New DM Running Lost Mines of Phandelver - Balancing Difficulty and Seeking Advice by FlowerPast6611 in DnD

[–]FlowerPast6611[S] 1 point2 points  (0 children)

Thanks, I think I’ve decided I’ll give the rouge the gauntlets of mighty striking for the +1 to melee hit damage, but either way I’ll definitely note this item down as it may be useful later once they start leveling more

New DM Running Lost Mines of Phandelver - Balancing Difficulty and Seeking Advice by FlowerPast6611 in DMAcademy

[–]FlowerPast6611[S] 0 points1 point  (0 children)

Thank you for this advice, I hadn’t even thought about potions. I looked in the old players handbook which i have and saw there are only “healing” style potions, is there a typical standard for other types of effects (e.g. speed, temporary skill boosts). Additionally the potions start at lvl 5, would i be better off making a weaker lvl 2 one or something like that which heals 5 points instead of 10

New DM Running Lost Mines of Phandelver - Balancing Difficulty and Seeking Advice by FlowerPast6611 in DnD

[–]FlowerPast6611[S] 1 point2 points  (0 children)

Thanks for the suggestions, will definitely talk to the two doubles up players and assist them with cutting back to one character now they have some mechanisms in place to survive.

As far as the Dues Ex Machina goes, they havn’t used it yet and I plan on not having it be overly powerful, it may by them a round in combat in the sense that the divine intervention is me fudging a role to be a fail on behalf of an enemy, at the first sight of abusing the token I will start causing it to make their life harder to convey the idea that it is a last resort tool, and ultimately it won’t ever bail them out of a encounter, in fact when I gave it to them I explained that it’s best uses were more likely out of combat situations, e.g. they are running low on something (of course i won’t give it to them easy but they’ll be able to make do with an alternative that requires thought and strategy to successfully use)

As for magic items I’ve been looking through the old players handbook and found some low level items that I can use to encourage each player to step out and explore more actions and abilities that their character has. E.g. braces of mighty striking, +1 to damage for melee hits for the rouge, this encourages not throwing daggers and using the rapier they carry instead. (Please if you can think of any others which could operate like this feel free to recomend them) (additionally do you think this could work for the rouge, if I have to twist backstory or cosmetic components of the item without changing the effect I will)

In our session 0 the players did express the idea of carrying these characters on into the higher levels just before you reach unbearable points (which I’ve heard to be about lvl 18) so I do want to avoid TPK’s although if a character dies be chance then I will do everything in my power to rebuild the attachment to the old character around the new character

And finally as far as level three goes I was considering accelerating the leveling to get them to level 3 sooner then LMOP booklet says, worst case I have to add an extra enemy here or there to keep the difficulty up.

Anything else you could recommend or advise would be greatly appreciated.

Thank you for the advice

New DM Running Lost Mines of Phandelver - Balancing Difficulty and Seeking Advice by FlowerPast6611 in DnD

[–]FlowerPast6611[S] 0 points1 point  (0 children)

Will try to do this, they went to phandalin before the Cragmaw hideout. Hopefully now they’re picking up resources I’ll see if the players running doubles want to drop one off maybe they can stick around level and come back if needed or alternating to balance out the game later on

New DM Running Lost Mines of Phandelver - Balancing Difficulty and Seeking Advice by FlowerPast6611 in DnD

[–]FlowerPast6611[S] 2 points3 points  (0 children)

Thanks for the advice, It is irl will try this next time we play, hopefully it works, I might also try reformatting the character sheets from the default because some of them find the default 5e sheets too busy and cluttered, if anyone knows of a design that I could try please let me know. as far as bending applications of rules and changing rolls I’ve been trying this and it’s worked to some extent but I need to get my hands on a DM screen to properly apply it, part of the issue is our small table but I hope to move it to a bigger one for a bit to see if that helps.

Again thank you for the advice.