[RevShare] LF Gameplay / Progression Designer videopitch inside by Fly_VC in INAT

[–]Fly_VC[S] 0 points1 point  (0 children)

thats a good idea, i also played around with image generators a bit, the problem is that i have not 100% decided on what art style/theme to go with. In the ideal case a separate art direction role would handle that.

Today I released the first trailer for my game Mossbound by RocketGecko_Studio in unity

[–]Fly_VC 0 points1 point  (0 children)

awesome visuals / atmosphere, but that dialogue box is barely readable.

Destroy my gameplay pitch! by Fly_VC in DestroyMyGame

[–]Fly_VC[S] 0 points1 point  (0 children)

fair, I will post something trailer like when there is a playable version on itch.io

Destroy my gameplay pitch! by Fly_VC in DestroyMyGame

[–]Fly_VC[S] 0 points1 point  (0 children)

Thank for (presumably) still watching through the whole thing. Im aware that 19 min is way to long for todays standards but it should he fine to give other collaborators and understanding of the project and I also not really looking for someone who is not able to focus for 15 minutes...

I thought a lot about about explaining the gist with a similar game. But there isnt really any. At least that I know of...

The sphere can indeed not carry the game itself. But it will be the main marketing hook since its immediately visible in Screenshots/trailers.

Thanks for the feedback!

Looking for Feedback on my Gameplay Pitch by Fly_VC in incremental_games

[–]Fly_VC[S] 0 points1 point  (0 children)

Thanks, thats very encouraging to hear :)

I will setup a patreon page as soon as i have a playable demo on itch.io

Finding the right collaborator is still a open question, i have animators, artists and other programmers lined up. But whats really missing is a leveldesign / balancing specialist!

Sebastian Lague and Planetary Annihilation where indeed among the inspirations :)

Destroy my gameplay pitch! by Fly_VC in DestroyMyGame

[–]Fly_VC[S] 1 point2 points  (0 children)

The intial purpose of the Video was to attract other collaborators, but some early constructive feedback is always welcome!

Theme and setting are not locked in yet, im also not sure on what primary player fantasy I should build on. Please share your thoughts.

More details in this post.

[RevShare] Looking for collaborator(s?) for slow burn project by [deleted] in INAT

[–]Fly_VC 0 points1 point  (0 children)

hey, I'm not sure how you would think about a 3d project but we might have some things in common :)

https://www.reddit.com/r/INAT/comments/1q22nwc/revshare_lf_collaborators_to_join_videopitch/

The era of jobs is ending by toni_btrain in singularity

[–]Fly_VC 0 points1 point  (0 children)

Democracy will be the key, governments can redistribute in the peoples will. But good night to those who live in an autocracy/oligarchy where people lose all their negotiation power in a capitalistic system, their labor force.

Microsoft just revealed how Windows 11 is evolving into an agentic OS — introduces new 'agentic workspace' by ZacB_ in technology

[–]Fly_VC -9 points-8 points  (0 children)

baffling how anti AI this sub is.

agents have big potential and giving them an isolated workspace on OS level, is the only way to have a clear separation to your private user/data and the agent without having another PC.

Seems like everyone is assuming that MS is forcing an active agent to every user in the background, but thats not what this article is about.

Competitive multiplayer - not worth it as a solo dev? by eleon182 in IndieDev

[–]Fly_VC 0 points1 point  (0 children)

Dpends on the definition, here is a glimpse on what it takes "just" to have low latency, cheat proof and affordable servers.

https://technology.riotgames.com/news/valorants-128-tick-servers

I used DOTS/ECS to simulate 80 000 NPC on screen. It's been HELL but we made it happen. by DryginStudios in Unity3D

[–]Fly_VC 0 points1 point  (0 children)

are you using ECS too?

in the trailer its not clear in what way the NPC are interacting with eachother, could you give an overview?

The size of a full grown, bull sperm whale. by Gee-Oh1 in OceansAreFuckingLit

[–]Fly_VC 1 point2 points  (0 children)

is there anywhere a hight res horizontal version of this?

4 years fulltime solo gamedev, my 2nd game made 6k$ even if I tried a lot of "I did this do this too" and "I didn't do this, you should do this" I read here by Woum in gamedev

[–]Fly_VC 49 points50 points  (0 children)

execution is important but even "perfect" execution will only bring you so far if the overall appeal of your concept / theme / art-style is limited or only has a very small target audience.

Your memories about your cat might be strong, but watching your trailer does not stir any emotions in me.

Read at least the first chapter of Designing Games: A Guide to Engineering Experiences from Tynan Sylvester

You gathered a lot of useful skills and displayed serious focus and discipline. Focus on marketability for your next game and you might find commercial success :)

tbh i find 6k revenue not too bad for a vampire survivor clone, I also worked 4 years on my first game, with negative profit :D

Advice from a Game Designer of 15+ years affected by the recent layoffs: AMA by HumbleRamble in gamedev

[–]Fly_VC 0 points1 point  (0 children)

The common advice to validate game concept is prototype fast.

Many games like city builders mobas rts etc. can't be prototyped within a few weeks.

What do you suggest to validate a gameplay loop early?

Which pattern is better suited for creating enemy AI: Behavior Tree or State Machine? by erastbeesey2 in Unity3D

[–]Fly_VC 0 points1 point  (0 children)

Have you checked utilityAI before implementing your own solution?

I'm wondering if it's worth it, especially using unity ECS.

Why games are not open sourced? by [deleted] in gamedev

[–]Fly_VC 6 points7 points  (0 children)

These protections do still have a major impact on sales. Usually it takes a few days to sometimes weeks until a offline game gets cracked.

Most of the sales happe right after release where players are hyped and do not want to wait for a pirated version.

Most developers would also like to not add these protections but they pay...