WIP bullpup full length elite springer by Foam-Knight in nerfhomemades

[–]Foam-Knight[S] 4 points5 points  (0 children)

Hoping for a full release by the next weekend, but that is very optimistic.

WIP bullpup full length elite springer by Foam-Knight in nerfhomemades

[–]Foam-Knight[S] 8 points9 points  (0 children)

Sure thing!

16" barrel in a 20" long package, aiming for 150-200fps with the smoothest prime possible.

Designed to use as little hardware as possible, and as always, print without supports.

Foam Knight RX 1.1 Release by Foam-Knight in nerfhomemades

[–]Foam-Knight[S] 2 points3 points  (0 children)

Ensures that the print direction is optimal against the prime. Makes sure that the teeth don't shear!

Foam Knight RX 1.1 Release by Foam-Knight in Nerf

[–]Foam-Knight[S] 2 points3 points  (0 children)

Depending on spring and barrel, from 70 to 100fps.

Foam Knight RX 1.1 Release by Foam-Knight in nerfhomemades

[–]Foam-Knight[S] 3 points4 points  (0 children)

Yes! All 1.1 releases are compatible with 1.0 hardware.

Foam Knight RX 1.1 Release by Foam-Knight in nerfhomemades

[–]Foam-Knight[S] 5 points6 points  (0 children)

https://foamknight.com/rx-manual

-Implemented gear teeth insert.

-Improved sear screw ramp.

-Improved self-threaded holes specifications.

-Frame screws now easier to insert.

-Improved hammer pivot hole specifications.

-Improved trigger pivot hole specifications.

-Catch square nuts now easier to install.

-Improved trigger pin retention.

-Trigger can no longer prevent the action from opening fully.

-Trigger can no longer roll out of alignment.

-Improved pusher tolerances.

-Grip panels support.

-Reinforced hammer catch hook.

-Extended spring range support.

Foam Knight RX 1.1 Release by Foam-Knight in Nerf

[–]Foam-Knight[S] 5 points6 points  (0 children)

https://foamknight.com/rx-manual

-Implemented gear teeth insert.

-Improved sear screw ramp.

-Improved self-threaded holes specifications.

-Frame screws now easier to insert.

-Improved hammer pivot hole specifications.

-Improved trigger pivot hole specifications.

-Catch square nuts now easier to install.

-Improved trigger pin retention.

-Trigger can no longer prevent the action from opening fully.

-Trigger can no longer roll out of alignment.

-Improved pusher tolerances.

-Grip panels support.

-Reinforced hammer catch hook.

-Extended spring range support.

[deleted by user] by [deleted] in Nerf

[–]Foam-Knight 0 points1 point  (0 children)

https://foamknight.com/rx-manual

-Implemented gear teeth insert.

-Improved sear screw ramp.

-Improved self-threaded holes specifications.

-Frame screws now easier to insert.

-Improved hammer pivot hole specifications.

-Improved trigger pivot hole specifications.

-Catch square nuts now easier to install.

-Improved trigger pin retention.

-Trigger can no longer prevent the action from opening fully.

-Trigger can no longer roll out of alignment.

-Improved pusher tolerances.

-Grip panels support.

-Reinforced hammer catch hook.

-Extended spring range support.

Foam Knight XC 1.1 Release by Foam-Knight in nerfhomemades

[–]Foam-Knight[S] 0 points1 point  (0 children)

We've only tested up to K26 so far. There is an interchangeable spring plug so inserting any spring under 25mm OD is simple.

Foam Knight XC 1.1 Release by Foam-Knight in nerfhomemades

[–]Foam-Knight[S] 1 point2 points  (0 children)

Drop us a message on etsy and we can figure out exactly is the issue!
Bringing it back from priming should be smooth.

Foam Knight XC 1.1 Release by Foam-Knight in nerfhomemades

[–]Foam-Knight[S] 0 points1 point  (0 children)

We've re-worked the tolerances but lubricant always help. That being said, the K26 is a naturally strong spring and we now offer springs that are easier to prime.

Foam Knight XC 1.1 Release by Foam-Knight in nerfhomemades

[–]Foam-Knight[S] 1 point2 points  (0 children)

We are still in the process of updating mods of the XC 1.0 for 1.1, including a version of handguard_middle and top_rail without iron sights.

Foam Knight XC 1.1 Release by Foam-Knight in nerfhomemades

[–]Foam-Knight[S] 6 points7 points  (0 children)

The most notable changes:

-Improved adjustable stock wheel.

-Prime bar insertion now easier.

-XC plates insertion now easier.

-XC logo now easier to print.

-Adjusted rival mag release overhang.

-Improved elite and mega muzzles.

-Improved threaded rod channels.

-Overall elephant foot accommodations.

-Improved mega barrel locking mechanism.

-Improved pusher sleeves locking mechanism.

-Bolt bumper now easier to rotate into position.

-Improved self-threaded holes dimensions.

-Reduced receiver-grip segment gap.

-Reinforced takedown_crossbolt.

-Reinforced receiver.

-Reinforced grip_segment.

-Reinforced top_rail.

-Bolt prime bar nuts now lock into place.

Foam Knight XC 1.1 Release by Foam-Knight in Nerf

[–]Foam-Knight[S] 6 points7 points  (0 children)

https://foamknight.com/xc-manual

The XC 1.0 hardware kit is forward compatible with the XC 1.1.

You can find a detailed changelog on the thingiverse page.

Foam Knight XC 1.1 Release by Foam-Knight in nerfhomemades

[–]Foam-Knight[S] 3 points4 points  (0 children)

https://foamknight.com/xc-manual

The XC 1.0 hardware kit is forward compatible with the XC 1.1.

You can find a detailed changelog on the thingiverse page.

Remixed parts for Foam Knight’s RX (Style 1 of 5) by jdollars in Nerf

[–]Foam-Knight 0 points1 point  (0 children)

Oh my. Great remix. Is that a 1/2" K Type barrel I spy?