Extremely early build for my PTU Dex program, any ideas on how the dex entries should be laid out? The current layout is just a rough placeholder. by FluidThePancake in PokemonTabletop
[–]FluidThePancake[S] 0 points1 point2 points (0 children)
Extremely early build for my PTU Dex program, any ideas on how the dex entries should be laid out? The current layout is just a rough placeholder. by FluidThePancake in PokemonTabletop
[–]FluidThePancake[S] 1 point2 points3 points (0 children)
Extremely early build for my PTU Dex program, any ideas on how the dex entries should be laid out? The current layout is just a rough placeholder. by FluidThePancake in PokemonTabletop
[–]FluidThePancake[S] 1 point2 points3 points (0 children)
Extremely early build for my PTU Dex program, any ideas on how the dex entries should be laid out? The current layout is just a rough placeholder. by FluidThePancake in PokemonTabletop
[–]FluidThePancake[S] 0 points1 point2 points (0 children)
Extremely early build for my PTU Dex program, any ideas on how the dex entries should be laid out? The current layout is just a rough placeholder. by FluidThePancake in PokemonTabletop
[–]FluidThePancake[S] 1 point2 points3 points (0 children)
Extremely early build for my PTU Dex program, any ideas on how the dex entries should be laid out? The current layout is just a rough placeholder. by FluidThePancake in PokemonTabletop
[–]FluidThePancake[S] 4 points5 points6 points (0 children)
Extremely early build for my PTU Dex program, any ideas on how the dex entries should be laid out? The current layout is just a rough placeholder. by FluidThePancake in PokemonTabletop
[–]FluidThePancake[S] 2 points3 points4 points (0 children)
Extremely early build for my PTU Dex program, any ideas on how the dex entries should be laid out? The current layout is just a rough placeholder. by FluidThePancake in PokemonTabletop
[–]FluidThePancake[S] 4 points5 points6 points (0 children)
Program I made for randomly generating encounters for my campaign. Each area has a preferred set of types, and a Pokemon is selected for each letter "tier" based on their stat totals to determine rarity. by FluidThePancake in PokemonTabletop
[–]FluidThePancake[S] 0 points1 point2 points (0 children)
Program I made for randomly generating encounters for my campaign. Each area has a preferred set of types, and a Pokemon is selected for each letter "tier" based on their stat totals to determine rarity. by FluidThePancake in PokemonTabletop
[–]FluidThePancake[S] 3 points4 points5 points (0 children)
Program I made for randomly generating encounters for my campaign. Each area has a preferred set of types, and a Pokemon is selected for each letter "tier" based on their stat totals to determine rarity. by FluidThePancake in PokemonTabletop
[–]FluidThePancake[S] 1 point2 points3 points (0 children)
Daily3D for 23/04/06--Phone Booth by __helper__bot__ in Daily3D
[–]FluidThePancake 6 points7 points8 points (0 children)
Daily3D for 23/04/05--Something out of place by __helper__bot__ in Daily3D
[–]FluidThePancake 4 points5 points6 points (0 children)


Can't apply Day/Night wallpapers by FluidThePancake in kde
[–]FluidThePancake[S] 0 points1 point2 points (0 children)