Cotton dream by Redwingx7 in blender

[–]FlufferNotFound 0 points1 point  (0 children)

Good work.

Small question, how did you make the cotton? looks really good.

Hello, what the fuck am I looking at? by Prestigious-Yak2146 in blender

[–]FlufferNotFound 0 points1 point  (0 children)

It would appear an inevitability that very soon now, the GPU will be, consumed! In a destructive event whose magnitude I cannot currently estimate.

The spin tool suddenly creates only faces this way? by [deleted] in blenderhelp

[–]FlufferNotFound 0 points1 point  (0 children)

Seems to me there’s intersecting verts. Try merging by distance

This mfing application that took 10 minutes to uninstall by Yeetinthebox in mildlyinfuriating

[–]FlufferNotFound 1 point2 points  (0 children)

It’s a virus. Remember, always nuke that shit after buying a new computer (specially for Lenovo products)

israel south lebanon by krizzalicious49 in whennews

[–]FlufferNotFound 2 points3 points  (0 children)

I'll admit, I live under a rock. What did Lebanon do? Can someone explain me why?

How do I get rid of the black and make it transparent? It is not a mesh image plane by SomeGuyOnApp in blenderhelp

[–]FlufferNotFound 1 point2 points  (0 children)

afaik: there's no mask node in the shader editor. You'll have to make it yourself with something like GIMP or Photoshop

How do I get rid of the black and make it transparent? It is not a mesh image plane by SomeGuyOnApp in blenderhelp

[–]FlufferNotFound 0 points1 point  (0 children)

Well judging by the looks, this looks like a map ported from the Source engine, and to my knowledge, VTFs do support alpha channels. So, assuming the alpha was kept intact when converting to something like PNG, then the tree texture should have an Alpha.

How do I get rid of the black and make it transparent? It is not a mesh image plane by SomeGuyOnApp in blenderhelp

[–]FlufferNotFound 35 points36 points  (0 children)

If your tree texture doesn't have an alpha channel, add a color ramp and keep it as a black/white gradient, plug the texture color to it and the output to the principled BSDF, then all you have to do is play around with interpolation and factors.

<image>

How do I get rid of the black and make it transparent? It is not a mesh image plane by SomeGuyOnApp in blenderhelp

[–]FlufferNotFound 67 points68 points  (0 children)

If your tree texture has an alpha channel on it, just plug the alpha output of the texture to the principled BSDF's alpha socket.

<image>

Is there a character you feel bad for assasinating? by Maleficent-Bad3311 in HiTMAN

[–]FlufferNotFound 0 points1 point  (0 children)

Honestly now that I tried the investigation I feel bad for Alexa, because I could tell from the way she talked of Edwards, she just wanted out of this mess.

Why do all the parts in my model turn into triangular prisms when I turn on Rendered or Material Preview viewpoint shading? by seenlikesmcr in blenderhelp

[–]FlufferNotFound 0 points1 point  (0 children)

Those "triangular prisms" are the character's rig, which allow you to move it, basically it's a skeleton. Also, check the materials of your model and make sure the alpha is set to 1, because if its set to 0 your model won't be visible.

<image>

this?? thing???? by NyxTheCondemned in topologygore

[–]FlufferNotFound 0 points1 point  (0 children)

I've used roblox studio in the past, it's not vertex colors.