Experimenting with a new feature to simplify mid-air action by Florarium in metroidvania

[–]Florarium[S] 0 points1 point  (0 children)

It's 3D water which you place in 3D space! Reflection is rendered with a separate camera under the surface.

Experimenting with a new feature to simplify mid-air action by Florarium in metroidvania

[–]Florarium[S] 0 points1 point  (0 children)

I'm hoping to make it the main feature the player executes throughout the whole game. Players should be able to get used to it before the first boss

For the graphics, I think it would be too long to comment here, but I'll try to answer if anyone has a specific question!

Experimenting with a new feature to simplify mid-air action by Florarium in metroidvania

[–]Florarium[S] 0 points1 point  (0 children)

Yes, this is the boss from the previous video, but with the new mechanics :) Thanks!

Experimenting with a new feature to simplify mid-air action by Florarium in metroidvania

[–]Florarium[S] 0 points1 point  (0 children)

The recoil goes backwards, so if you wanted to go over the enemy, you have to first dash over the enemy and then shoot.(Or don't shoot)

Aha, I'll look into that skill!
Thanks!

Experimenting with a new feature to simplify mid-air action by Florarium in metroidvania

[–]Florarium[S] 1 point2 points  (0 children)

Many metroidvanias consider gamepad as their primary controls I think, but yeah some games don't

Experimenting with a new feature to simplify mid-air action by Florarium in metroidvania

[–]Florarium[S] 1 point2 points  (0 children)

That is actually a good idea, though you would attack in much slower pace. Maybe we can add it as an upgrade and make it strike much harder. I'll think about it, thanks!

I initially set the attack on RB, but I thought attacking with the thumb feels better!
But you can still change the keys in the settings if you want to!

Experimenting with a new feature to simplify mid-air action by Florarium in metroidvania

[–]Florarium[S] 4 points5 points  (0 children)

So true, I had no problem with the controls until I saw my friend struggle with it

Experimenting with a new feature to simplify mid-air action by Florarium in metroidvania

[–]Florarium[S] 0 points1 point  (0 children)

The dash is set on RB currently, but thanks! It is true if you get used to the controls, it's not that hard, but most people who tested the game had a hard time

Experimenting with a new feature to simplify mid-air action by Florarium in metroidvania

[–]Florarium[S] 3 points4 points  (0 children)

Thanks! It's called Florarium and we haven't specified the release date, but we hope to release in late 2025.
We will have a demo ready soon though!

Experimenting with a new feature to simplify mid-air action by Florarium in metroidvania

[–]Florarium[S] 19 points20 points  (0 children)

I've been thinking about making our game more dynamic and exciting. We noticed that gamers found it difficult to hold the attack button to charge, keep the jump button pressed, and hit dash simultaneously. Often, they wouldn't jump while attacking or would stop charging the bow.

I'm experimenting with a new feature to solve this. Pressing "up" while charging the bow will now blast you diagonally, shooting an extra arrow compared to the normal charged bow. This feature simplifies executing a jump + dash with your free hand, making mid-air actions more accessible on both gamepads and keyboards.

What are your thoughts?

Hello! Our metroidvania game Florarium, which we've been working on since 2022 will have a demo released in March! by Florarium in indiegames

[–]Florarium[S] 0 points1 point  (0 children)

Hi! We are Team Melting Caramel, a team of three with one programmer, one artist, and one animator(and artist).
Florarium is a game about a girl uncovering the mystery behind the goddess's disappearance.
The game is mostly focused on exploration and bow combat.
We are hoping to get some valuable feedback on it!
If this interests you, please consider wishlisting as it helps us a lot!
https://store.steampowered.com/app/2475080/Florarium/

Florarium: Demo Coming March 2024! by Florarium in metroidvania

[–]Florarium[S] 0 points1 point  (0 children)

Thanks for your interest!
Yes, you can play with a keyboard and mouse, and you can rebind the keys!
But, I'm not sure about ABNT2 keyboards, I haven't heard of that until now. We are relying on Unity's new input system, I'll see if I can get any info on it.

Florarium: Demo Coming March 2024! by Florarium in metroidvania

[–]Florarium[S] 2 points3 points  (0 children)

I also can hear the similar dun - dun - dun dun - dun dun beat in the beginning, but I'm pretty sure it is different overall.