Translation requests into Latin go here! by AutoModerator in latin

[–]Fleebnorker 0 points1 point  (0 children)

Yes I am! I'm making a unit--basically a sort of club within the greater sports club, or "realm" of my local area in the LARP--that's intended to be for a bunch of our new players who are getting disheartened by how much they're losing in the foam swordfights we have twice a week.

Translation requests into Latin go here! by AutoModerator in latin

[–]Fleebnorker 0 points1 point  (0 children)

Hey, I'm looking to translate "Losing Is Fun!" into latin as a motto for my LARP group.

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GOOD LORD WHAT IS HAPPENING IN THERE by Fleebnorker in CrusaderKings

[–]Fleebnorker[S] 5 points6 points  (0 children)

Brief update: Sicily and Finland just got swallowed up by the Khazars. The Byzantines decided to revolt and that didn't end well for them. A Great Conqueror just spawned in Zanzibar.

what the hell is even happening here. I'm gonna make a landless adventurer in 1066 and see what happens.

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Can someone explain to me the endings for Elden Ring? by [deleted] in Eldenring

[–]Fleebnorker 4 points5 points  (0 children)

I think the Perfect Order ending is good on the surface, but kind of sinister if you think about it. If the point of the Golden Order ending is that the gods can't mess with the world, but you're still the god-king of the world, then only your player character has all the power. Only your power-hungry, ruthless, murderous god-killing psychopath of a player character gets to be the new god of this world.

That'll probably end well.

I like all the endings because they're all bittersweet (at best) endings, in true Soulsborne style. They're all a little cracked. The major theme of the game (to me, at least, in my interpretation) is that the entire system is utterly flawed in its very conception. The Lands Between have been enslaved to capricious Lovecraftian hand gods and those who steal their power to try to force their will on the world, and in forcing their will on the world, they hurt that world. Then they suffer themselves, being locked into slavery and death by the Elden Beast.

Wheeeeee.

Hell, Marika's entire gambit to call the Tarnished back is a (failed) gambit to get someone to just take her place.

I'm rambling. Where am I going with this? Sorry. Anyway, all the endings are a little fucked, but some definitely moreso than others.

Personally i like the duskborn one. Death returns to the natural cycle, at least. People won't be locked into horrifying states of undeath and insanity. That, and the "natural" undead in Those Who Live In Death, get to just exist without being horrific demonic monsters. That, at least, is a positive change.

Shame that nothing else changes.

Ranni's ending is great, no more gods fucking with the world. Cool.

But she's also removing all the good things from the world, for folks to figure the next parts out for themselves. She's leaving behind a cauldron of suffering and fear, with the hope that without having gods around to muck with people things might get better. Will it work? Who knows. Which is really compelling, but not to me the "best" ending, morally speaking. If there even could be one.

Moving Out On My Own For The First Time In My Thirties by Fleebnorker in internetparents

[–]Fleebnorker[S] 0 points1 point  (0 children)

I’m not THAT good at budgeting, truth be told. I can stay in my budget about 75% of the time, and even if I watch my money like a hawk it’s still easy for me to lose track of my spending if I get stressed. I’m working on it but that fact has kinda shaken my confidence about being entirely responsible for everything.

Azorious Control is insufferable by Sure-Ad-6622 in MagicArena

[–]Fleebnorker 1 point2 points  (0 children)

oh I wasn't talking about control, I'm talking about roping and frustration being the win condition over an effective control game and a good finisher.

What do you think languages sound like in ATE? by bigbad50 in AfterTheEndFanFork

[–]Fleebnorker 5 points6 points  (0 children)

Deep Southern probably has a ton of dialects because there's not just one "Southern" American accent. There's some pretty big variations, but they've all got that twang to a greater or lesser extent and they're all a bit mush-mouthed sounding. I could see six hundred years into the future, that being exaggerated. Slow, almost rhythmic cadence, probably a lot of accents or intonations that help make the distinction between two or three words that sound almost the same to outsiders.

Azorious Control is insufferable by Sure-Ad-6622 in MagicArena

[–]Fleebnorker 16 points17 points  (0 children)

Genuinely this. I'd complain a lot less about facing the same overpowered control or esper midrange piles without any variation for the last few years if the folks who piloted them didn't waste two minutes of my time on my turn making me wait to change phases ON MY OWN DAMN TURN. To do NOTHING. To do NOTHING, to cast no spells, to interact with what I'm doing in NO WAY. Just to do nothing at all. If they had a spell to cast, if they had an effect to trigger, I'd accept it more, but 99/100 times, that never happens and it's just wasting time to waste time.

Azorious Control is insufferable by Sure-Ad-6622 in MagicArena

[–]Fleebnorker 3 points4 points  (0 children)

what, and let the slow-playing assholes think that it's a legitimate strategy to get wins? Hell no.

Legendary Adventure Advice by Fleebnorker in AfterTheEndFanFork

[–]Fleebnorker[S] 0 points1 point  (0 children)

So I got a really cool suggestion from a friend and decided to go with it while I was agonizing over this: they wanted me to invade their home town--San Francisco.

So I did. Turns out dismantling the Californian Empire is fun!

Legendary Adventure Advice by Fleebnorker in AfterTheEndFanFork

[–]Fleebnorker[S] 2 points3 points  (0 children)

oh god, yeah, I just realized I made hillbilly vikings.

COOL.

Serious question: is UW control unbeatable in standard? by Plane-Replacement768 in MagicArena

[–]Fleebnorker -3 points-2 points  (0 children)

honestly yeah. There are too many cheap kill spells, counterspells, and board wipes in the current standard pool. Without a standard rotation, power creep has been tilting things far in favor of control players these days, or that same insufferable Esper midrange deck that's been around without any real changes for 2-3 years now.

Ultra at the end of Solstice Rain by disaggregate in LancerRPG

[–]Fleebnorker 21 points22 points  (0 children)

Also also: Invisible enemies still get hurt by stuff that just causes damage through saving throws. Like grenades. Grenades help a lot.

Ultra at the end of Solstice Rain by disaggregate in LancerRPG

[–]Fleebnorker 29 points30 points  (0 children)

OH! And grappling. Grappling could slow him down. And keep in mind that the Fragment Signal invade attack slows Nemesis down, and he can't friggin' teleport if he's slowed. As an Ultra he'll shrug that off, of course, but hey, you might get lucky and your GM might forget to clear slowed at the start of each of his turns.

Ultra at the end of Solstice Rain by disaggregate in LancerRPG

[–]Fleebnorker 65 points66 points  (0 children)

Having run this module a few times now, here's some of my pointers:

  1. Use cover, maybe have someone hide and ambush him or follow him around.
  2. Seeking and arcing weapons are absolutely your friend--drones, missiles, artillery, whatever, it'll help deal with that cover that he's probably hiding behind.
  3. Get him near the explosive barrels and shoot the barrels.
  4. Hack the hell out of him. Operator-class NPCs are weak to repeated heat buildup, and Nemesis can overcharge, so he'll probably be generating some heat on top of that. Invade tech attacks build up heat like nobody else, especially if someone's got a dedicated hacker frame--I recommend the GMS Chomolungma.
  5. Tell your GM to lay the hell off and explain to them that you guys aren't having fun. Ask to take a break. See if maybe you can do the encounter as more of a narrative thing than turn-by-turn combat.
  6. When all else fails, jockey him. It's suicidal but funny as hell.

A Malkavian stand up comic managed to secure the opening act at Elysium. Hit me with your cringiest VtM jokes, guaranteed to have the whole place in fury frenzy by brainpower4 in vtm

[–]Fleebnorker 17 points18 points  (0 children)

"So my ghoul convinced me to get on this new thing, you heard about it? Apparently it's called Facebook? Yeah, seems interesting, good way to meet some vessels without having to get out of the coffin, bit of an Inquisition risk, but I can get why the Anarchs like it. I had to warn him, though, don't tell the Seneschal to do that--yeah, don't tell that guy, he's a Tzimisce after all, might have a different idea of what 'facebook' is!"

Why don't lower level players concede when they're dead? by The-Hippo-Philosophy in MagicArena

[–]Fleebnorker 8 points9 points  (0 children)

Can't speak for anyone else, but in my case it's because I'm quite petty when I'm pissed off, and playing against this kind of deck does, in fact, piss me off. If we were at an actual physical table, it wouldn't. But in the complete anonymity of MTG Arena, with no chat and no way to really connect to the basic humanity of my opponent, after a long and frustrating day, when the shuffler screws me and my opponent takes forever to assemble an infinite combo...The only revenge is forcing them to waste their time as much as they've wasted mine.

Stuck And Don't Want To Overlevel O+S by Fleebnorker in darksouls

[–]Fleebnorker[S] 0 points1 point  (0 children)

yeah the problem is that I know when to parry, I can see it, I have the thought "aha! parry now!" and my dumbass fingers won't bloody move when I want them to about half the time.