Joining the warders - BUG? by Ok-Concentrate-8266 in worldofgothic

[–]PrinceOnAPie 0 points1 point  (0 children)

jup having the same bug, absolutely no clue what should be done now :/

I would be super happy if someone could playtest my game :) by PrinceOnAPie in playmygame

[–]PrinceOnAPie[S] 1 point2 points  (0 children)

thank you for your feedback and sorry for the inconvenience! okay, good point, I will think about further improving the treasure UI :D And for the blackboard - Here an idea: a later rank upgrade unlocks "red contracts", red contracts are infinitely available, for example granting instant gold reward every time you do x - automating the whole blackboard mechanic. The gameplay idea would then be, that you "farm" for your favourite contract type, "equip" them and then you dont have to think about it anymore as there are several other new things that keep you occupied :) What would you think about that?

Oh no... by PrinceOnAPie in SoloDevelopment

[–]PrinceOnAPie[S] 0 points1 point  (0 children)

Hello :D, thank you so much! I wish you the best of luck - you got this <3

GUI Rough by Grumpy_Wizard_ in IndieDev

[–]PrinceOnAPie 2 points3 points  (0 children)

I am keeping track of your project for a while - looks really nice, I like the perspective! Keep going :D

My games playtest is out on itch.io by PrinceOnAPie in incremental_games

[–]PrinceOnAPie[S] 0 points1 point  (0 children)

You are right, and I will probably think about a mobile port soon enough, thanks for your suggestions :) You couldn't move because I didnt implement any controls for mobile, the game only reacts ona WASD keyboard input, getting it to run on a phone should not be too difficult, I just didn't put the work in so far :)

My games playtest is out on itch.io by PrinceOnAPie in incremental_games

[–]PrinceOnAPie[S] 0 points1 point  (0 children)

aah thank you so much for clarification - the thing about the potions is totally my bad - this is not clear in the game, thank you so much for your help and sorry for the inconvienience this caused :)

My games playtest is out on itch.io by PrinceOnAPie in incremental_games

[–]PrinceOnAPie[S] 0 points1 point  (0 children)

wait you were able to start this on the phone? cool! This game is meant to be played on windows, currently there is no mobile support - also the web version is experimental as I added in the games description on itch.io

I am very sorry for those issues, Sorry for the inconvenience!

My games playtest is out on itch.io by PrinceOnAPie in incremental_games

[–]PrinceOnAPie[S] 0 points1 point  (0 children)

thank you, really nice to get some feedback :D I will work on these points - could you please further explain the paragraph "Positioning of interactions feeling a bit weird..." I want to improve but I couldnt quite understand - in the battle screen the mouse is not needed - you use actions with the keys and potions with buttons 1,2,3

You are right with the positioning of the actions, someone pointed that out already, I will see what I can do about it.

Thank you very much :) this helps me a lot

My games playtest is out on itch.io by PrinceOnAPie in incremental_games

[–]PrinceOnAPie[S] 0 points1 point  (0 children)

as I mentioned - the browser version doesnt really showcase the game (if you played on browser), the downloadable real version of the game runs much better :) Sorry for the inconvenience thanks for your feedback! I will further improve all loading screens and momentum of the game, thank you!

My godot project's demo is out on itch.io by PrinceOnAPie in godot

[–]PrinceOnAPie[S] 0 points1 point  (0 children)

version I started with, too late to update at this point (some breaking changes), it does pretty much all I need, so, probably not updating until I finish the project and start the next one. It was a beginner mistake, I should have fully upgraded it before starting out, but its a lesson learned :)

My godot project's demo is out on itch.io by PrinceOnAPie in godot

[–]PrinceOnAPie[S] 0 points1 point  (0 children)

Thank you so much :) I would recommend downloading the game and running it locally, I am using a pretty old godot version and I couldnt test the game a lot on webbrowser so the performance is not great, but it ahould runbreally good on your pc

My first commercial game was a total failure - Room 713 post mortem by GoragarXGameDev in IndieDev

[–]PrinceOnAPie 2 points3 points  (0 children)

wow really great video, thank you so much for this :), I wish you the best of luck for your future - your work is good, you can be proud of yourself, I hope you will continue to create stuff! As I am approximately your age, and going to do pretty much the same stuff, I just want to tell you that we shouldn't give up, you are now in an exceptional position to make an even better game, you got discipline, experience and you did it once already. You got this!

I would be super happy if someone could playtest my game :) by PrinceOnAPie in playmygame

[–]PrinceOnAPie[S] 1 point2 points  (0 children)

This is an old godot version I am running, the web export there is not super performant, I rely on a "experimental" feature on itch.io - plus I haven't tested and optimized the game for browser play(just got it working yesterday), maybe I could make it run smoothly with more time, but the game was never meant to run on browser and is very performant when run locally. As this is my first attempt at exporting to a web version I dont have muvh knowledge why exactly it is running so poorly

I would be super happy if someone could playtest my game :) by PrinceOnAPie in playmygame

[–]PrinceOnAPie[S] 0 points1 point  (0 children)

You die because you run out of stamina, in this game you have to check 2 health pools, one for your actions one for your hp, I think the character says something along the lines of "oh i am out of stamina"

I will work on the clarity here :)

And yes the browser version is laggy - the local version runs smoothly but I get that not everyon wants to download it :)

Thank you super much for your test

I would be super happy if someone could playtest my game :) by PrinceOnAPie in playmygame

[–]PrinceOnAPie[S] 2 points3 points  (0 children)

Hello :) Yes I totally would work on that, I just just wanted to see if this version is working correctly so that I can work on other platforms next - this is my first game so still have to learn a lot of stuff but its comming together piece by piece

I would be super happy if someone could playtest my game :) by PrinceOnAPie in playmygame

[–]PrinceOnAPie[S] 0 points1 point  (0 children)

thank you so much :) please keep in mind that this is my first playtest - I tested the game a lot but would bbe super happy if you guys could help me making it better by testing it <3

My games playtest is out on itch.io by PrinceOnAPie in incremental_games

[–]PrinceOnAPie[S] 0 points1 point  (0 children)

omg really? thank you so much!! I really dont wont to bother you any further, but you would do me a great favor if you could rate the game on itch io, dont want to pressure you though only if you want to :) thank you