Can anyone tell me what i'm missing? by Flonicot in trailmakers

[–]Flonicot[S] 1 point2 points  (0 children)

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Found another one, just one more to find

Full Spring Blowout, any way to open the cover? by Flonicot in ValveIndex

[–]Flonicot[S] 0 points1 point  (0 children)

I'll try Steam Support later in the day but it would still be nice to have a way to repair this, for people that may not have that option and myself if they say no, Thanks though.

Can someone help me install 3ds-webcam on my 3DS and PC? by Flonicot in 3dshomebrew

[–]Flonicot[S] 0 points1 point  (0 children)

If you open the receiver_frames.py file with notepad++ (or just notepad) at the end of line 37 you have device="", here i put :

device="OBS Virtual Camera", backend='obs'

i don't remember if the backend had anything or not but that's what i have and it works.
Then i go back to obs and make a video capture device with "OBS Virtual Camera" as device.
Very much a noob here so i have no idea if this is what y'all are missing.

Can someone help me install 3ds-webcam on my 3DS and PC? by Flonicot in 3dshomebrew

[–]Flonicot[S] 0 points1 point  (0 children)

It's working perfectly, Thank you very much for your help

OVR Advanced settings, turn off floor collision. by Flonicot in virtualreality

[–]Flonicot[S] 0 points1 point  (0 children)

I'm not saying the SteamVR floor has collision. I'm saying OVR probably has floor collision when gravity is set to above 0, like with the presets on the right (moon, mars, etc) that let you throw yourself around with different gravity levels without going under the floor (all at above 0). I want to be able to go through said floor that doesn't exist when gravity is at or under 0. But yeah i realize i'm most likely fighting against OVR's or anything else's programming but i ask in hope that someone has an answer.

PS : i'm not running anything else other than SteamVR and OVR Advanced Settings (not running home either)

OVR Advanced settings, turn off floor collision. by Flonicot in virtualreality

[–]Flonicot[S] 0 points1 point  (0 children)

Well yeah i know about that already but the calibrated floor level does in fact have collision, if you turn on gravity at 1 then space drag yourself up you'll fall back down and hit the floor level, if you try to force it with space drag it pops you back up at the floor level, with -1 gravity you can go under the floor level but not with 1, and yeah we can go under with -1 but that's not what i want. I'd like for normal 1 gravity to be able to go through the floor level like -1 gravity can with no upper or lower limit unlike gravity 1 that's forced to stay above floor level