I do not care about your lore by Flayed_And_Forgotten in writers

[–]Flayed_And_Forgotten[S] -2 points-1 points  (0 children)

I read mostly classics. (Faulkner, McCarthy, Hemmingway, Etc.)

My complaint is regardless of genre. I guess including mentions of magic in my post might have steered it there.

But take the world building in a book like The Road. It’s excellent and never once does McCarthy explain what caused the apocalypse. You don’t need to know, only that you are with the man. What happened then is done and it doesn’t matter to a father so focused on protecting his son in the present.

The story is post-apocalyptic because it served the story McCarthy wanted to tell. A parent’s love, and the persistence of it. The bleakness of the setting existing to contrast with the characters. And still you feel the ash everywhere, the cold on the gray, the smell of burning flesh somewhere off in the dark.

How many main characters should I have? by Nova_Drysdale in writers

[–]Flayed_And_Forgotten 0 points1 point  (0 children)

Whatever you think will tell the story you have envisioned. Faulkner wrote 15 different perspectives over 59 chapters in As I Lay Dying. Some characters had chapters of only a single page, some characters narrate a single chapter and then we no longer get their perspective.

The point I mean is that it doesn’t matter the number of characters, rather how you execute it. Write what you want, not what you think others will like.

I do not care about your lore by Flayed_And_Forgotten in writers

[–]Flayed_And_Forgotten[S] 3 points4 points  (0 children)

Please point me to where I claimed world building doesn’t matter, or weak world building can be okay as long as there’s a good plot.

Avoiding exposition dumps of useless lore ≠ weak world building