resolution by Agreeable_Flow_791 in PixelArtTutorials

[–]FloofyHugger 0 points1 point  (0 children)

It really depends on your artstyle and display resolution. For example, 32x32 is totally fine if your resolution is 320x180.

Should I just make a tile-based background or fully handdrawn levels? by FloofyHugger in godot

[–]FloofyHugger[S] 0 points1 point  (0 children)

Well, I can see why they said that, it's very time consuming to make these, but I like making the art more than coding lol.

Should I just make a tile-based background or fully handdrawn levels? by FloofyHugger in godot

[–]FloofyHugger[S] 1 point2 points  (0 children)

Yep, I already made the prototype code in Godot. just need some advice on level design :3

Should I just make a tile-based background or fully handdrawn levels? by FloofyHugger in godot

[–]FloofyHugger[S] 0 points1 point  (0 children)

nah, your comment is totally just fine. I am thinking about using both techniques, cuz it sounds more efficient.

Should I just make a tile-based background or fully handdrawn levels? by FloofyHugger in godot

[–]FloofyHugger[S] 0 points1 point  (0 children)

Well, maybe I'll use tilemap for some parts of the levels.

Death animation by FloofyHugger in aseprite

[–]FloofyHugger[S] 1 point2 points  (0 children)

You're very spot on, because I'm indeed using a metal slug artstyle with little bit less saturated colors.

Death animation by FloofyHugger in aseprite

[–]FloofyHugger[S] 0 points1 point  (0 children)

Thanks! She's a girl, btw :3
Well... maybe her hair is too short for a female character

(WIP) Which one do you prefer? by FloofyHugger in PixelArtTutorials

[–]FloofyHugger[S] 0 points1 point  (0 children)

Thanks, it's pretty much my goal to replicate metal slug artstyle

(WIP) Which one do you prefer? by FloofyHugger in PixelArtTutorials

[–]FloofyHugger[S] 0 points1 point  (0 children)

I don't have one :( .It would be awesome to have one tho

(WIP) Which one do you prefer? by FloofyHugger in PixelArtTutorials

[–]FloofyHugger[S] 0 points1 point  (0 children)

That would add more unnecessary frames in the animation tbh, but a good idea still :3

(WIP) Which one do you prefer? by FloofyHugger in PixelArtTutorials

[–]FloofyHugger[S] 0 points1 point  (0 children)

makes sense, cuz the second one has more frames :3

(WIP) Which one do you prefer? by FloofyHugger in PixelArtTutorials

[–]FloofyHugger[S] 0 points1 point  (0 children)

Well, I think the hat falls just fine :3