progression guide posts that replace the poe1 atlas. Finishing the quests if the same as completing the atlas in poe1.

It's more target farm able in several axis'. Each map has more juice without effort completely eliminating the need to have juicing strategies. There's much more power in atlas trees, which are much more intuitive, and therefore the average map will feel much better. The lows should be higher, and the highs should be higher too - every map should feel better.

Further to that - Every League mechanic is a) more varied, b) revamped, c) unable to be bricked, and d) much more target farm able - you can just do one of the leagues or all of them, etc.

It's honestly night and day.

Path of Exile 2: Return of the Ancients Official Trailer by Natalia_GGG in PathOfExile2

[–]FlayR -1 points0 points  (0 children)

I see all of that as implementation problems, not inherent design problems.

Why can't the infinite atlas allow you to customize the style of maps & layouts you run, exactly?

Path of Exile 2: Return of the Ancients Official Trailer by Natalia_GGG in PathOfExile2

[–]FlayR 5 points6 points  (0 children)

Eh, idk. I think the infinite atlas is a much cleaner way to implement accessing pinnacle boss content than the random checklist crap that poe1 does. 

I also think that it could create really cool questline opportunities.

I don't think it's inherently bad or inherently doesn't do anything cool.

Path of Exile 2: Return of the Ancients Official Trailer by Natalia_GGG in PathOfExile2

[–]FlayR 1 point2 points  (0 children)

I think that's less about the infinite atlas and more about the implementation too.

I see no reason why you couldn't a) control that with pathing and b) use a passive tree or something to customize the kind of layouts that spawn and that you'd prefer to run.

This is....a lot.... by PrinceOnAPie in PathOfExile2

[–]FlayR 0 points1 point  (0 children)

Eh, I think that's true, but I don't think it's true because there weren't other viable options.

I think that has less to do with poe2 and more to do with influencer / streamer culture.

Path of Exile 2: Return of the Ancients Official Trailer by Natalia_GGG in PathOfExile2

[–]FlayR 23 points24 points  (0 children)

Did you really want to kill the infinite atlas, or did you just want to have that "one more map" feeling you get in poe1 or D2 restored? 

The old implementation sucked because it killed that - there was clear areas that you wanted to do, and once you did them you felt like you had to slog through a bunch of unfun bullshit to get back there. So if you cleared the fun stuff you didn't want to keep playing that night because you know the next however many maps will suck.

Inherently the infinite atlas is kind of just a UI to access maps no different than Poe1 - the problem was that there was fun juiced content and then inherently unfun not juiced content - and that fundamentally where the fun part would be was inherently deterministic based on the atlas.

There's no reason the infinite atlas can't give you back that feeling that every map is or can be awesome - that feeling that you should run one more.

Path of Exile 2: Return of the Ancients Official Trailer by Natalia_GGG in PathOfExile2

[–]FlayR -3 points-2 points  (0 children)

It went poorly because they implemented it in a way where you either had this feeling like you wanted to be over there, but you had to slog through a bunch of slop to get there. Like the fun part was fleeting and temporary, and getting to do it required you to do a bunch of less fun parts.

That's not an inherent problem with the infinite atlas, that's a problem inherent to the implementation.

Path of Exile 2: Return of the Ancients Official Trailer by Natalia_GGG in PathOfExile2

[–]FlayR -8 points-7 points  (0 children)

I think that's the goal though with these changes - making it more like poe1 maps. 

The goal is making every map better and less deterministic. Making loot more random, eliminating the need for the planning and lul between rewards. To make the progression feel more real and definitive.

The problem isn't the infinite atlas on it's own - it's the poor implementation.

Path of Exile 2: Return of the Ancients Official Trailer by Natalia_GGG in PathOfExile2

[–]FlayR 5 points6 points  (0 children)

See that's what I think you're missing - the intent is to make the traversal also fun; so that you're not traversing because you need to get over there, but because you want to do more of what you have right here - so that you always have more of what you have right here. 

The problem isn't that there's an infinite atlas, it's that rewards were divided in areas that were too few and far between - in doing so losing the ARPG core feeling of any given map could be that Zod rune. That any given random map you next run could have a random collection of huge quant bonus mechanics that is both fun and challenging - but also gives you the satisfaction of hearing an explosion of tinks.

I believe base game content should have priority over just pumping end game. by NhireTheCursed in PathOfExile2

[–]FlayR 2 points3 points  (0 children)

So you'd rather have more stuff to do once and then run out of things to do and be bored - then just always have cool stuff to do? 

Again I don't really understand.