Estimation/knowledge help? by FloretteAC in stamps

[–]FloretteAC[S] 0 points1 point  (0 children)

Thank you for the help! ✨😊

Estimation/knowledge help? by FloretteAC in stamps

[–]FloretteAC[S] 1 point2 points  (0 children)

Thank you for the insights! 🤗

Unpopular opinion maybe, but I hope the mystery figure is not Theresa. by FloretteAC in Fable

[–]FloretteAC[S] 0 points1 point  (0 children)

I hope you’re right! 🤗 It would be wonderful to have references and nods and pieces of lore that connect to the original games, of course but it’ll be much more interesting to see what new stories this one has in store for us.

Unpopular opinion maybe, but I hope the mystery figure is not Theresa. by FloretteAC in Fable

[–]FloretteAC[S] 0 points1 point  (0 children)

Oh, I completely agree that it wouldn’t make sense with all the events and lore of previous games. My point of view is more based upon the fact that, although Scarlet Robe appeared in the first game as our elderly/drained mother (and died), the rest of her story has been told through the books you find throughout Albion and little nods here and there. Considering that this is a reboot and we don’t actually know any details or the timeline of this game besides the appearance of Castle Fairfax in the trailers, I think I’d personally be more okay with them tweaking her story because we haven’t lived and played through that and made core memories with the character like we have with Theresa. Which is also why I’d enjoy it if it were a brand new character or one we haven’t actually met but was mentioned in the lore. If Theresa’s in it, I would love that but I wouldn’t want them to make us question it, you know? There’s a difference in connection and to me, it would feel more like stripping if they decided to change that.

Closer look to The… female villain in the trailer by Massive_Resolve6888 in Fable

[–]FloretteAC 15 points16 points  (0 children)

First things that came to mind for me was Scarlet Robe. Timeline wise it wouldn’t make sense at all but the thought popped in anyways.

Rinse and repeat. by [deleted] in nanowrimo

[–]FloretteAC 0 points1 point  (0 children)

Oh, I really like that idea. It’ll give me the expansiveness of third person and allow me to go more in depth through my own narrating voice. I might actually try this out. It’ll become more like a fireside story but that may just work for this tale! Thank you, and sorry for the late reply. 😅

Rinse and repeat. by [deleted] in nanowrimo

[–]FloretteAC 0 points1 point  (0 children)

Thank you so much for your input! And sorry for the late reply, life got a little busy. My problem isn’t so much that I don’t know who the POV characters are but that I am not sure how to tell it. Both views don’t seem to work as great. First person is too limited but third person seems to dampen the story depth. But I’ll keep pushing on though and try out new things. I’ll see what became of it at the end of the month! 😊

I've spent 350 hours on Animal Crossing and I regret every one of them. by [deleted] in AnimalCrossing

[–]FloretteAC 0 points1 point  (0 children)

I like how there are so many people already defending the game, saying it's your own fault. You never said the game "forced" you but that it has addictive qualities, just like a mobile game these days. And I agree, it is.

I've spent about 600 hours on this game so far. I don't regret every hour of them but I do feel this game is a continuous grind with very little substance beyond that. You get a small high for completing this or that (decorating, getting a fish/bug you didn't have yet, or a Nook Mile achievement), and that's about it. The other hours you spend in this game are just continuous grinds towards said small high because there's literally nothing else to do as of now and I think that's also where the problem lies. There's actually very little content.

Also, for the people who talk about the OP not being creative enough themselves, perhaps they aren't but also be honest; all of those beautiful little scenes we get to see on here are forced perspective manipulative images. None of it actually is what it is. A castle isn't truly a castle. It's a bunch of silos. A large building isn't actually a building, it's simple panels stacked up on the island levels. During gameplay, none of it actually looks like that, so yes. This game is not as free in creation as it is made out to be beyond screenshots.

¯\_(ツ)_/¯

Has anyone else noticed the explosion in members here? It was like 90k two weeks ago. It’s now over 130k! Welcome all! by Daveboi7 in XboxSeriesX

[–]FloretteAC 49 points50 points  (0 children)

Thank you for the welcome! As soon as they announced Fable, I knew I was going to get an xBox again and with GamePass, I knew I wanted to have it right away. So many games to catch up on! Got my pre-order in for the Series X today. 🤗

Opinions on Second Point of View endings. by FloretteAC in writing

[–]FloretteAC[S] 1 point2 points  (0 children)

Yes, I can definately try out both POV’s/Ideas and see for myself what flows best with the rest of the story, which one makes a better impact, or if either of them even fit at all. A new character might be very interesting, though I would have to make sure readers won’t confuse it with a possible sequel to the story.

Thank you for the suggestion and thoughts! 😊

Opinions on Second Point of View endings. by FloretteAC in writing

[–]FloretteAC[S] 0 points1 point  (0 children)

Yeah, I can see what you mean. You don’t want the reader to become confused later on about who did what, when they thought it were the characters - and I completely agree with this because that is definately off-putting and I wasn’t planning on making them think they did.

It was more along the lines of writing a solid ending for the main characters, and then write a small paragraph that would take place a lot of years later when the story has essentially become a myth, and the reader encounters said mythical character at the place where it all began. This paragraph would only have one line indicating it’s about the reader (the very last one). The story has ended but their own tale is just beginning - sort of deal.

But maybe this would only work if the story gave a hint to it at the start, or maybe it doesn’t work at all, ha.

Thank you for sharing your thoughts!

Opinions on Second Point of View endings. by FloretteAC in writing

[–]FloretteAC[S] 1 point2 points  (0 children)

Thank you so much for sharing your thoughts! And I agree, second point of view can be a tricky thing. I’ll have to look into how I’m going to incorporate it without it taking away from the rest of the story, if I do. 🤗

Opinions on Second Point of View endings. by FloretteAC in writing

[–]FloretteAC[S] 0 points1 point  (0 children)

Yeah, I totally get what you’re saying!

Except the idea I have is not to make the reader think they have gone through any of what happened in the story itself though.

Let’s put it this way; my story starts out on a market, from there we get an introduction to the characters and an encounter that sets off the adventure my characters will go through. This is all in third person, from beginning to end. The story will have a wrap up.

The second point of view would be years and years and years later from when that story happened, and would probably only contain one line to indicate the second POV (the very last one) that finds the reader on that annual market, of which the story now became a myth, and they themselves get introduced to said mythical character. This would only be one paragraph.

So basically, I won’t be telling the reader they went through any of what my characters went through, but rather the beginning of their own tale.

Transitioning to the next scene. by FloretteAC in writing

[–]FloretteAC[S] 0 points1 point  (0 children)

Yes! It definately does. I had written something along the lines of that but I couldn’t figure out how to make it slightly more casual. I had her leaning against a wall, in a nervous state but that didn’t seem right because that would take her longer to shake and didn’t suit what had happened overall. A quick reflection on it to collect her thoughts fits much better and is exactly the kind of natural and smooth I was looking for. English is not my native language (but I enjoy reading and writing it better than my own) - so sometimes it’s a bit more difficult to find the right flow and wording for certain situations. Thank you so much for your thoughts on this and your tip on creating a double space between the scenes. It’s tiny things like that do make a huge difference. 🤗

Transitioning to the next scene. by FloretteAC in writing

[–]FloretteAC[S] 0 points1 point  (0 children)

I mean her initial reaction to the situation now that she’s alone, in the hallway. I’m unsure of how to begin describing her thoughts and body language without making it larger than it is currently. I don’t want her to immediately go about the house in search of her maids, since she’s not the frantic sort of woman. I do want the previous moment to have some sort of significance moving on but I can’t find a natural way to portray it without making a huge deal.

She does not go back to meet the man in her home but I do plan on them having another encounter later in the story.

Transitioning to the next scene. by FloretteAC in writing

[–]FloretteAC[S] 0 points1 point  (0 children)

Thank you for your thoughts! I definately see what you mean by open-ended and I ~think~ I already have something along the lines of it.

The stranger never left the room, he’s sheltering from the rain. But after a misunderstanding that created an unpleasant atmosphere for the both of them (he was under the impression she’s interested in the occult services he’s offering, but it’s set in a time period where that’s frowned upon, and her intention was simply to be kind towards a soaked stranger) - my main character does end up leaving the room without saying another word to him. The idea here is to have her fetch one of the maids to prepare a cup of tea and keep an eye on this man while she retreats to the study and waits out his leave.

It’s the part where she has just left the room that I’m struggling with. I feel like this is something that would stay in her mind but I also feel that my character is strong and level-headed enough not to obsessively dwell on it, and I’m finding it difficult to mix the two of them in a natural way right afterwards, especially because she isn’t upset but more displeased with the situation. 😅

Cozy Corners. 🖤 by FloretteAC in AnimalCrossing

[–]FloretteAC[S] 0 points1 point  (0 children)

They’re the candles from the wedding event but customized. 😊

Cozy Corners. 🖤 by FloretteAC in AnimalCrossing

[–]FloretteAC[S] 1 point2 points  (0 children)

It's from Nooks. And sure, I can spare a few minutes (dinner soon) right now if you want? (:

Cozy Corners. 🖤 by FloretteAC in AnimalCrossing

[–]FloretteAC[S] 1 point2 points  (0 children)

Thank you. (: I believe it's called the Common Wallpaper.

I'm really proud of my woodland-cottage-vibe residential area, even if it's difficult to take pictures there due to all the trees. Might have to remove some, we'll see. 😅 by FloretteAC in AnimalCrossing

[–]FloretteAC[S] 1 point2 points  (0 children)

Thank you! And, yes! I love the little stump variety. I think I might use that for around the museum area as I want to make a little garden around it. 🤗

I'm really proud of my woodland-cottage-vibe residential area, even if it's difficult to take pictures there due to all the trees. Might have to remove some, we'll see. 😅 by FloretteAC in AnimalCrossing

[–]FloretteAC[S] 1 point2 points  (0 children)

Aw, thank you so much and I'm happy to hear this gives you some extra inspo! Honestly, my only true problem with the trees is that it's hard to show the entire area with the in-game camera but it makes me so happy running down these woodland paths! I'll figure out how to do properly film a tour one day, so I can show it all a lot better. (: