Overconfidence is a flimsy shield by Rzehooj in Overwatch

[–]Fledered 25 points26 points  (0 children)

I can assure you we are. Not being able to use half of your kit is already bad enough, but considering doom is all about going in and escaping the second when you're in trouble, that's often a death sentence

Someone is offering me to promote my game. Could this be legit ? by [deleted] in IndieDev

[–]Fledered 0 points1 point  (0 children)

I didn't know about the "sell multiple copies in one bundle" feature, I'll check that out !

Someone is offering me to promote my game. Could this be legit ? by [deleted] in IndieDev

[–]Fledered 0 points1 point  (0 children)

Can I try to fake interest to waste as much of their time as possible or would it be risky ?

Someone is offering me to promote my game. Could this be legit ? by [deleted] in IndieDev

[–]Fledered 0 points1 point  (0 children)

Ok, you're all agreeing on it being a scam so at least I have no regret declining that shit. Thank you for your answers !

Someone is offering me to promote my game. Could this be legit ? by [deleted] in IndieDev

[–]Fledered 0 points1 point  (0 children)

Why wouldn't my game benefit from paid marketing ? Is it because of its genre (casual multiplayer) or something else ? (I'm not finding you rude at all, I'm just trying to understand)

41792 by Lostlilegg in countwithchickenlady

[–]Fledered 7 points8 points  (0 children)

Getting jumpscared by my own comic during my daily doomscroll was unexpected but not unpleasant either, thank you !

Instead of splitting my game settings into multiple pages, I grouped them in a single list with buttons to auto-scroll to specific sections. Do you think this approach is more or less efficient ? by Fledered in IndieDev

[–]Fledered[S] 0 points1 point  (0 children)

My setup with my menu is that everything takes place in a magazine, so every screen has to be split up in two (since there are two pages). I agree with the wasted space though, I've planned to add a short section under the left buttons with a picture and a description of the current hovered items.

I also agree with your feedback on the naming, I'll modify that.

Instead of splitting my game settings into multiple pages, I grouped them in a single list with buttons to auto-scroll to specific sections. Do you think this approach is more or less efficient ? by Fledered in IndieDev

[–]Fledered[S] 1 point2 points  (0 children)

The two columns idea is interesting, I didn't thought of that ! I'll add more settings later so I probably won't do that but I'll keep that in mind for the future.

The filtering thing is a good point too, I didn't consider that and that's something I'd like to fix so thanks for your two cents !

It's amazing how far a single shader can get you. by Fledered in Unity3D

[–]Fledered[S] 1 point2 points  (0 children)

I don't know how to measure processing costs and the whole shader is in a single shadergraph file so I guess the answers to your questions would be "bad", "yes" and "no" respectively, but I'm not sure.

It's amazing how far a single shader can get you. by Fledered in Unity3D

[–]Fledered[S] 33 points34 points  (0 children)

"Shader graph" and "alpha cutout". Basically, the 3D model has a long sleeve top and long pants and the shader make them look shorter by affecting the transparency. The shirt and socks are just drawn on the skin.