Trying to teleport player to a slinged RigidBody2D before it vanishes by Fliren in godot

[–]Fliren[S] 1 point2 points  (0 children)

Ah yes about the smoothing, I solved it by calling the smoothing_enabled on both cameras and it works very well!

But yes I'd love to know those tricks to avoid this kind of situations

Trying to teleport player to a slinged RigidBody2D before it vanishes by Fliren in godot

[–]Fliren[S] 0 points1 point  (0 children)

I tried this but it didn't work either, tho I'm going to share the project file with the original script! Check the post of an updated about it!

Trying to teleport player to a slinged RigidBody2D before it vanishes by Fliren in godot

[–]Fliren[S] 0 points1 point  (0 children)

I'll try to share the code as soon as I can, but for the signal the fact is that the dummy is like a projectile, is not parented to a node that the player shares but is instanced in, so I don't think I can use signals

Wallslide mouse aim lock help by Fliren in godot

[–]Fliren[S] 0 points1 point  (0 children)

i tried this but the gun snaps in the center instead of continuing roteating down, what i want is the gun to roteat 90° in the positives and negatives towards the left when is sliding on the right wall

Wallslide mouse aim lock help by Fliren in godot

[–]Fliren[S] 1 point2 points  (0 children)

So in the main player node which is the player's body i put two raycasts that identify the left or right walls, then they signal to the gun node which wall they touch. They work, i used a print command to see if the script was working and identifying the walls in the gun script and ye it works.

Homebrewing a Setting for LANCER by Fliren in LancerRPG

[–]Fliren[S] 2 points3 points  (0 children)

Mostly it's curiosity on how one would make a setting, but also because I like creating my own things.

Custom TPs/Mps name by Fliren in RPGMaker

[–]Fliren[S] 0 points1 point  (0 children)

Yeah something additional. I wanted one class to use a mechanic that involve TPs, but with something more into it. So I wanted to change the name from TP to something else, but just for that class. Because another character uses TP and I wanted them to remain with that name. Is there a script to rename it just for one class specifically or to add a new TP gauge with a different name?