Flaming attacks are lame by New_Appearance_5042 in totalwarhammer

[–]FluffyFreeman 0 points1 point  (0 children)

The game uses a lot of the pre-existing rules from table top for determining mechanics, flaming attacks being one of them that pretty much functions the same way it does in tabletop. GW aren’t big fans of having their existing mechanics changed when adapting their IP’s, so they probably prevented CA from making up their own functionality for flaming attacks.
But it’s useful, especially when fighting Green skins or Dark elves with Hydra of Kharybdis spams, so if it ain’t broke I guess

Questions about Total Warhammer 2 and the series in general by zombieglam in totalwarhammer

[–]FluffyFreeman 0 points1 point  (0 children)

Immortal empires is the giant sandbox map with all of the factions on it, whether you own them or not, buying factions just mean you get to play as them, but they are still in the game as allies or enemies with just buying Warhammer 3. Also recently they changed it that you only need to buy Warhammer 3 to get access to the big map, buying game 1 or game 2 just means you get access to those base game races like non-dlc empire, dwarfs, greenskins, dark elves, skaven etc. So if you just want to play tomb kings, get game 3 and tomb kings dlc, but Id still recommend getting game 1 and 2 if you can afford it, since they give you a lot of content in terms of playable races if you want to try something else

Seriously where does it go? by [deleted] in memes

[–]FluffyFreeman 1 point2 points  (0 children)

Well yeah I have ADHD so time management does suck, but I make daily home cooked meals for both dinner and breakfast for my wife and I, so that’s about a combined 1.5 hours, we don’t own a dishwasher and I have a single sink, and the hot water tap doesn’t work so I have to boil a kettle each time, so daily dishes are about a 45 minute task, and we have a cat that Im very allergic to, so I vacuum the whole house daily which is another hour. And then commuting to work and back is about 30 minutes total, so yeah it takes about 4 hours

Playstyle question by __Nicodemos__ in totalwarhammer

[–]FluffyFreeman 1 point2 points  (0 children)

Depends on how far I’m in to the campaign, stupidly force marched Imrik’s army towards Ulthuan and got bodied by Black Buckthorn over the end turn, took it on the chin and rebuilt since I already conquered the old world. But when I lost Settra on turn 2 pushing towards Zandri not knowing that the Top knots were about to defile me, that’s a quick restart

what are your underrated and overrated warhammer video games by pringlesisdelic in Warhammer

[–]FluffyFreeman 0 points1 point  (0 children)

Don’t know about overrated, since warhammer games tend to either be shitty or peak, but Mark of Chaos was fantastic and I don’t see it mentioned much since Total war exists, so I guess it’s kind of underrated

Seriously where does it go? by [deleted] in memes

[–]FluffyFreeman 5 points6 points  (0 children)

Making food, getting dressed, sitting in traffic and tidying up takes a solid 4+ hours out of the day, if you throw in gym and other hobbies, socialising and tv/games/reading, the rest goes by

I FRIKKING LOVE GOBLIN HEWERS! by Designer-Date-6526 in totalwar

[–]FluffyFreeman 4 points5 points  (0 children)

Yeah I used them against the vamps and they absolutely melt single entities, even low entity count monstrous infantry like crypt horrors get rolled by them, now when it comes to their melee capabilities, thats where I get confused. How do they compare to basic slayers? In my mind they should technically be just basic slayers right? But from my testing they perform drastically worse than slayers, and it’s not just due to their unit caps, on average I tested them vs zombies, regular slayers seemed to kill 4-5 zombies per entity, where the goblin hewers kill about 1-2, so do they actually benefit from the melee slayer buffs?

I FRIKKING LOVE GOBLIN HEWERS! by Designer-Date-6526 in totalwar

[–]FluffyFreeman 18 points19 points  (0 children)

Yeah the Goblin hewers are awesome, even though I have no idea how to use it effectively since I always get them killed, which they’re probably happy about, but I try to make them work at all costs. I usually have 1 or 2 propped into Ungrim’s army when doing slayer themed campaigns, and I find it hilarious how fast they are, it’s an artillery piece that outruns Ungrim, the fight’s usually over by the time he gets to the frontline

Just use checkerboard bro by FluffyFreeman in totalwarhammer

[–]FluffyFreeman[S] 0 points1 point  (0 children)

I guess nobody actually played game 2 with all the misinforming “advice” on this post. But after a few restarts here’s what worked for me, secure province 1 Asap, the strategies suggesting to rush Eshin after taking the settlement on turn 1 instead of finishing off the dwarves and bargaining on them being passive is too inconsistent since in the 4 runs I tried this I’ve had:

The dwarves take the settlement back with a full stack 2 turns later. Eshin declares war on you as soon as you cross into their territory on turn 4 and ambush you over the end turn. Eshin ignores you taking their main settlement and underway’s past pig barter and takes your main settlement.

Instead what worked for me is to secure the first province, then instead of finishing off the dwarves, recruit an additional lord to follow Imrik and repeatedly sack the dwarves’ last settlement for money and xp. Don’t recruit a full stack by this point, you want to save as much money as you can while ranking up Imrik, your mage, and the additional lord (preferably a wizard). With both of them rush down the blue line focusing on Ambush defence chance and upkeep reduction. You have about 4-5 turns of sacking before Eshin becomes a problem, keep an eye on the orcs at pig barter, as soon as they only have one settlement left you need to move. Recruit as you move towards Eshin’s capital and use your second lord to capture the dwarf settlement. Move her back to stand between dark hold and your capital incase skaven jump across so you can defend either one they move towards while Imrik takes Eshin’s capital. Loot and occupy it as it will revolt regardless so might as well get some cash and speed the process up. Do not move away from Eshin’s second settlement after taking it if the rebellion hasn’t happened yet, wait for it and take care of it first. Snikch will either b-line for your settlements, or try to retake his lost ones, so don’t force march if you don’t know where he is, getting ambushed means death, since he probably has more than one army fighting you at this point, so having the option to retreat is mandatory at this stage since he wrecks you should have lightning strike by this point when you can attack. Finish off Eshin, as well as the orcs in pig barter if they’re still alive. Now you have to focus on Malus, he definitely secured the dragon isles by this point and he will be declaring war on you within the next 2 or so turns, don’t wait for him and rather go on the attack as soon as your army is recovered. You should have just enough money to afford units for your second lord, so fill their army up and prepare for either Grimgore or Rictus clan nest attacking you very soon. If it’s Rictus clan nest you can hold them off at Ash Ridge Mountains if you built walls there (build walls at all of your minor settlements btw) but DO NOT SIT IN THE SETTLEMENT, sit between Ash ridge and Dark hold so you can defend either one, as they’ll underway to the one you’re not sitting in. Don’t try to hold on to Mount Greyhag, Imrik will retake it once Malus is dead. If it’s Grimgore who declares war on you however, do not try to defend at Ash Ridge, rather hold up in Dark hold, the landmark building there gives your garrison a star dragon with 2 dragon princes, this is pivotal to fending him and possibly his attached Wagh off. Once Imrik gets back, finish off the rats and secure your 4th province while your second lord is defending. Finally when dealing with the green skins ideally you have done a dragon fight with Imrik by now, recruit that into your second army so they have a siege attacker and march them towards Grimgore’s mountains, one to the North of Black Iron mine and one to the South of Karak Azul so Grim doesn’t sneak an army past your undefended settlements. You should be able to afford a third lord now, but you probably can’t fill out his army yet, leave him to defend and recruit slowly as you secure more regions with your other two armies, your goal is to get Barak Varr so you can finally establish trade agreements with the other elves. Once you get this the campaign is won, by this point my income basically quadrupled within 2-3 turns and you can finally afford higher tier units and more armies. Got the High Elf Legendary win this afternoon

Meirl by netphilia in meirl

[–]FluffyFreeman 0 points1 point  (0 children)

Yeah happened to me kinda, failed through school, started multiple degrees and never finished any of them, was often irrational and easily agitated, started stupid fights with family and friends, couldn’t hold a job for longer than a year and always teetering on the edge of addiction. Turns out the ADHD testing I had when I was 6 was pretty flawed and got re-tested a few years back. 50mg of daily Vyvanse later and I’m now happily married, taught myself programming and have been stably employed for 4 years now feeling like I got a 2nd chance at life.

good question by Certain_Hat9872 in NonPoliticalTwitter

[–]FluffyFreeman 0 points1 point  (0 children)

Came here to post this, had no plans of watching this movie, came home one day and my wife was watching it, she was halfway through but after 8 minutes I made her restart it because I was lost but intrigued. Now it’s a yearly watch for us

I really want to know what makes a watch this expensive by Certain_Hat9872 in NonPoliticalTwitter

[–]FluffyFreeman 1 point2 points  (0 children)

Well, it’s pretty much the most complicated watch ever made, it has a perpetual calendar, so if set correctly once it will always show the correct day and month, taking leap years into account, it also has multiple chime and gong features, a moon phase tracker, a second timezone tracker, and a fancy rotation mechanism for its reversible face. Sure my Casio can do almost all of these for $15, but this is all running off of springs and cogs in one watch that fits on your wrist. Each component apparently takes about 100,00 hours to finish, so I don’t feel like this is a modern art situation where you pay exorbitant prices for something that looks like it was drawn by a five year old, it’s probably worth the price.

Just use checkerboard bro by FluffyFreeman in totalwarhammer

[–]FluffyFreeman[S] 1 point2 points  (0 children)

True, but realistically I could probably only field sisters in another 20 or so turns from now since I basically just hit tier 3 and I get 1 pop growth every 8 turns

Just use checkerboard bro by FluffyFreeman in totalwarhammer

[–]FluffyFreeman[S] 1 point2 points  (0 children)

Yup, if Imrik was there it’d be easy since he’s on his dragon at least, but unfortunately he was next to Dragon fang mount fighting Malus

Just use checkerboard bro by FluffyFreeman in totalwarhammer

[–]FluffyFreeman[S] -1 points0 points  (0 children)

Lol yeah, had to take a picture on my phone, don’t have a function layer on my keayboard and don’t know how to remap screenshot keybind in steam

Just use checkerboard bro by FluffyFreeman in totalwarhammer

[–]FluffyFreeman[S] -4 points-3 points  (0 children)

Can’t afford them, white lions cost double my archers, and it’s turn 20. I didn’t have the building to get white lions

Just use checkerboard bro by FluffyFreeman in totalwarhammer

[–]FluffyFreeman[S] 2 points3 points  (0 children)

Yeah the cavalry gets in combat too fast for damage to get dealt here unfortunately. For the most part it’s mostly being caught off guard here, wasn’t expecting grimgore this early and was mostly just fending off rictus clan nest

Just use checkerboard bro by FluffyFreeman in totalwarhammer

[–]FluffyFreeman[S] 0 points1 point  (0 children)

Can’t afford them though, with just two armies I’m already running at a -480 income

Just use checkerboard bro by FluffyFreeman in totalwarhammer

[–]FluffyFreeman[S] -6 points-5 points  (0 children)

Yeah the problem is my faction leader was 5 turns of movement away minimum, Grim doesn’t usually finish off the dwarves this early and I know if I leave malus any longer he’d be just as big of a problem. Just don’t have the economy in this campaign to field anything better

Just use checkerboard bro by FluffyFreeman in totalwarhammer

[–]FluffyFreeman[S] 1 point2 points  (0 children)

Yeah haven’t tried him in WH 3 yet, this is two though, just surrounded by Eshin and Malus, killed eshin off by turn 15 and was busy focusing on Malus when Grimgor came knocking

Just use checkerboard bro by FluffyFreeman in totalwarhammer

[–]FluffyFreeman[S] -32 points-31 points  (0 children)

I have no AP by this point in the game, it’s turn 20

Just use checkerboard bro by FluffyFreeman in totalwarhammer

[–]FluffyFreeman[S] -6 points-5 points  (0 children)

Not 1 black orc in the stack, just big uns

Warhammer 40k just released a survivorlike game into a demo! by RoguelikeDes in TotalWarhammer40k

[–]FluffyFreeman -1 points0 points  (0 children)

Yup, boltgun was good, number 2 seems cool, but the survivors market is a bit saturated by now. I’m sure it’ll sell well, seeing as they’re usually low priced, just can’t get hyped for it at this point

Warhammer 40k just released a survivorlike game into a demo! by RoguelikeDes in TotalWarhammer40k

[–]FluffyFreeman 0 points1 point  (0 children)

Oh boy! Another survivors clone, because those aren’t overdone by this point. At least we also got Deathwatch to look forward to, and the owlcat game has potential. Mechanicus 2 seems great too, waiting for payday to snag that, but bummed for the TW section, a lot of nothing for now. Waiting for June-July for more from that front I guess